| Commit message (Collapse) | Author | Age | Files | Lines |
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Use a multisampled fbo when the requested format has samples > 0.
Resolving happens after each rendering of the scene.
The blit to the temporary non-multisampled fbo could be avoided,
in theory, by sending the fbo instead of the texture id down the
stack and performing a blit directly to fbo #0. This however
involves a number of potential issues, for example due to the
non-sharability of FBOs between contexts. Hence it is left as a
future exercise.
Task-number: QTBUG-39187
Change-Id: Iae98b969bcbc3bb57e6d73288496f5428913c826
Reviewed-by: Paul Olav Tvete <paul.tvete@digia.com>
Reviewed-by: Gunnar Sletta <gunnar.sletta@jollamobile.com>
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Change-Id: Id72a042588e37832a0d3757bad935c531ef8275a
Reviewed-by: Jędrzej Nowacki <jedrzej.nowacki@digia.com>
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Because QtQuickWidgets is part of Qt Quick module documentation,
its examples need to also be moved under the examples/quick
directory structure.
This change moves the example, creates minimal documentation
for it, and adds a link to it from the QQuickWidget class
reference.
Task-number: QTBUG-37272
Change-Id: Iffb67849f150b9aaf0edaef5852364e93f7752b8
Reviewed-by: Jerome Pasion <jerome.pasion@digia.com>
Reviewed-by: Lars Knoll <lars.knoll@digia.com>
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