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* Fix some test failures with QT_NO_OPENGL buildsAndy Nichols2016-05-0611-22/+68
* Get tests building when QT_NO_OPENGL is definedAndy Nichols2016-05-068-33/+68
* Fix building with QT_NO_OPENGL definedAndy Nichols2016-05-067-15/+33
* Fix up createTextureFromIdLaszlo Agocs2016-05-061-6/+4
* Fix up openglContext() in QQuickWindowLaszlo Agocs2016-05-061-10/+10
* D3D12: Implement grabWindowLaszlo Agocs2016-05-069-28/+225
* D3D12: Fix up Context2DLaszlo Agocs2016-05-032-27/+33
* D3D12: Fix incorrect descriptor heap types in deferred releasesLaszlo Agocs2016-05-032-9/+11
* Use RendererInfo in the rendernode exampleLaszlo Agocs2016-05-033-69/+4
* Introduce RendererInfoLaszlo Agocs2016-05-039-7/+326
* D3D12: Painter nodeLaszlo Agocs2016-05-0316-36/+620
* D3D12: qt_SubRect_<name> supportLaszlo Agocs2016-04-304-29/+103
* D3D12: Cache shader reflection resultsLaszlo Agocs2016-04-301-7/+33
* D3D12: Fix 'ShaderEffect in a ShaderEffectSource as property value'Laszlo Agocs2016-04-2917-49/+268
* D3D12: Handle special shader effect casesLaszlo Agocs2016-04-297-41/+95
* D3D12: Long Live Wobble!Laszlo Agocs2016-04-2910-41/+769
* Adaptable shader effect enablersLaszlo Agocs2016-04-2930-104/+1625
* Merge remote-tracking branch 'origin/dev' into scenegraphngAndy Nichols2016-04-2645-277/+776
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| * Add string search functions from ECMAScript 2015.Michael Brasser2016-04-254-0/+89
| * V4: make QQmlEnginePrivate::dereferenceScarceResources inlinable.Erik Verbruggen2016-04-212-22/+32
| * Remove empty methodFrank Meerkoetter2016-04-191-4/+0
| * Mark overrides of QQmlExtensionPluginFrank Meerkoetter2016-04-1911-11/+11
| * Remove unused QPointerValuePair templateFrank Meerkoetter2016-04-186-199/+0
| * Replace handwritten loops with qDeleteAllFrank Meerkoetter2016-04-181-4/+2
| * Cleanup dead fwd declarationFrank Meerkoetter2016-04-181-2/+0
| * QQuickTextInput: Add some QChar::unicode() calls to brush over deprecation wa...Friedemann Kleint2016-04-181-1/+1
| * Cleanup. It is fine to call delete(0)Frank Meerkoetter2016-04-181-1/+1
| * Update DelayedFunctionCall to use an array object.Michael Brasser2016-04-132-7/+15
| * Do not convert from latin1 over and over againFrank Meerkoetter2016-04-131-4/+7
| * QML: When available, use QQmlAccessors to read properties.Erik Verbruggen2016-04-1216-22/+618
* | QQuickWidget: Partial update support with software renderingAndy Nichols2016-04-204-8/+24
* | QQuickWidget: Enable use with software renderer backendAndy Nichols2016-04-204-89/+177
* | 2DRenderer: Have renderers tied to QPaintDeviceAndy Nichols2016-04-208-73/+53
* | D3D12: Recursive layer supportLaszlo Agocs2016-04-207-21/+49
* | Fix up rendernode autotestLaszlo Agocs2016-04-203-10/+14
* | Drop the warning from rendererInterface()Laszlo Agocs2016-04-202-11/+6
* | D3D12: Add support for multisampled layersLaszlo Agocs2016-04-206-29/+46
* | Make rendernode suitable for public consumptionLaszlo Agocs2016-04-2041-120/+1807
* | D3D12: Fix another case of stale text cbufferLaszlo Agocs2016-04-131-1/+1
* | 2DRenderer: Mark all regions of deleted node as dirtyAndy Nichols2016-04-133-3/+8
* | 2DRenderer: Fix Text Styles on HiDPI screensAndy Nichols2016-04-131-6/+10
* | 2DRenderer: Fix rendering of Rectangles with float border widthAndy Nichols2016-04-131-2/+1
* | 2DRenderer: Add private header warningAndy Nichols2016-04-1316-0/+176
* | QQuickTextNodeEngine: Use correct boundingRect when merging nodesAndy Nichols2016-04-131-1/+1
* | Convert d3d12 backend into a pluginLaszlo Agocs2016-04-1344-19/+35
* | Add the skeleton for the new, more generic shader effect implLaszlo Agocs2016-04-139-80/+333
* | Fix up some QOpenGL includesLaszlo Agocs2016-04-132-1/+2
* | Route ShaderEffect through the old GL implLaszlo Agocs2016-04-1312-92/+257
* | Prefix GL-specific shader effect codeLaszlo Agocs2016-04-1321-1009/+1252
* | Make QQuickShaderEffectMesh genericLaszlo Agocs2016-04-136-30/+31