| Commit message (Collapse) | Author | Age | Files | Lines |
|
|
|
|
|
|
| |
Example subfolders should be named 'content'
Change-Id: I23f5b0ef44108f54f9b1703f04faf02cafc78efb
Reviewed-by: Martin Jones <martin.jones@nokia.com>
|
|
|
|
|
| |
Change-Id: I0a8d99909cac867dce72da70b1bbcb649989a51b
Reviewed-by: Rohan McGovern <rohan.mcgovern@nokia.com>
|
|
|
|
|
|
|
|
|
|
|
| |
The particle system cannot automatically turn itself off when it's not
needed, however it is easy enough to do so manually. This change does so
in SameGame as an example.
Task-number: QTBUG-22923
Change-Id: I5f2b3e572222f03c9412fd24c40276529e7d0e7e
Reviewed-by: Alan Alpert <alan.alpert@nokia.com>
Reviewed-by: Martin Jones <martin.jones@nokia.com>
|
|
|
|
|
|
|
|
|
|
| |
This updates the examples to reflect the API change
that was done in commit f0dc82305eb9c9297d73cba67634e9e4bc4f3b84
Change-Id: Id08896cbe3a47adc0b02797faddf50281a24c625
Reviewed-on: http://codereview.qt-project.org/5702
Reviewed-by: Qt Sanity Bot <qt_sanity_bot@ovi.com>
Reviewed-by: Alan Alpert <alan.alpert@nokia.com>
|
|
|
|
|
|
|
|
|
|
|
|
| |
Also add ParticleGroups which use only StochasticStates
Simplistic change for now, just to focus the API for the
particle system. ParticleGroup elements replace the particleStates
property on the system, and the term "group" is now used more
consistently.
Change-Id: I6456f9c521b8166ccd94ea953275557bcfbf6423
Reviewed-on: http://codereview.qt-project.org/4699
Reviewed-by: Alan Alpert <alan.alpert@nokia.com>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| |
All the little changes in one commit.
StochasticDirection -> Direction
AngledDirection -> AngleDirection
TargetedDirection -> TargetDirection
QSGCustomParticle is now Affector's implementation (C++ only refactor)
FollowEmitter -> TrailEmitter
Kill -> Age and gained lifeLeft property
ModelParticle is removed, use ItemParticle instead.
Added RectangleShape to replace Shape for the case of Rectangles
Abstract Types are no longer createable, despite sensible defaults.
GLSL variables in CustomParticle now begin with qt_
JS variables are now such that x,vx,ax are current (old ones are now
initialX, initialVX, initialAX). Same for y. A few more were extended.
Emitter::emitCap -> Emitter::maximumEmitted. Set to -1 for noCap: false
Emitter::noCap is gone.
Emitter::emitting -> Emitter::enabled
Affector::active -> Affector::enabled
Affector::collisionParticles -> Affector::whenCollidingWith
Affector::signal is gone.
PointAttractor -> Attractor
Attractor/Wander::physics -> ::affectedParameter
ParticleSystem::fastForward is gone
ParticleSystem::startTime is gone (use Emitter::startTime)
ParticleSystem::clear -> ParticleSystem::empty
And various Doc fixes.
Change-Id: Ia3b02b987f692e6f1bd14c42e575381bdfb7bbb5
Reviewed-on: http://codereview.qt-project.org/4231
Reviewed-by: Alan Alpert <alan.alpert@nokia.com>
|
|
|
|
|
|
|
|
|
|
| |
A little more imperative with dialogs controlled from script, but better
separation of GameArea and UI. Also removes old highscore script that
was never used.
Change-Id: Ib244acc90b0fc92b3a6534169e429b6acef0838e
Reviewed-on: http://codereview.qt.nokia.com/2798
Reviewed-by: Alan Alpert <alan.alpert@nokia.com>
|
|
Change-Id: I094383099bf116357a3bb6eed0052d6d14408558
Reviewed-on: http://codereview.qt.nokia.com/1059
Reviewed-by: Qt Sanity Bot <qt_sanity_bot@ovi.com>
Reviewed-by: Casper van Donderen <casper.vandonderen@nokia.com>
|