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Change-Id: Ieaebd2e7b9823cbe22efc331e42ceab8fbbda0e8
Task-number: QTBUG-40201
Reviewed-by: Lars Knoll <lars.knoll@digia.com>
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Change-Id: I415e632aa4e584c8fca745581f25a676db0eae42
Reviewed-by: Giulio Camuffo <giulio.camuffo@jollamobile.com>
Reviewed-by: Robin Burchell <robin.burchell@viroteck.net>
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Without the onHeightChanged signal handler the transition
of the NumberPad from left to right is incomplete especially
on a mobile device where the window is scaled to fit the view.
So the NumberPad ends up hidden behind the Display.
Task-number: QTBUG-36086
Change-Id: Iab021c9f2572a4ac83bc393dddc24ddd31849cb4
Reviewed-by: Niels Weber <niels.weber@digia.com>
Reviewed-by: Topi Reiniö <topi.reinio@digia.com>
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Change-Id: Ib6e2436ba383a2caf78ac359883338016c2b7668
Reviewed-by: Topi Reiniö <topi.reinio@digia.com>
Reviewed-by: Jędrzej Nowacki <jedrzej.nowacki@digia.com>
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And how to use use two textures in the same material.
Change-Id: Idcc618ed359422c2a104eeed105b7c4f5086ee4e
Reviewed-by: Laszlo Agocs <laszlo.agocs@digia.com>
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This was an oversight the the implementation of
setOpacity. QSGOpacityNode already does the right thing.
[ChangeLog][QtQuick][Item] When Item.opacity is set to a value outside
the range of 0 to 1, it will be clamped.
Change-Id: Ib7f23c5d8860c76e009a25e5ab2c36db20301faf
Reviewed-by: Raine Mäkeläinen <raine.makelainen@gmail.com>
Reviewed-by: Alan Alpert (Personal) <416365416c@gmail.com>
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Change-Id: I4401a6db18b1fcc69403062f3f4775d3b62dfd3e
Reviewed-by: Gunnar Sletta <gunnar@sletta.org>
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With gcc 4.6.3 armhf (defualt for Ubuntu 12.04) some optimization bug
results in QML2 v4 compiler hang during type inference.
Task-number: QTBUG-40364
Change-Id: Iea1a8be3b5a7d9410304110d89dae3735339cb72
Reviewed-by: Simon Hausmann <simon.hausmann@digia.com>
Reviewed-by: Erik Verbruggen <erik.verbruggen@digia.com>
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Implements the suggestion from Simon Hausmann (codereview 89716
from 08-05 14:46) to use QQmlScriptString rather then the previous
used MetaObject-manipulation.
This also introduces comparison operators for QQmlScriptString
to be able to determinate if a QQmlScriptString changed what
is needed cause there is otherwise no way to access (all) the
needed details within QQmlScriptStringPrivate.
Change-Id: I198479eac8fd37cbdd98a99aacdd8eebf7b75d21
Reviewed-by: Simon Hausmann <simon.hausmann@digia.com>
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In case they try to remove themselves from our list of transforms when
that list has already been destroyed after ~QQuickItem() has run.
Task-number: QTBUG-40877
Change-Id: Ie57f5dd1e8b791846f08629183974c771553c4bf
Reviewed-by: Simon Hausmann <simon.hausmann@digia.com>
Reviewed-by: Alan Alpert <aalpert@blackberry.com>
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Change-Id: I605dc35fcc2284a890851c41946cf95537e92d2e
Reviewed-by: Laszlo Agocs <laszlo.agocs@digia.com>
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Saves us a few lines..
Change-Id: I572f6fc44ede3b923208ce3563116d8fcc9bb922
Reviewed-by: Laszlo Agocs <laszlo.agocs@digia.com>
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Change-Id: I8b5c9d8a5ed9ef9079eafb30ef0cb73786204ee6
Reviewed-by: Laszlo Agocs <laszlo.agocs@digia.com>
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- Renamed LICENSE.LGPL to LICENSE.LGPLv21
- Added LICENSE.LGPLv3 & LICENSE.GPLv2
- Removed LICENSE.GPL
Change-Id: I84a565e2e0caa3b76bf291a7d188a57a4b00e1b0
Reviewed-by: Jani Heikkinen <jani.heikkinen@digia.com>
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Change-Id: I1bcf69638fee32b6e6565b8ea828c0adcff48a67
Reviewed-by: Simon Hausmann <simon.hausmann@digia.com>
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It is impossible to use in a shader effect otherwise.
Change-Id: I489e6ae43cdc3fe8f54efa6d86ead4d21831b84d
Task-number: QTBUG-40809
Reviewed-by: Laszlo Agocs <laszlo.agocs@digia.com>
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Convenience for cleaning up texture providers. Private class for now,
we can maybe make it public in 5.5.
Change-Id: I3489fde2a268bc988634a16f87ee558b9ac5dba2
Reviewed-by: Laszlo Agocs <laszlo.agocs@digia.com>
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Allow the implementation of visit to control whether the children should be
processed afterwards or not. This is modelled after the JS AST visitor in
Qml.
Change-Id: I5b1adf5e1aefd8899bf444e993ddfbf2c5c125c9
Reviewed-by: Lars Knoll <lars.knoll@digia.com>
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This way they will at least render.
[ChangeLog][QtQuick] Images exceeding GL_MAX_TEXTURE_SIZE will be
downscaled to fit so they will still show.
Change-Id: I169ecac768036812b8e14265ec1a0a8902655666
Reviewed-by: Laszlo Agocs <laszlo.agocs@digia.com>
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This basically renames QQuickShaderEffectTexture to QSGDefaultLayer and
introduces QSGLayer as interface to be used. QQuickShaderEffectTexture is
generic for the scene graph and has no QtQuick dependencies. The interface
separation allows scene graph backends to customize layers.
Change-Id: I9a7f37addaa4b80a34ff9a1456b0cb9b16d4e9f3
Reviewed-by: Gunnar Sletta <gunnar.sletta@jollamobile.com>
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And don't use "file watchers" for resource file paths,
otherwise it generates the following warning:
QInotifyFileSystemWatcherEngine::addPaths: inotify_add_watch failed: No
such file or directory
Change-Id: I6b75c9195fb2b2ba7b3e0bb7d146fc5cd343927e
Task-number: QTBUG-40307
Reviewed-by: Shawn Rutledge <shawn.rutledge@digia.com>
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Get rid of incomplete attachment warnings on Android.
Change-Id: I7da546861b1814677b0c8ae110416f69bbbb7edc
Reviewed-by: Paul Olav Tvete <paul.tvete@digia.com>
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We can simply use a standard image node and do the dirty marking also
directly in the texture (both live in the same thread).
Change-Id: I7345c702613782adec3c6a36a7705a2a54ed82ec
Reviewed-by: Gunnar Sletta <gunnar.sletta@jollamobile.com>
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This makes following QML-code proper working:
ParentChange {
x: 0
Component.onCompleted: x = 10
}
where x is a QQmlScriptString.
Before this patch an error-message would be thrown that the
bool/int/string/etc cannot be converted to a QQmlScriptString.
With the patch primitive types including null and undefined are
proper converted to a QQmlScriptString. The patch ignores (as
in not implements) function/binding assignment.
Unfortunately since commit aa25ad8d5f4 its not possible any
longer to instanciate QQmlScriptString what means there is
otherwise no (easy) way to inject a QQmlScriptString from
within Javascript.
Change-Id: I18aac6a6e9a57f3b7d0a2d66cdab2be6c3c153c5
Reviewed-by: Simon Hausmann <simon.hausmann@digia.com>
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Change ee616b3905106a3eedef9ee964ab283ef45c7dbc accidentally
removed the member variable used to refcount the attribute
names. This resulted in the names being deleted and the
stored const char *'s to become invalid. Add it back.
Change-Id: Ie33f75cd76085283a5ee685602e023bb3c42c896
Reviewed-by: Robin Burchell <robin.burchell@viroteck.net>
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By peeling the first iteration off of a loop and putting it in front of
the loop, type inference can deduce more type information for esp. loop
induction variables. To prevent increasing the code size too much, only
the inner-most loops are peeled.
This gives a 10% speed-up on crypto.js.
Change-Id: I57f9611695bc8defc0bff84e440b8a20b2c8a34e
Reviewed-by: Fawzi Mohamed <fawzi.mohamed@digia.com>
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When removing edges, the control-flow graph changes, so some immediate
dominators might need to be updated. This change collects all candidates
and processes them in a single batch.
Change-Id: I928f42232427a84bcb9658e314dadd0bd021b12f
Reviewed-by: Fawzi Mohamed <fawzi.mohamed@digia.com>
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-url inherited from the url variable set in qtbase/doc/global
Change-Id: I94a0da7aa98af1fdd6140168fe9feb27b11c0bdb
Reviewed-by: Leena Miettinen <riitta-leena.miettinen@digia.com>
Reviewed-by: Jerome Pasion <jerome.pasion@digia.com>
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Fix QQmlContext::setContextObject to reevaluate bindings as the
documentation says that it should.
Task-number: QTBUG-40798
Change-Id: Ifbd97c7a07a5432f4948937da863370b05705206
Reviewed-by: Simon Hausmann <simon.hausmann@digia.com>
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Task-number: QTBUG-40729
Change-Id: If3b2f8ca8795da1ac7c626db9c872f735d1e7b5d
Reviewed-by: Paul Olav Tvete <paul.tvete@digia.com>
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Merge QV4::CompiledData::QmlUnit into QV4::CompiledData::Unit. For pure JS
units it means a slight increase of memory usage by a few bytes, but overall it
makes the code a lot simpler.
Change-Id: Ib48927749720b056f004aac0fe22cb8ec729e3f6
Reviewed-by: Lars Knoll <lars.knoll@digia.com>
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This also reintroduces the change from commit 14b4747b17d522fe57f3a5f21738c5a89323b5e2.
Due to some bizarre merge issue that change has disappeared from qquickwidget.cpp
and its history. It is there in the main log, though.
The new fix depends on this older one, so the combined one fixes the following
three issues:
1. Polish and sync cannot be skipped when we are rendering for the first time.
2. Recreating the fbo twice when the widget is shown. Calling
createFramebufferObject() is not necessary in this case since createContext()
will trigger this anyhow due to scenegraphInitialized().
3. Avoid recreating the fbo when the size is the same as before. Some platforms
are keen on sending resize events with the same size. These should be ignored.
What's worse, some platforms (cocoa) generate a resize on exitting (Cmd-Q)
and not ignoring the resize at that stage is dangerous since the scenegraph
is already invalidated.
Task-number: QTBUG-40710
Task-number: QTBUG-40505
Change-Id: I2e897acc68fa68233563a1db63ffb6c5d0baad73
Reviewed-by: Gunnar Sletta <gunnar.sletta@jollamobile.com>
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Missing else: two (nearly identical) conversions would get generated.
Change-Id: I745120f81d42bf28fbce7ab6a62da909a8e14458
Reviewed-by: Simon Hausmann <simon.hausmann@digia.com>
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VFP3-d16 is the minimum implementation available on ARMv7, so these
registers are also always available. The big added bonus is that they
are callee saved, so using them will result in less loads/stores for
doubles.
Change-Id: I0cab3fe24d8677315b4c7d9449d8619cbf9a2919
Reviewed-by: Simon Hausmann <simon.hausmann@digia.com>
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This is not used yet by any platform/abi we support, because we do not
define any callee-saved FP registers. Yet.
Change-Id: I5857a452456175398c5e9681ff33800b9431b9da
Reviewed-by: Simon Hausmann <simon.hausmann@digia.com>
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Instead of saving all possibly used ones. Note that floating point
registers are not saved yet, as we don't support callee-saved FP
registers yet.
Change-Id: I1db2ba2513f7b466c64ec103eda0c464269247b0
Reviewed-by: Simon Hausmann <simon.hausmann@digia.com>
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... with the regular (non-FP) registers that need to be saved. This
patch shouldn't change any of the JIT generated code, because all
regular callee saved registers are passed in.
Change-Id: Id11b8f37f06d80e8015ac6f0d0ccefdfa3342cbe
Reviewed-by: Simon Hausmann <simon.hausmann@digia.com>
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Task-number: QTBUG-40784
Change-Id: Ieff4b38358f241aebeb16ec877e05179b01cc004
Reviewed-by: Gunnar Sletta <gunnar.sletta@jollamobile.com>
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The normal update path did the resolving properly. However when we re-render
due to a resize, it was not done at all.
Change-Id: I3d55be111a4338e8f3dbb1081972f47daca53b35
Reviewed-by: Gunnar Sletta <gunnar.sletta@jollamobile.com>
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Change-Id: I2e06c2fcd8aa9d5d090f0568be75272ec82f7b20
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Change-Id: I1e8300c61ba31a5400fc43f85a9c39d2245b4518
Reviewed-by: J-P Nurmi <jpnurmi@digia.com>
Reviewed-by: Laszlo Agocs <laszlo.agocs@digia.com>
Reviewed-by: Alan Alpert <aalpert@blackberry.com>
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StackLayout::calculateJSStackFrameSize now returns the size in number
of QV4::Value items, instead of bytes. The value is then multiplied in
the assembler by sizeof(Value) to get the number of bytes. Previously,
the return value was number of bytes, which also got multiplied.
A direct effect is that the JS stack size will be ~87% smaller, with
the nice effect that the GC will run faster (less roots on the stack).
It also won't retain objects whose reference accidentally ended up on
the stack below the used portion for the current function, so possibly
freeing (more) objects (earlier) than before.
Change-Id: Idd5a9c173e641c03e6b8a6fe743e403eda34dfe0
Reviewed-by: Simon Hausmann <simon.hausmann@digia.com>
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Change-Id: I81c61f3b32819e45e15b2be472e71e48fac0c148
Reviewed-by: Topi Reiniö <topi.reinio@digia.com>
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AlignJustify is not a tested value, but the compiler warning
can throw you off, so best to keep it quiet.
Change-Id: I0b3d717dfe2c11fc4367e7eceb5b83009c4e0a30
Reviewed-by: Robin Burchell <robin.burchell@viroteck.net>
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don't build.
Change-Id: I4d2e9bf3a520636c568a6b58e311994693446c97
Reviewed-by: Gunnar Sletta <gunnar.sletta@jollamobile.com>
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Change-Id: I3edb05279119b921b50a0329dfd47f0ff2cdb9bc
Reviewed-by: Gunnar Sletta <gunnar.sletta@jollamobile.com>
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Change-Id: I7bbf24d816a356f100d7e2c5a8e7a81218f0f54d
Reviewed-by: Gunnar Sletta <gunnar.sletta@jollamobile.com>
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hide() followed by a show() results in totally broken QQuickWidgets due
to not initializing scenegraph again.
Task-number: QTBUG-40710
Change-Id: Id3cded2917d20c165b5885f3f2195d5c4566de89
Reviewed-by: Gunnar Sletta <gunnar.sletta@jollamobile.com>
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Change-Id: I02e5dd0bf511056c876c4e418334cad96657703e
Reviewed-by: Simon Hausmann <simon.hausmann@digia.com>
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