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* Particles examples shuffleAlan Alpert2011-09-161-94/+0
| | | | | | | | Recast as examples, not demos. Fewer licking face usages. Change-Id: I02a03fb9af513cbc3dc2a94aa0843220f162593b Reviewed-on: http://codereview.qt-project.org/4754 Reviewed-by: Alan Alpert <alan.alpert@nokia.com>
* Particles module refactoring en masseAlan Alpert2011-09-081-6/+5
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | All the little changes in one commit. StochasticDirection -> Direction AngledDirection -> AngleDirection TargetedDirection -> TargetDirection QSGCustomParticle is now Affector's implementation (C++ only refactor) FollowEmitter -> TrailEmitter Kill -> Age and gained lifeLeft property ModelParticle is removed, use ItemParticle instead. Added RectangleShape to replace Shape for the case of Rectangles Abstract Types are no longer createable, despite sensible defaults. GLSL variables in CustomParticle now begin with qt_ JS variables are now such that x,vx,ax are current (old ones are now initialX, initialVX, initialAX). Same for y. A few more were extended. Emitter::emitCap -> Emitter::maximumEmitted. Set to -1 for noCap: false Emitter::noCap is gone. Emitter::emitting -> Emitter::enabled Affector::active -> Affector::enabled Affector::collisionParticles -> Affector::whenCollidingWith Affector::signal is gone. PointAttractor -> Attractor Attractor/Wander::physics -> ::affectedParameter ParticleSystem::fastForward is gone ParticleSystem::startTime is gone (use Emitter::startTime) ParticleSystem::clear -> ParticleSystem::empty And various Doc fixes. Change-Id: Ia3b02b987f692e6f1bd14c42e575381bdfb7bbb5 Reviewed-on: http://codereview.qt-project.org/4231 Reviewed-by: Alan Alpert <alan.alpert@nokia.com>
* Squashed Particle System Stateful RewriteAlan Alpert2011-07-061-0/+1
| | | | | | | | | | | | | | | | | | | | Add TargetAffector Fix for ParticlePainter offsets Adds a particleStates property to ParticleSystem Augment SpriteGoal to change system states as well Also add 'collidingParticles' list to affector. Particle Stochastic States Now actually working, and you can put emitters, affectors and painters inside their targeted state. Fireworks example uses states instead of delegates. Replaced the delegate example with a text thing. The examples launcher now also contains all the custom examples. Adds CumulativeDirection and working null Affector (for affected signal). Add spaces after all flow control keywords. Change-Id: I77b7e3044a9800dbfff6db833914d63127602cf5 Reviewed-on: http://codereview.qt.nokia.com/968 Reviewed-by: Alan Alpert <alan.alpert@nokia.com>
* Immense Particles Refactor Part DAlan Alpert2011-06-081-4/+4
| | | | | | | | | | | | | | | | | | | | Changed the names of several properties: FollowEmitter: emissionShape->emitShape emissionHeight->emitHeight emissionWidth->emitWidth Emitter: particlesPerSecond->emitRate particleDuration->lifeSpan particleDurationVariation->lifeSpanVariation maxParticles->emitCap particleSize->size particleEndSize->endSize particleSizeVariation->sizeVariation ImageParticle: image->source And stopped being silly in the example launcher.
* Immense Particles Refactor Part CAlan Alpert2011-06-081-3/+4
| | | | | | Demos work again (also, the examples I missed). Added an example launcher for particles.
* Immense Particles Refactor Part BAlan Alpert2011-06-071-8/+26
| | | | | Examples work again. Also augmented Wander and PointAttractor with physics modes.
* Initial import from qtquick2.Qt by Nokia2011-04-271-0/+75
Branched from the monolithic repo, Qt qtquick2 branch, at commit a4a585d2ee907746682846ae6e8a48e19deef469