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-rw-r--r--tools/qmleasing/splineeditor.cpp714
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diff --git a/tools/qmleasing/splineeditor.cpp b/tools/qmleasing/splineeditor.cpp
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+/****************************************************************************
+**
+** Copyright (C) 2012 Digia Plc and/or its subsidiary(-ies).
+** Contact: http://www.qt-project.org/legal
+**
+** This file is part of the tools applications of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL$
+** Commercial License Usage
+** Licensees holding valid commercial Qt licenses may use this file in
+** accordance with the commercial license agreement provided with the
+** Software or, alternatively, in accordance with the terms contained in
+** a written agreement between you and Digia. For licensing terms and
+** conditions see http://qt.digia.com/licensing. For further information
+** use the contact form at http://qt.digia.com/contact-us.
+**
+** GNU Lesser General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU Lesser
+** General Public License version 2.1 as published by the Free Software
+** Foundation and appearing in the file LICENSE.LGPL included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU Lesser General Public License version 2.1 requirements
+** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
+**
+** In addition, as a special exception, Digia gives you certain additional
+** rights. These rights are described in the Digia Qt LGPL Exception
+** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
+**
+** GNU General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU
+** General Public License version 3.0 as published by the Free Software
+** Foundation and appearing in the file LICENSE.GPL included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU General Public License version 3.0 requirements will be
+** met: http://www.gnu.org/copyleft/gpl.html.
+**
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+#include "splineeditor.h"
+#include "segmentproperties.h"
+
+#include <QPainter>
+#include <QMouseEvent>
+#include <QContextMenuEvent>
+#include <QDebug>
+#include <QApplication>
+
+const int canvasWidth = 640;
+const int canvasHeight = 320;
+
+const int canvasMargin = 160;
+
+SplineEditor::SplineEditor(QWidget *parent) :
+ QWidget(parent), m_pointListWidget(0), m_block(false)
+{
+ setFixedSize(canvasWidth + canvasMargin * 2, canvasHeight + canvasMargin * 2);
+
+ m_controlPoints.append(QPointF(0.4, 0.075));
+ m_controlPoints.append(QPointF(0.45,0.24));
+ m_controlPoints.append(QPointF(0.5,0.5));
+
+ m_controlPoints.append(QPointF(0.55,0.76));
+ m_controlPoints.append(QPointF(0.7,0.9));
+ m_controlPoints.append(QPointF(1.0, 1.0));
+
+ m_numberOfSegments = 2;
+
+ m_activeControlPoint = -1;
+
+ m_mouseDrag = false;
+
+ m_pointContextMenu = new QMenu(this);
+ m_deleteAction = new QAction(tr("Delete point"), m_pointContextMenu);
+ m_smoothAction = new QAction(tr("Smooth point"), m_pointContextMenu);
+ m_cornerAction = new QAction(tr("Corner point"), m_pointContextMenu);
+
+ m_smoothAction->setCheckable(true);
+
+ m_pointContextMenu->addAction(m_deleteAction);
+ m_pointContextMenu->addAction(m_smoothAction);
+ m_pointContextMenu->addAction(m_cornerAction);
+
+ m_curveContextMenu = new QMenu(this);
+
+ m_addPoint = new QAction(tr("Add point"), m_pointContextMenu);
+
+ m_curveContextMenu->addAction(m_addPoint);
+
+ initPresets();
+
+ invalidateSmoothList();
+}
+
+static inline QPointF mapToCanvas(const QPointF &point)
+{
+ return QPointF(point.x() * canvasWidth + canvasMargin,
+ canvasHeight - point.y() * canvasHeight + canvasMargin);
+}
+
+static inline QPointF mapFromCanvas(const QPointF &point)
+{
+ return QPointF((point.x() - canvasMargin) / canvasWidth ,
+ 1 - (point.y() - canvasMargin) / canvasHeight);
+}
+
+static inline void paintControlPoint(const QPointF &controlPoint, QPainter *painter, bool edit,
+ bool realPoint, bool active, bool smooth)
+{
+ int pointSize = 4;
+
+ if (active)
+ painter->setBrush(QColor(140, 140, 240, 255));
+ else
+ painter->setBrush(QColor(120, 120, 220, 255));
+
+ if (realPoint) {
+ pointSize = 6;
+ painter->setBrush(QColor(80, 80, 210, 150));
+ }
+
+ painter->setPen(QColor(50, 50, 50, 140));
+
+ if (!edit)
+ painter->setBrush(QColor(160, 80, 80, 250));
+
+ if (smooth) {
+ painter->drawEllipse(QRectF(mapToCanvas(controlPoint).x() - pointSize + 0.5,
+ mapToCanvas(controlPoint).y() - pointSize + 0.5,
+ pointSize * 2, pointSize * 2));
+ } else {
+ painter->drawRect(QRectF(mapToCanvas(controlPoint).x() - pointSize + 0.5,
+ mapToCanvas(controlPoint).y() - pointSize + 0.5,
+ pointSize * 2, pointSize * 2));
+ }
+}
+
+static inline bool indexIsRealPoint(int i)
+{
+ return !((i + 1) % 3);
+}
+
+static inline int pointForControlPoint(int i)
+{
+ if ((i % 3) == 0)
+ return i - 1;
+
+ if ((i % 3) == 1)
+ return i + 1;
+
+ return i;
+}
+
+void drawCleanLine(QPainter *painter, const QPoint p1, QPoint p2)
+{
+ painter->drawLine(p1 + QPointF(0.5 , 0.5), p2 + QPointF(0.5, 0.5));
+}
+
+void SplineEditor::paintEvent(QPaintEvent *)
+{
+ QPainter painter(this);
+
+ QPen pen(Qt::black);
+ pen.setWidth(1);
+ painter.fillRect(0,0,width() - 1, height() - 1, QBrush(Qt::white));
+ painter.drawRect(0,0,width() - 1, height() - 1);
+
+ painter.setRenderHint(QPainter::Antialiasing);
+
+ pen = QPen(Qt::gray);
+ pen.setWidth(1);
+ pen.setStyle(Qt::DashLine);
+ painter.setPen(pen);
+ drawCleanLine(&painter,mapToCanvas(QPoint(0, 0)).toPoint(), mapToCanvas(QPoint(1, 0)).toPoint());
+ drawCleanLine(&painter,mapToCanvas(QPoint(0, 1)).toPoint(), mapToCanvas(QPoint(1, 1)).toPoint());
+
+ for (int i = 0; i < m_numberOfSegments; i++) {
+ QPainterPath path;
+ QPointF p0;
+
+ if (i == 0)
+ p0 = mapToCanvas(QPointF(0.0, 0.0));
+ else
+ p0 = mapToCanvas(m_controlPoints.at(i * 3 - 1));
+
+ path.moveTo(p0);
+
+ QPointF p1 = mapToCanvas(m_controlPoints.at(i * 3));
+ QPointF p2 = mapToCanvas(m_controlPoints.at(i * 3 + 1));
+ QPointF p3 = mapToCanvas(m_controlPoints.at(i * 3 + 2));
+ path.cubicTo(p1, p2, p3);
+ painter.strokePath(path, QPen(QBrush(Qt::black), 2));
+
+ QPen pen(Qt::black);
+ pen.setWidth(1);
+ pen.setStyle(Qt::DashLine);
+ painter.setPen(pen);
+ painter.drawLine(p0, p1);
+ painter.drawLine(p3, p2);
+ }
+
+ paintControlPoint(QPointF(0.0, 0.0), &painter, false, true, false, false);
+ paintControlPoint(QPointF(1.0, 1.0), &painter, false, true, false, false);
+
+ for (int i = 0; i < m_controlPoints.count() - 1; ++i)
+ paintControlPoint(m_controlPoints.at(i),
+ &painter,
+ true,
+ indexIsRealPoint(i),
+ i == m_activeControlPoint,
+ isControlPointSmooth(i));
+}
+
+void SplineEditor::mousePressEvent(QMouseEvent *e)
+{
+ if (e->button() == Qt::LeftButton) {
+ m_activeControlPoint = findControlPoint(e->pos());
+
+ if (m_activeControlPoint != -1) {
+ mouseMoveEvent(e);
+ }
+ m_mousePress = e->pos();
+ e->accept();
+ }
+}
+
+void SplineEditor::mouseReleaseEvent(QMouseEvent *e)
+{
+ if (e->button() == Qt::LeftButton) {
+ m_activeControlPoint = -1;
+
+ m_mouseDrag = false;
+ e->accept();
+ }
+}
+
+void SplineEditor::contextMenuEvent(QContextMenuEvent *e)
+{
+ int index = findControlPoint(e->pos());
+
+ if (index > 0 && indexIsRealPoint(index)) {
+ m_smoothAction->setChecked(isControlPointSmooth(index));
+ QAction* action = m_pointContextMenu->exec(e->globalPos());
+ if (action == m_deleteAction)
+ deletePoint(index);
+ else if (action == m_smoothAction)
+ smoothPoint(index);
+ else if (action == m_cornerAction)
+ cornerPoint(index);
+ } else {
+ QAction* action = m_curveContextMenu->exec(e->globalPos());
+ if (action == m_addPoint)
+ addPoint(e->pos());
+ }
+}
+
+void SplineEditor::invalidate()
+{
+ QEasingCurve easingCurve(QEasingCurve::BezierSpline);
+
+ for (int i = 0; i < m_numberOfSegments; ++i) {
+ easingCurve.addCubicBezierSegment(m_controlPoints.at(i * 3),
+ m_controlPoints.at(i * 3 + 1),
+ m_controlPoints.at(i * 3 + 2));
+ }
+ setEasingCurve(easingCurve);
+ invalidateSegmentProperties();
+}
+
+void SplineEditor::invalidateSmoothList()
+{
+ m_smoothList.clear();
+
+ for (int i = 0; i < (m_numberOfSegments - 1); ++i)
+ m_smoothList.append(isSmooth(i * 3 + 2));
+
+}
+
+void SplineEditor::invalidateSegmentProperties()
+{
+ for (int i = 0; i < m_numberOfSegments; ++i) {
+ SegmentProperties *segmentProperties = m_segmentProperties.at(i);
+ bool smooth = false;
+ if (i < (m_numberOfSegments - 1)) {
+ smooth = m_smoothList.at(i);
+ }
+ segmentProperties->setSegment(i, m_controlPoints.mid(i * 3, 3), smooth, i == (m_numberOfSegments - 1));
+ }
+}
+
+QHash<QString, QEasingCurve> SplineEditor::presets() const
+{
+ return m_presets;
+}
+
+QString SplineEditor::generateCode()
+{
+ QString s = QLatin1String("[");
+ foreach (const QPointF &point, m_controlPoints) {
+ s += QString::number(point.x(), 'g', 2) + "," + QString::number(point.y(), 'g', 3) + ",";
+ }
+ s.chop(1); //removing last ","
+ s += "]";
+
+ return s;
+}
+
+QStringList SplineEditor::presetNames() const
+{
+ return m_presets.keys();
+}
+
+QWidget *SplineEditor::pointListWidget()
+{
+ if (!m_pointListWidget) {
+ setupPointListWidget();
+ }
+
+ return m_pointListWidget;
+}
+
+int SplineEditor::findControlPoint(const QPoint &point)
+{
+ int pointIndex = -1;
+ qreal distance = -1;
+ for (int i = 0; i<m_controlPoints.size() - 1; ++i) {
+ qreal d = QLineF(point, mapToCanvas(m_controlPoints.at(i))).length();
+ if ((distance < 0 && d < 10) || d < distance) {
+ distance = d;
+ pointIndex = i;
+ }
+ }
+ return pointIndex;
+}
+
+static inline bool veryFuzzyCompare(qreal r1, qreal r2)
+{
+ if (qFuzzyCompare(r1, 2))
+ return true;
+
+ int r1i = qRound(r1 * 20);
+ int r2i = qRound(r2 * 20);
+
+ if (qFuzzyCompare(qreal(r1i) / 20, qreal(r2i) / 20))
+ return true;
+
+ return false;
+}
+
+bool SplineEditor::isSmooth(int i) const
+{
+ if (i == 0)
+ return false;
+
+ QPointF p = m_controlPoints.at(i);
+ QPointF p_before = m_controlPoints.at(i - 1);
+ QPointF p_after = m_controlPoints.at(i + 1);
+
+ QPointF v1 = p_after - p;
+ v1 = v1 / v1.manhattanLength(); //normalize
+
+ QPointF v2 = p - p_before;
+ v2 = v2 / v2.manhattanLength(); //normalize
+
+ return veryFuzzyCompare(v1.x(), v2.x()) && veryFuzzyCompare(v1.y(), v2.y());
+}
+
+void SplineEditor::smoothPoint(int index)
+{
+ if (m_smoothAction->isChecked()) {
+
+ QPointF before = QPointF(0,0);
+ if (index > 3)
+ before = m_controlPoints.at(index - 3);
+
+ QPointF after = QPointF(1.0, 1.0);
+ if ((index + 3) < m_controlPoints.count())
+ after = m_controlPoints.at(index + 3);
+
+ QPointF tangent = (after - before) / 6;
+
+ QPointF thisPoint = m_controlPoints.at(index);
+
+ if (index > 0)
+ m_controlPoints[index - 1] = thisPoint - tangent;
+
+ if (index + 1 < m_controlPoints.count())
+ m_controlPoints[index + 1] = thisPoint + tangent;
+
+ m_smoothList[index / 3] = true;
+ } else {
+ m_smoothList[index / 3] = false;
+ }
+ invalidate();
+ update();
+}
+
+void SplineEditor::cornerPoint(int index)
+{
+ QPointF before = QPointF(0,0);
+ if (index > 3)
+ before = m_controlPoints.at(index - 3);
+
+ QPointF after = QPointF(1.0, 1.0);
+ if ((index + 3) < m_controlPoints.count())
+ after = m_controlPoints.at(index + 3);
+
+ QPointF thisPoint = m_controlPoints.at(index);
+
+ if (index > 0)
+ m_controlPoints[index - 1] = (before - thisPoint) / 3 + thisPoint;
+
+ if (index + 1 < m_controlPoints.count())
+ m_controlPoints[index + 1] = (after - thisPoint) / 3 + thisPoint;
+
+ m_smoothList[(index) / 3] = false;
+ invalidate();
+}
+
+void SplineEditor::deletePoint(int index)
+{
+ m_controlPoints.remove(index - 1, 3);
+ m_numberOfSegments--;
+
+ invalidateSmoothList();
+ setupPointListWidget();
+ invalidate();
+}
+
+void SplineEditor::addPoint(const QPointF point)
+{
+ QPointF newPos = mapFromCanvas(point);
+ int splitIndex = 0;
+ for (int i=0; i < m_controlPoints.size() - 1; ++i) {
+ if (indexIsRealPoint(i) && m_controlPoints.at(i).x() > newPos.x()) {
+ break;
+ } else if (indexIsRealPoint(i))
+ splitIndex = i;
+ }
+ QPointF before = QPointF(0,0);
+ if (splitIndex > 0)
+ before = m_controlPoints.at(splitIndex);
+
+ QPointF after = QPointF(1.0, 1.0);
+ if ((splitIndex + 3) < m_controlPoints.count())
+ after = m_controlPoints.at(splitIndex + 3);
+
+ if (splitIndex > 0) {
+ m_controlPoints.insert(splitIndex + 2, (newPos + after) / 2);
+ m_controlPoints.insert(splitIndex + 2, newPos);
+ m_controlPoints.insert(splitIndex + 2, (newPos + before) / 2);
+ } else {
+ m_controlPoints.insert(splitIndex + 1, (newPos + after) / 2);
+ m_controlPoints.insert(splitIndex + 1, newPos);
+ m_controlPoints.insert(splitIndex + 1, (newPos + before) / 2);
+ }
+ m_numberOfSegments++;
+
+ invalidateSmoothList();
+ setupPointListWidget();
+ invalidate();
+}
+
+void SplineEditor::initPresets()
+{
+ const QPointF endPoint(1.0, 1.0);
+ {
+ QEasingCurve easingCurve(QEasingCurve::BezierSpline);
+ easingCurve.addCubicBezierSegment(QPointF(0.4, 0.075), QPointF(0.45, 0.24), QPointF(0.5, 0.5));
+ easingCurve.addCubicBezierSegment(QPointF(0.55, 0.76), QPointF(0.7, 0.9), endPoint);
+ m_presets.insert(tr("Standard Easing"), easingCurve);
+ }
+
+ {
+ QEasingCurve easingCurve(QEasingCurve::BezierSpline);
+ easingCurve.addCubicBezierSegment(QPointF(0.43, 0.0025), QPointF(0.65, 1), endPoint);
+ m_presets.insert(tr("Simple"), easingCurve);
+ }
+
+ {
+ QEasingCurve easingCurve(QEasingCurve::BezierSpline);
+ easingCurve.addCubicBezierSegment(QPointF(0.43, 0.0025), QPointF(0.38, 0.51), QPointF(0.57, 0.99));
+ easingCurve.addCubicBezierSegment(QPointF(0.8, 0.69), QPointF(0.65, 1), endPoint);
+ m_presets.insert(tr("Simple Bounce"), easingCurve);
+ }
+
+ {
+ QEasingCurve easingCurve(QEasingCurve::BezierSpline);
+ easingCurve.addCubicBezierSegment(QPointF(0.4, 0.075), QPointF(0.64, -0.0025), QPointF(0.74, 0.23));
+ easingCurve.addCubicBezierSegment(QPointF(0.84, 0.46), QPointF(0.91, 0.77), endPoint);
+ m_presets.insert(tr("Slow in fast out"), easingCurve);
+ }
+
+ {
+ QEasingCurve easingCurve(QEasingCurve::BezierSpline);
+ easingCurve.addCubicBezierSegment(QPointF(0.43, 0.0025), QPointF(0.47, 0.51), QPointF(0.59, 0.94));
+ easingCurve.addCubicBezierSegment(QPointF(0.84, 0.95), QPointF( 0.99, 0.94), endPoint);
+ m_presets.insert(tr("Snapping"), easingCurve);
+ }
+
+ {
+ QEasingCurve easingCurve(QEasingCurve::BezierSpline);
+ easingCurve.addCubicBezierSegment(QPointF( 0.38, 0.35),QPointF(0.38, 0.7), QPointF(0.45, 0.99));
+ easingCurve.addCubicBezierSegment(QPointF(0.48, 0.66), QPointF(0.62, 0.62), QPointF(0.66, 0.99));
+ easingCurve.addCubicBezierSegment(QPointF(0.69, 0.76), QPointF(0.77, 0.76), QPointF(0.79, 0.99));
+ easingCurve.addCubicBezierSegment(QPointF(0.83, 0.91), QPointF(0.87, 0.92), QPointF(0.91, 0.99));
+ easingCurve.addCubicBezierSegment(QPointF(0.95, 0.95), QPointF(0.97, 0.94), endPoint);
+ m_presets.insert(tr("Complex Bounce"), easingCurve);
+ }
+
+ {
+ QEasingCurve easingCurve4(QEasingCurve::BezierSpline);
+ easingCurve4.addCubicBezierSegment(QPointF(0.12, -0.12),QPointF(0.23, -0.19), QPointF( 0.35, -0.09));
+ easingCurve4.addCubicBezierSegment(QPointF(0.47, 0.005), QPointF(0.52, 1), QPointF(0.62, 1.1));
+ easingCurve4.addCubicBezierSegment(QPointF(0.73, 1.2), QPointF(0.91,1 ), endPoint);
+ m_presets.insert(tr("Overshoot"), easingCurve4);
+ }
+}
+
+void SplineEditor::setupPointListWidget()
+{
+ if (!m_pointListWidget)
+ m_pointListWidget = new QScrollArea(this);
+
+ if (m_pointListWidget->widget())
+ delete m_pointListWidget->widget();
+
+ m_pointListWidget->setFrameStyle(QFrame::NoFrame);
+ m_pointListWidget->setWidgetResizable(true);
+ m_pointListWidget->setHorizontalScrollBarPolicy(Qt::ScrollBarAlwaysOff);
+
+ m_pointListWidget->setWidget(new QWidget(m_pointListWidget));
+ QVBoxLayout *layout = new QVBoxLayout(m_pointListWidget->widget());
+ layout->setMargin(0);
+ layout->setSpacing(2);
+ m_pointListWidget->widget()->setLayout(layout);
+
+ m_segmentProperties.clear();
+
+ { //implicit 0,0
+ QWidget *widget = new QWidget(m_pointListWidget->widget());
+ Ui_Pane pane;
+ pane.setupUi(widget);
+ pane.p1_x->setValue(0);
+ pane.p1_y->setValue(0);
+ layout->addWidget(widget);
+ pane.label->setText("p0");
+ widget->setEnabled(false);
+ }
+
+ for (int i = 0; i < m_numberOfSegments; ++i) {
+ SegmentProperties *segmentProperties = new SegmentProperties(m_pointListWidget->widget());
+ layout->addWidget(segmentProperties);
+ bool smooth = false;
+ if (i < (m_numberOfSegments - 1)) {
+ smooth = m_smoothList.at(i);
+ }
+ segmentProperties->setSegment(i, m_controlPoints.mid(i * 3, 3), smooth, i == (m_numberOfSegments - 1));
+ segmentProperties->setSplineEditor(this);
+ m_segmentProperties << segmentProperties;
+ }
+ layout->addSpacerItem(new QSpacerItem(10, 10, QSizePolicy::Expanding, QSizePolicy::Expanding));
+
+ m_pointListWidget->viewport()->show();
+ m_pointListWidget->viewport()->setSizePolicy(QSizePolicy::Minimum, QSizePolicy::Minimum);
+ m_pointListWidget->show();
+}
+
+bool SplineEditor::isControlPointSmooth(int i) const
+{
+ if (i == 0)
+ return false;
+
+ if (i == m_controlPoints.count() - 1)
+ return false;
+
+ if (m_numberOfSegments == 1)
+ return false;
+
+ int index = pointForControlPoint(i);
+
+ if (index == 0)
+ return false;
+
+ if (index == m_controlPoints.count() - 1)
+ return false;
+
+ return m_smoothList.at(index / 3);
+}
+
+QPointF limitToCanvas(const QPointF point)
+{
+ qreal left = -qreal( canvasMargin) / qreal(canvasWidth);
+ qreal width = 1.0 - 2.0 * left;
+
+ qreal top = -qreal( canvasMargin) / qreal(canvasHeight);
+ qreal height = 1.0 - 2.0 * top;
+
+ QPointF p = point;
+ QRectF r(left, top, width, height);
+
+ if (p.x() > r.right()) {
+ p.setX(r.right());
+ }
+ if (p.x() < r.left()) {
+ p.setX(r.left());
+ }
+ if (p.y() < r.top()) {
+ p.setY(r.top());
+ }
+ if (p.y() > r.bottom()) {
+ p.setY(r.bottom());
+ }
+ return p;
+}
+
+void SplineEditor::mouseMoveEvent(QMouseEvent *e)
+{
+ // If we've moved more then 25 pixels, assume user is dragging
+ if (!m_mouseDrag && QPoint(m_mousePress - e->pos()).manhattanLength() > qApp->startDragDistance())
+ m_mouseDrag = true;
+
+ QPointF p = mapFromCanvas(e->pos());
+
+ if (m_mouseDrag && m_activeControlPoint >= 0 && m_activeControlPoint < m_controlPoints.size()) {
+ p = limitToCanvas(p);
+ if (indexIsRealPoint(m_activeControlPoint)) {
+ //move also the tangents
+ QPointF targetPoint = p;
+ QPointF distance = targetPoint - m_controlPoints[m_activeControlPoint];
+ m_controlPoints[m_activeControlPoint] = targetPoint;
+ m_controlPoints[m_activeControlPoint - 1] += distance;
+ m_controlPoints[m_activeControlPoint + 1] += distance;
+ } else {
+ if (!isControlPointSmooth(m_activeControlPoint)) {
+ m_controlPoints[m_activeControlPoint] = p;
+ } else {
+ QPointF targetPoint = p;
+ QPointF distance = targetPoint - m_controlPoints[m_activeControlPoint];
+ m_controlPoints[m_activeControlPoint] = p;
+
+ if ((m_activeControlPoint > 1) && (m_activeControlPoint % 3) == 0) { //right control point
+ m_controlPoints[m_activeControlPoint - 2] -= distance;
+ } else if ((m_activeControlPoint < (m_controlPoints.count() - 2)) //left control point
+ && (m_activeControlPoint % 3) == 1) {
+ m_controlPoints[m_activeControlPoint + 2] -= distance;
+ }
+ }
+ }
+ invalidate();
+ }
+}
+
+void SplineEditor::setEasingCurve(const QEasingCurve &easingCurve)
+{
+ if (m_easingCurve == easingCurve)
+ return;
+ m_block = true;
+ m_easingCurve = easingCurve;
+ m_controlPoints = m_easingCurve.toCubicSpline();
+ m_numberOfSegments = m_controlPoints.count() / 3;
+ update();
+ emit easingCurveChanged();
+
+ const QString code = generateCode();
+ emit easingCurveCodeChanged(code);
+
+ m_block = false;
+}
+
+void SplineEditor::setPreset(const QString &name)
+{
+ setEasingCurve(m_presets.value(name));
+ invalidateSmoothList();
+ setupPointListWidget();
+}
+
+void SplineEditor::setEasingCurve(const QString &code)
+{
+ if (m_block)
+ return;
+ if (code.left(1) == QLatin1String("[") && code.right(1) == QLatin1String("]")) {
+ QString cleanCode = code;
+ cleanCode.remove(0, 1);
+ cleanCode.chop(1);
+ const QStringList stringList = cleanCode.split(QLatin1Char(','), QString::SkipEmptyParts);
+ if (stringList.count() >= 6 && (stringList.count() % 6 == 0)) {
+ QList<qreal> realList;
+ foreach (const QString &string, stringList) {
+ bool ok;
+ realList.append(string.toDouble(&ok));
+ if (!ok)
+ return;
+ }
+ QList<QPointF> points;
+ for (int i = 0; i < realList.count() / 2; ++i)
+ points.append(QPointF(realList.at(i * 2), realList.at(i * 2 + 1)));
+ if (points.last() == QPointF(1.0, 1.0)) {
+ QEasingCurve easingCurve(QEasingCurve::BezierSpline);
+
+ for (int i = 0; i < points.count() / 3; ++i) {
+ easingCurve.addCubicBezierSegment(points.at(i * 3),
+ points.at(i * 3 + 1),
+ points.at(i * 3 + 2));
+ }
+ setEasingCurve(easingCurve);
+ invalidateSmoothList();
+ setupPointListWidget();
+ }
+ }
+ }
+}