| Commit message (Collapse) | Author | Age | Files | Lines |
|
|
|
|
|
|
| |
Change copyrights and license headers from Nokia to Digia
Change-Id: Ie7f5d49ed8235d7a7845ab68f99ad1c220e64d5c
Reviewed-by: Lars Knoll <lars.knoll@digia.com>
|
|
|
|
|
|
| |
Change-Id: Icc8b28bdd466389ed3f269f076f1bdb6e9abe3f2
Reviewed-by: Yunqiao Yin <charles.yin@nokia.com>
Reviewed-by: Bea Lam <bea.lam@nokia.com>
|
|
|
|
|
|
|
|
|
|
| |
1. Use QQuickContext2DRenderThread for Threaded rendering
2. Make FBO target works with all render strategies
3. Remove some unnessary locks, call texture methods by invoking meta calls
4. Run existing tests with all render targets and strategies (except Cooperative)
Change-Id: I0db5c91d848b86bcc1536c30d7a5804b66a817f1
Reviewed-by: Yunqiao Yin <charles.yin@nokia.com>
|
|
|
|
|
| |
Change-Id: I5bf82697dcbadaa9dc58e11ee22b2ab8c1a28852
Reviewed-by: Yunqiao Yin <charles.yin@nokia.com>
|
|
|
|
|
| |
Change-Id: I1cc749ad11b8439239ba739f40e99b78af7351ab
Reviewed-by: Yunqiao Yin <charles.yin@nokia.com>
|
|
Change-Id: Iad2f07b989b25349fd2d4fff010e24dcd5a1688f
|