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-rw-r--r--tests/auto/quick/qquicktextinput/tst_qquicktextinput.cpp8
1 files changed, 4 insertions, 4 deletions
diff --git a/tests/auto/quick/qquicktextinput/tst_qquicktextinput.cpp b/tests/auto/quick/qquicktextinput/tst_qquicktextinput.cpp
index d6f2b6ef6a..f95c2547a2 100644
--- a/tests/auto/quick/qquicktextinput/tst_qquicktextinput.cpp
+++ b/tests/auto/quick/qquicktextinput/tst_qquicktextinput.cpp
@@ -3490,8 +3490,8 @@ void tst_qquicktextinput::passwordEchoDelay()
void tst_qquicktextinput::simulateKey(QWindow *view, int key)
{
- QKeyEvent press(QKeyEvent::KeyPress, key, nullptr);
- QKeyEvent release(QKeyEvent::KeyRelease, key, nullptr);
+ QKeyEvent press(QKeyEvent::KeyPress, key, {});
+ QKeyEvent release(QKeyEvent::KeyRelease, key, {});
QGuiApplication::sendEvent(view, &press);
QGuiApplication::sendEvent(view, &release);
@@ -3608,7 +3608,7 @@ void tst_qquicktextinput::focusOnPressOnlyOneItem()
//
// this is a contrived example to be sure, but at the end of this, the
// important thing is that only one thing should have activeFocus.
- Qt::KeyboardModifiers noModifiers = nullptr;
+ Qt::KeyboardModifiers noModifiers = {};
QTest::mousePress(&window, Qt::LeftButton, noModifiers, QPoint(10, 10));
// make sure the press is processed.
@@ -3643,7 +3643,7 @@ void tst_qquicktextinput::openInputPanel()
QCOMPARE(qApp->inputMethod()->isVisible(), false);
// input panel should open on focus
- Qt::KeyboardModifiers noModifiers = nullptr;
+ Qt::KeyboardModifiers noModifiers = {};
QTest::mousePress(&view, Qt::LeftButton, noModifiers);
QGuiApplication::processEvents();
QVERIFY(input->hasActiveFocus());