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* pulse calls should use ms instead of sKent Hansen2011-09-291-1/+1
| | | | | | | | | | This updates the examples to reflect the API change that was done in commit f0dc82305eb9c9297d73cba67634e9e4bc4f3b84 Change-Id: Id08896cbe3a47adc0b02797faddf50281a24c625 Reviewed-on: http://codereview.qt-project.org/5702 Reviewed-by: Qt Sanity Bot <qt_sanity_bot@ovi.com> Reviewed-by: Alan Alpert <alan.alpert@nokia.com>
* Refactor SpriteEngine out of StochasticEngineAlan Alpert2011-09-132-4/+4
| | | | | | | | | | | | Also add ParticleGroups which use only StochasticStates Simplistic change for now, just to focus the API for the particle system. ParticleGroup elements replace the particleStates property on the system, and the term "group" is now used more consistently. Change-Id: I6456f9c521b8166ccd94ea953275557bcfbf6423 Reviewed-on: http://codereview.qt-project.org/4699 Reviewed-by: Alan Alpert <alan.alpert@nokia.com>
* Particles module refactoring en masseAlan Alpert2011-09-081-3/+3
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | All the little changes in one commit. StochasticDirection -> Direction AngledDirection -> AngleDirection TargetedDirection -> TargetDirection QSGCustomParticle is now Affector's implementation (C++ only refactor) FollowEmitter -> TrailEmitter Kill -> Age and gained lifeLeft property ModelParticle is removed, use ItemParticle instead. Added RectangleShape to replace Shape for the case of Rectangles Abstract Types are no longer createable, despite sensible defaults. GLSL variables in CustomParticle now begin with qt_ JS variables are now such that x,vx,ax are current (old ones are now initialX, initialVX, initialAX). Same for y. A few more were extended. Emitter::emitCap -> Emitter::maximumEmitted. Set to -1 for noCap: false Emitter::noCap is gone. Emitter::emitting -> Emitter::enabled Affector::active -> Affector::enabled Affector::collisionParticles -> Affector::whenCollidingWith Affector::signal is gone. PointAttractor -> Attractor Attractor/Wander::physics -> ::affectedParameter ParticleSystem::fastForward is gone ParticleSystem::startTime is gone (use Emitter::startTime) ParticleSystem::clear -> ParticleSystem::empty And various Doc fixes. Change-Id: Ia3b02b987f692e6f1bd14c42e575381bdfb7bbb5 Reviewed-on: http://codereview.qt-project.org/4231 Reviewed-by: Alan Alpert <alan.alpert@nokia.com>
* SameGame refactorAlan Alpert2011-08-1511-206/+220
| | | | | | | | | | A little more imperative with dialogs controlled from script, but better separation of GameArea and UI. Also removes old highscore script that was never used. Change-Id: Ib244acc90b0fc92b3a6534169e429b6acef0838e Reviewed-on: http://codereview.qt.nokia.com/2798 Reviewed-by: Alan Alpert <alan.alpert@nokia.com>
* Remove references to demos.Casper van Donderen2011-07-111-1/+1
| | | | | | | Change-Id: I21f935b6de8bdf6a5205f6048cdabf97e16b613a Reviewed-on: http://codereview.qt.nokia.com/1060 Reviewed-by: Qt Sanity Bot <qt_sanity_bot@ovi.com> Reviewed-by: Casper van Donderen <casper.vandonderen@nokia.com>
* Move the demos to the examples folder.Casper van Donderen2011-07-0717-0/+830
Change-Id: I094383099bf116357a3bb6eed0052d6d14408558 Reviewed-on: http://codereview.qt.nokia.com/1059 Reviewed-by: Qt Sanity Bot <qt_sanity_bot@ovi.com> Reviewed-by: Casper van Donderen <casper.vandonderen@nokia.com>