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* Particles examples shuffleAlan Alpert2011-09-161-118/+0
| | | | | | | | Recast as examples, not demos. Fewer licking face usages. Change-Id: I02a03fb9af513cbc3dc2a94aa0843220f162593b Reviewed-on: http://codereview.qt-project.org/4754 Reviewed-by: Alan Alpert <alan.alpert@nokia.com>
* Refactor SpriteEngine out of StochasticEngineAlan Alpert2011-09-131-32/+30
| | | | | | | | | | | | Also add ParticleGroups which use only StochasticStates Simplistic change for now, just to focus the API for the particle system. ParticleGroup elements replace the particleStates property on the system, and the term "group" is now used more consistently. Change-Id: I6456f9c521b8166ccd94ea953275557bcfbf6423 Reviewed-on: http://codereview.qt-project.org/4699 Reviewed-by: Alan Alpert <alan.alpert@nokia.com>
* Particles module refactoring en masseAlan Alpert2011-09-081-9/+8
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | All the little changes in one commit. StochasticDirection -> Direction AngledDirection -> AngleDirection TargetedDirection -> TargetDirection QSGCustomParticle is now Affector's implementation (C++ only refactor) FollowEmitter -> TrailEmitter Kill -> Age and gained lifeLeft property ModelParticle is removed, use ItemParticle instead. Added RectangleShape to replace Shape for the case of Rectangles Abstract Types are no longer createable, despite sensible defaults. GLSL variables in CustomParticle now begin with qt_ JS variables are now such that x,vx,ax are current (old ones are now initialX, initialVX, initialAX). Same for y. A few more were extended. Emitter::emitCap -> Emitter::maximumEmitted. Set to -1 for noCap: false Emitter::noCap is gone. Emitter::emitting -> Emitter::enabled Affector::active -> Affector::enabled Affector::collisionParticles -> Affector::whenCollidingWith Affector::signal is gone. PointAttractor -> Attractor Attractor/Wander::physics -> ::affectedParameter ParticleSystem::fastForward is gone ParticleSystem::startTime is gone (use Emitter::startTime) ParticleSystem::clear -> ParticleSystem::empty And various Doc fixes. Change-Id: Ia3b02b987f692e6f1bd14c42e575381bdfb7bbb5 Reviewed-on: http://codereview.qt-project.org/4231 Reviewed-by: Alan Alpert <alan.alpert@nokia.com>
* Initial entryEffect support for ImageParticleAlan Alpert2011-08-241-0/+1
| | | | | | | | | | Implementation for tabled and above is different, coming in a later commit. Change-Id: I7ad16a173521bdcef4ddb68f594be7c942ddb505 Reviewed-on: http://codereview.qt.nokia.com/3280 Reviewed-by: Qt Sanity Bot <qt_sanity_bot@ovi.com> Reviewed-by: Alan Alpert <alan.alpert@nokia.com>
* Hook up durationVariation on SpritesAlan Alpert2011-07-201-2/+12
| | | | | | | Change-Id: I11ea38fc87373604debd469e03af3447b8adcecb Reviewed-on: http://codereview.qt.nokia.com/985 Reviewed-by: Qt Sanity Bot <qt_sanity_bot@ovi.com> Reviewed-by: Martin Jones <martin.jones@nokia.com>
* Squashed Particle System Stateful RewriteAlan Alpert2011-07-061-0/+110
Add TargetAffector Fix for ParticlePainter offsets Adds a particleStates property to ParticleSystem Augment SpriteGoal to change system states as well Also add 'collidingParticles' list to affector. Particle Stochastic States Now actually working, and you can put emitters, affectors and painters inside their targeted state. Fireworks example uses states instead of delegates. Replaced the delegate example with a text thing. The examples launcher now also contains all the custom examples. Adds CumulativeDirection and working null Affector (for affected signal). Add spaces after all flow control keywords. Change-Id: I77b7e3044a9800dbfff6db833914d63127602cf5 Reviewed-on: http://codereview.qt.nokia.com/968 Reviewed-by: Alan Alpert <alan.alpert@nokia.com>