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* Update copyright year in license headers.Jason McDonald2012-01-0513-13/+13
| | | | | Change-Id: I0a8d99909cac867dce72da70b1bbcb649989a51b Reviewed-by: Rohan McGovern <rohan.mcgovern@nokia.com>
* Examples: Remove commented out 'plugins' list from .qmlproject filesKai Koehne2012-01-041-2/+0
| | | | | Change-Id: I24bacdd52f2f191dde8e0a2fa9718b38ab329597 Reviewed-by: Martin Jones <martin.jones@nokia.com>
* Examples: Hard-code the 'main' file in .qmlprojectKai Koehne2012-01-031-1/+4
| | | | | | | | | | | Set the 'mainFile:' property in .qmlproject files where it makes sense (i.e. there's one natural candidate). This makes sure Qt Creator doesn't fall back to 'current file in editor' as main file, which is unexpected to a lot of people. (This requires Qt Creator version 2.2 and newer). Change-Id: Ia5d20b0d982038520d7892bca155267c5f13644b Reviewed-by: Martin Jones <martin.jones@nokia.com>
* Move XmlListModel to seperate pluginCharles Yin2011-12-011-0/+1
| | | | | | | | | | | | | XmlListModel is the only feature inside QtDeclarative which depends on the QtXmlPatterns module, move this item to a separate plugin can reduce the unnecessary dependency in most use cases. To use the new XmlListModel, an additional "import QtQuick.xmllistmodel 2.0" is needed. Task-number:QTBUG-22158 Change-Id: I9e19eb6cbba46cd40fb7ffcdbd741f346779a54d Reviewed-by: Yunqiao Yin <charles.yin@nokia.com>
* Refactor SpriteEngine out of StochasticEngineAlan Alpert2011-09-131-3/+3
| | | | | | | | | | | | Also add ParticleGroups which use only StochasticStates Simplistic change for now, just to focus the API for the particle system. ParticleGroup elements replace the particleStates property on the system, and the term "group" is now used more consistently. Change-Id: I6456f9c521b8166ccd94ea953275557bcfbf6423 Reviewed-on: http://codereview.qt-project.org/4699 Reviewed-by: Alan Alpert <alan.alpert@nokia.com>
* Implement Turbulence properlyAlan Alpert2011-09-131-2/+1
| | | | | | | | | | Or at least closer to. Now uses curl noise off of a source noise image, documented as usable, and not an immense performance drain (just a normal one). Change-Id: Iac11c98cd9589cbe6a41b2b30893ab40d541d18f Reviewed-on: http://codereview.qt-project.org/4510 Reviewed-by: Alan Alpert <alan.alpert@nokia.com>
* Particles module refactoring en masseAlan Alpert2011-09-085-197/+43
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | All the little changes in one commit. StochasticDirection -> Direction AngledDirection -> AngleDirection TargetedDirection -> TargetDirection QSGCustomParticle is now Affector's implementation (C++ only refactor) FollowEmitter -> TrailEmitter Kill -> Age and gained lifeLeft property ModelParticle is removed, use ItemParticle instead. Added RectangleShape to replace Shape for the case of Rectangles Abstract Types are no longer createable, despite sensible defaults. GLSL variables in CustomParticle now begin with qt_ JS variables are now such that x,vx,ax are current (old ones are now initialX, initialVX, initialAX). Same for y. A few more were extended. Emitter::emitCap -> Emitter::maximumEmitted. Set to -1 for noCap: false Emitter::noCap is gone. Emitter::emitting -> Emitter::enabled Affector::active -> Affector::enabled Affector::collisionParticles -> Affector::whenCollidingWith Affector::signal is gone. PointAttractor -> Attractor Attractor/Wander::physics -> ::affectedParameter ParticleSystem::fastForward is gone ParticleSystem::startTime is gone (use Emitter::startTime) ParticleSystem::clear -> ParticleSystem::empty And various Doc fixes. Change-Id: Ia3b02b987f692e6f1bd14c42e575381bdfb7bbb5 Reviewed-on: http://codereview.qt-project.org/4231 Reviewed-by: Alan Alpert <alan.alpert@nokia.com>
* Renamed ShaderEffectItem to ShaderEffect and some API changes.Kim Motoyoshi Kalland2011-07-281-3/+3
| | | | | | | | | | | | | | | | The ShaderEffectItem was renamed to ShaderEffect to be consistent with other QML element names. The GLSL uniform variable qt_ModelViewProjectionMatrix was renamed to qt_Matrix which is easier to type and remember. The GridMesh element was removed. The mesh resolution is now specified simply with a QSize. To make the transition easier, the old API will continue to work for some time, but will output warnings if used. Eventually, I will remove the old API completely. Change-Id: Iec4f2aa624a2c76a7db6750c58f73dbcb316ab6a Reviewed-on: http://codereview.qt.nokia.com/2270 Reviewed-by: Qt Sanity Bot <qt_sanity_bot@ovi.com> Reviewed-by: Gunnar Sletta <gunnar.sletta@nokia.com>
* Update licenseheader text in source files for qtdeclarative Qt moduleJyri Tahtela2011-07-0812-204/+204
| | | | | | | | Replace old license header with correct one. Change-Id: I492ddaaa0227b2c8faf11bdcd6e12e7231a54a10 Reviewed-on: http://codereview.qt.nokia.com/1312 Reviewed-by: Jyri Tahtela <jyri.tahtela@nokia.com>
* Move the demos to the examples folder.Casper van Donderen2011-07-0728-0/+1660
Change-Id: I094383099bf116357a3bb6eed0052d6d14408558 Reviewed-on: http://codereview.qt.nokia.com/1059 Reviewed-by: Qt Sanity Bot <qt_sanity_bot@ovi.com> Reviewed-by: Casper van Donderen <casper.vandonderen@nokia.com>