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Change-Id: Icc08925454445fc9497fb3bfd2c26efe90605983
Reviewed-by: Jani Heikkinen <jani.heikkinen@qt.io>
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The mouth line was not closed and the right eye line was too big
Change-Id: Ifea4a8dbdd38df3c83cd80491210585fcbb76d3c
Reviewed-by: Simon Hausmann <simon.hausmann@qt.io>
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Change-Id: I4d5640ff95e1361ec7e65fb3e87d7726d8185ff5
Reviewed-by: Sergio Ahumada <sahumada@texla.cl>
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Qt copyrights are now in The Qt Company, so we could update the source
code headers accordingly. In the same go we should also fix the links to
point to qt.io.
Change-Id: I61120571787870c0ed17066afb31779b1e6e30e9
Reviewed-by: Iikka Eklund <iikka.eklund@theqtcompany.com>
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I noticed these examples were rather "aestetically
challenged" and decided to make it a test case for our
WIP style guidelines.
- Use consistent margins (12 px)
- Use proposed color palettes
- Use proposed fonts and header styles
I created a new Slider graphic and moved this into
the shared folder as I think it is useful for other examples.
I removed a lot of unused files which seem to have been added
but never actually used.
I also found several bugs in our implementation, including
not scaling or rotation around the correct origin.
In many cases I simplified the examples, removing
variables/sliders where they did not add significantly
to the example itself.
Change-Id: Ie09da33deaf56a3ec45a2031b87a24a8602e994a
Reviewed-by: Samuel Rødal <samuel.rodal@digia.com>
Reviewed-by: Jerome Pasion <jerome.pasion@digia.com>
Reviewed-by: Jens Bache-Wiig <jens.bache-wiig@digia.com>
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Change-Id: I6c3bd7bebe3d62d1cfd0fa6334544c9db8398c76
Reviewed-by: Akseli Salovaara <akseli.salovaara@digia.com>
Reviewed-by: Sergio Ahumada <sergio.ahumada@digia.com>
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Change copyrights and license headers from Nokia to Digia
Change-Id: Ie7f5d49ed8235d7a7845ab68f99ad1c220e64d5c
Reviewed-by: Lars Knoll <lars.knoll@digia.com>
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Change-Id: Icc8b28bdd466389ed3f269f076f1bdb6e9abe3f2
Reviewed-by: Yunqiao Yin <charles.yin@nokia.com>
Reviewed-by: Bea Lam <bea.lam@nokia.com>
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1. Use QQuickContext2DRenderThread for Threaded rendering
2. Make FBO target works with all render strategies
3. Remove some unnessary locks, call texture methods by invoking meta calls
4. Run existing tests with all render targets and strategies (except Cooperative)
Change-Id: I0db5c91d848b86bcc1536c30d7a5804b66a817f1
Reviewed-by: Yunqiao Yin <charles.yin@nokia.com>
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Change-Id: I1cc749ad11b8439239ba739f40e99b78af7351ab
Reviewed-by: Yunqiao Yin <charles.yin@nokia.com>
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Change-Id: Iad2f07b989b25349fd2d4fff010e24dcd5a1688f
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