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* Use QSGRendererInterface::OpenGL in documentation and examplesKai Köhne2022-02-152-2/+2
| | | | | | | | | | | | QSGRendererInterface::OpenGLRhi is only an (undocumented) alias to ...::OpenGL, so let's use that instead. Amends 0b2311a62b25c Change-Id: I4acdd39dc1d9b75bed5c474667a43b4ad86e7f47 Reviewed-by: Friedemann Kleint <Friedemann.Kleint@qt.io> (cherry picked from commit e2138561df3562c19000af24d43659090c19167a) Reviewed-by: Qt Cherry-pick Bot <cherrypick_bot@qt-project.org>
* Rendercontrol example: use new cmake apiOliver Eftevaag2021-11-164-58/+28
| | | | | | | | | | | | Updating the CMakeLists.txt files in the d3d11 and opengl version of the example to use the new qt_add_qml_module() function instead of the old qt_add_resources() Task-number: QTBUG-98130 Change-Id: Ida43e4b0c875951a85d754b3a96f88366b580e24 Reviewed-by: Ulf Hermann <ulf.hermann@qt.io> (cherry picked from commit 88dfbe0deaa780f1cb5793d644341367d02e3073) Reviewed-by: Qt Cherry-pick Bot <cherrypick_bot@qt-project.org>
* Remove .prev_CMakeLists.txtUlf Hermann2021-08-311-6/+0
| | | | | | | | | We don't need to use pro2cmake anymore here. Change-Id: Iba8bac70c1fe31e56bf9680608913cc2c336f946 Reviewed-by: Mitch Curtis <mitch.curtis@qt.io> (cherry picked from commit 405bbc1c0e12e888807ff458c6df600968420e83) Reviewed-by: Qt Cherry-pick Bot <cherrypick_bot@qt-project.org>
* Raise cmake_minimum_required to VERSION 3.16 in examplesJoerg Bornemann2021-08-172-2/+2
| | | | | | | | Task-number: QTBUG-95636 Change-Id: I9f76b787533dad1c469fbb8c69df6c27b20a9aa3 Reviewed-by: Alexandru Croitor <alexandru.croitor@qt.io> (cherry picked from commit b4ab58d791167329259f5403e52ce6c85b5f0074) Reviewed-by: Qt Cherry-pick Bot <cherrypick_bot@qt-project.org>
* Switch examples to build as isolated sub-buildsCraig Scott2021-05-271-2/+2
| | | | | | | Task-number: QTBUG-90820 Change-Id: Id9157526898ba72cb64ee8256639b37357f7bacf Reviewed-by: Fabian Kosmale <fabian.kosmale@qt.io> Reviewed-by: Andrei Golubev <andrei.golubev@qt.io>
* Enable rendercontrol_d3d11 example for MinGWLaszlo Agocs2021-05-197-15/+8
| | | | | | | | | Pick-to: 6.1 Fixes: QTBUG-92839 Change-Id: Id17417b7ae010566b7f78ea1a6b2cc8fe6abc5e3 Reviewed-by: Qt CI Bot <qt_ci_bot@qt-project.org> Reviewed-by: Eirik Aavitsland <eirik.aavitsland@qt.io> Reviewed-by: Andy Nichols <andy.nichols@qt.io>
* CMake: Regenerate examples to set the WIN32_EXECUTABLE propertyAlexandru Croitor2020-10-262-0/+8
| | | | | | | | | As well as the MACOSX_BUNDLE properties as necessary. Task-number: QTBUG-87664 Task-number: QTBUG-86827 Change-Id: I46769fb543acb2cbeba122470b5e44ad478fbe4e Reviewed-by: Joerg Bornemann <joerg.bornemann@qt.io>
* CMake: Regenerate examples to use qt_add_executableAlexandru Croitor2020-10-202-2/+2
| | | | | | Task-number: QTBUG-87661 Change-Id: Ie5bba408000211b24694aa0143bdf79c4a298f42 Reviewed-by: Daniel Smith <Daniel.Smith@qt.io>
* Fix additional warnings from usage of deprecated APIsVolker Hilsheimer2020-09-162-5/+5
| | | | | | | | | | Replace more QLibaryInfo::location with QLibraryInfo::path Replace old event accessors APIs, including relevant comments. Change-Id: Ie205fc93b6e1c0dfb3dca9100fbde417ab68fc9f Reviewed-by: Tor Arne Vestbø <tor.arne.vestbo@qt.io> Reviewed-by: Shawn Rutledge <shawn.rutledge@qt.io>
* Follow QQuickGraphicsDevice changes in QQuickRenderTargetLaszlo Agocs2020-06-262-4/+4
| | | | | | | | | They are not strictly related of course, but the API pattern should be kept. We can also move away from the QSGTexture dependency which is good since that was never directly related. Change-Id: I9aedff5918443bda3d6e3ee1ea389071222d1ad7 Reviewed-by: Andy Nichols <andy.nichols@qt.io>
* Rename setSceneGraphBackend to setGraphicsApiLaszlo Agocs2020-06-223-3/+3
| | | | | | | | | | | | | | | | ...and fix up the docs. The string-based setSceneGraphBackend() stays of course (the docs have been enhanced, however). The GraphicsApi enum-based overload is now renamed to setGraphicsApi(). Using the same name for both functions is a historical artifact, reflecting the evolution (5.0 - 5.8 - 5.14). In 6.0 we can give it a more appropriate name, since it does not have much to do with "backends" from the user's perspective. Change-Id: Id75dbf81f50a148797e5b5de9be4000153737473 Reviewed-by: Andy Nichols <andy.nichols@qt.io>
* Move resetOpenGLState() to QQuickFboLaszlo Agocs2020-06-121-2/+0
| | | | | | | | | | | | | | | | | | | | | | | | | QQuickWindow should not have OpenGL specifics in its API in Qt 6. However, resetOpenGLState() is used by applications commonly in combination with QQuickFramebufferObject (not the least because the documentation recommends it!). This is no problem in practice because QQuickFramebufferObject remains an OpenGL-only feature. So to minimize the breaks, move the function into QQuickFramebufferObject::Renderer so any application that calls the function can continue to do so by just calling it on 'this' instead. The rendercontrol_opengl example used to call this function as well, but unnecessarily, it will still function the same way without it. Note that there is a chance that there are applications that call resetOpenGLState() in other contexts, for example in slots connected to before or afterRendering(). For these it will need to be determined if the call is necessary at all, and if it is, should be replaced by (re)setting the appropriate OpenGL state manually instead. Task-number: QTBUG-84523 Change-Id: I335599f77e8a84e347a44427eb1a1bf917796ee8 Reviewed-by: Christian Strømme <christian.stromme@qt.io>
* Replace calls to deprecated QEvent accessor functionsShawn Rutledge2020-06-111-2/+2
| | | | | | | | | | | | | | | | | | | | Several event accessors were deprecated in qtbase/24e52c10deedbaef833c0e2c3ee7bee03eacc4f5. Replacements were generated by clazy using the new qevent-accessors check: $ export CLAZY_CHECKS=qevent-accessors $ export CLAZY_EXPORT_FIXES=1 $ ../qt6/configure -platform linux-clang -developer-build -debug -no-optimize-debug -opensource -confirm-license -no-pch QMAKE_CXX=clazy $ make $ cd ../../qt6/qtdeclarative $ find . -name "*.clazy.yaml" $ clang-apply-replacements . Task-number: QTBUG-20885 Task-number: QTBUG-84775 Change-Id: I1be5819506fd5039e86b4494223acbe193e6b0c9 Reviewed-by: Shawn Rutledge <shawn.rutledge@qt.io>
* Remove winrtOliver Wolff2020-06-041-4/+0
| | | | | | | | | Task-number: QTBUG-84434 Change-Id: If8f57f00726868a3540c877d07fca761618e4f08 Reviewed-by: Friedemann Kleint <Friedemann.Kleint@qt.io> Reviewed-by: Fabian Kosmale <fabian.kosmale@qt.io> Reviewed-by: Maurice Kalinowski <maurice.kalinowski@qt.io> Reviewed-by: Ulf Hermann <ulf.hermann@qt.io>
* Enable rendercontrol_d3d11 example in CMake buildsLaszlo Agocs2020-05-292-2/+2
| | | | | Change-Id: Ifd1526da4a792e783e47fc7bb952bdb188a6e5c1 Reviewed-by: Alexandru Croitor <alexandru.croitor@qt.io>
* CMake: Regenerate qtdeclarative/examplesAlexandru Croitor2020-05-294-3/+17
| | | | | | | | | Includes - new example installation paths - one case of QT_QMLTYPES_FILENAME addition Change-Id: I24423da9b04b6ecc8445017fa35f148dd43b1829 Reviewed-by: Cristian Adam <cristian.adam@qt.io>
* Skip d3d rendercontrol example on MinGWLaszlo Agocs2020-05-272-1/+4
| | | | | | | | | | We will not invest into adding workarounds in the example code as the boilerplate to keep such unofficial environments working is not worth the effort and compromises readability in example code. Just skip building on MinGW. Change-Id: If33bd0382f8cab4713ad45fcaa126830e9760af3 Reviewed-by: Liang Qi <liang.qi@qt.io>
* Fix namespaced builds in rendercontrol exampleLaszlo Agocs2020-05-271-0/+2
| | | | | Change-Id: Ic91d4c57e1d559d3ab2438e99c0c34ba2d1d9200 Reviewed-by: Andy Nichols <andy.nichols@qt.io>
* Adapt to changes in NativeTexture in qtbaseEskil Abrahamsen Blomfeldt2020-05-252-5/+3
| | | | | | | | | | To make the API less error prone, we have changed the void pointer to the texture handle to a 64-bit in instead, since all handles are maximum 64-bit. Task-number: QTBUG-78638 Change-Id: I9d995d6a883b3377f57d7c5b19d4bc4e15aa347b Reviewed-by: Laszlo Agocs <laszlo.agocs@qt.io>
* Modernize the rendercontrol_opengl exampleLaszlo Agocs2020-05-187-710/+68
| | | | | | | | | | | | | | | Make it work when using QRhi-on-OpenGL. Some features like demonstrating a dedicated render thread, or targeting the window with the Quick content ('onscreen' argument, not clear why that was added in the first place), are now removed. Some of these could be reintroduced in future examples, not necessarily in combination with OpenGL. For now they are removed since the cost of porting and maintaining all that is not reasonable at this point. Task-number: QTBUG-84040 Change-Id: I67e5c7cc835c5cf5653cf827004ce66a4d300b36 Reviewed-by: Eirik Aavitsland <eirik.aavitsland@qt.io>
* Allow redirecting QRhi-based rendering via QQuickRenderControlLaszlo Agocs2020-04-1119-3/+1595
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Implement the Qt 6 TODO for using an externally-provided render target when rendering the scene via QRhi. And say hello to QQuickRenderTarget. This class exists to allow potentially extending later what a "render target" consists of. Instead of hard-coding taking a single void * in the setRenderTarget() function, it takes a (implicitly shared, d-pointered) QQuickRenderTarget, which in turn can be created via static factory functions - of which new ones can be added later on. The new version of QQuickWindow::setRenderTarget() takes a QQuickRenderTarget. QQuickRenderControl gets a new initialize() variant, and a few extra functions (beginFrame(), endFrame()). This allows it to, by using QSGRhiSupport internally, create a QRhi under the hood. As a bonus, this also fixes an existing scenegraph resource leak when destroying the QQuickRenderControl. The qquickrendercontrol autotest is extended, with a QRhi-based test case that is executed for all of the QRhi backends that succeed to initialize. This is the internal verification. In addition, there is a Vulkan-based one that creates its own VkDevice, VkImage, and friends, and then uses Qt Quick with the same Vulkan device, targeting the VkImage. This test verifies the typical application use case. (sadly, life is too short to waste it on writing Vulkan boilerplate for an on-screen version of this, but we have the D3D11 example instead) What QQuickRenderControl loses, when used in combination with QRhi, is the grab() function. This never made much sense as a public API: QQuickWindow::grabWindow() call this when the window is associated with a rendercontrol, so as a public API QQuickRenderControl::grab() is redundant, because one gets the same result via the standard QQuickWindow API. It is now made private. More importantly, reading back the content is no longer supported, unless the 'software' backend is in use. The reasoning here is that, if the client of the API manages and provides the render target (as abstracted by QQuickRenderTarget), it is then expected to be capable of reading back the content in whatever way it sees fit, because it owns and manages the resource (e.g. the texture) in the first place. Providing fragile convenience functions for this is not reasonable anymore, and was questionable even with OpenGL, given that it is not future proof - what if the target is suddenly a floating point texture, for instance? The software backend case makes sense because that relies on private APIs - and has no render target concept either - so there the same cannot be achieved by applications by relying on public APIs only. Another new class is QQuickGraphicsDevice. This is very similar to QQuickRenderTarget, it is a simple container capable of holding a set of of native objects, mostly in the form of void*s, with future extensibility thanks to the static factory functions. (examples of native object sets would be a ID3D11Device + ID3D11DeviceContext, or a QOpenGLContext, or a MTLDevice + MTLCommandQueue, or a number of Vulkan device-related objects, etc.) This allows one to specify that the QRhi created under the hood (either by QQuickRenderControl or by the render loop) should use an existing graphics device (i.e. it is basically a public wrapper for values that go into a QRhi*InitParams under the hood). QQuickRenderTarget and QQuickGraphicsDevice are both demonstrated in a new example: rendercontrol_d3d11. We choose D3D11 because it is reasonably simple to set up a renderer with a window, and, because there is known user demand for Qt Quick - external D3D engine interop. Passing in the custom engine's own ID3D11Device and ID3D11DeviceContext is essential: the texture (ID3D11Texture2D) Qt Quick is targeting would not be usable if Qt Quick's QRhi was using a different ID3D11Device. Task-number: QTBUG-78595 Change-Id: I5dfe7f6cf1540daffc2f11136be114a08e87202b Reviewed-by: Qt CI Bot <qt_ci_bot@qt-project.org> Reviewed-by: Andy Nichols <andy.nichols@qt.io>
* Move legacy rendercontrol example into a subdirectoryLaszlo Agocs2020-03-2415-64/+71
| | | | | | | | | | | | | | ...called rendercontrol_opengl under examples/quick/rendercontrol. This example is going to be migrated to support operating with RHI-on-OpenGL later on. Additionally, we can this way introduce more rendercontrol examples in the future, for example to show how to do things with Vulkan, Metal, D3D. Task-number: QTBUG-78595 Change-Id: I7f5243b1f86e62949400107bf12bfa07b17b1031 Reviewed-by: Eirik Aavitsland <eirik.aavitsland@qt.io>
* Regenerate ExamplesLeander Beernaert2019-10-141-2/+2
| | | | | Change-Id: I2fbfb44bbb6d667e022bffb480feaf74ff0d0a5e Reviewed-by: Alexandru Croitor <alexandru.croitor@qt.io>
* Update Examples with lowercase qt6_add_resources()Leander Beernaert2019-09-201-1/+1
| | | | | | | | Re-run pro2cmake on all exampls. Change-Id: Iafd1092beff023b407a8f29c2a5b651f2e534b75 Reviewed-by: Qt CMake Build Bot Reviewed-by: Simon Hausmann <simon.hausmann@qt.io>
* Convert ExamplesLeander Beernaert2019-08-231-0/+49
| | | | | | | | This patch converts all examples in qtdeclarative except for a few exceptions which require a public facing qml plugin api. Change-Id: I2cd2b1bb455be8b48796893a8235dea7f8b35aa2 Reviewed-by: Alexandru Croitor <alexandru.croitor@qt.io>
* Doc: Add missing dots (qtdeclarative)Paul Wicking2018-06-191-1/+1
| | | | | | Task-number: QTBUG-68933 Change-Id: Ibb5aa227e82825085e7214e17dcffcb17fd44157 Reviewed-by: Topi Reiniö <topi.reinio@qt.io>
* use nullptr consistently (clang-tidy)Shawn Rutledge2018-02-263-19/+19
| | | | | | | | | | | | | From now on we prefer nullptr instead of 0 to clarify cases where we are assigning or testing a pointer rather than a numeric zero. Also, replaced cases where 0 was passed as Qt::KeyboardModifiers with Qt::NoModifier (clang-tidy replaced them with nullptr, which waas wrong, so it was just as well to make the tests more readable rather than to revert those lines). Change-Id: I4735d35e4d9f42db5216862ce091429eadc6e65d Reviewed-by: Simon Hausmann <simon.hausmann@qt.io>
* Merge remote-tracking branch 'origin/5.10' into devLiang Qi2017-11-068-27/+111
|\ | | | | | | Change-Id: I1ed923d72566af663555898c3ec708191eef8ae9
| * Merge remote-tracking branch 'origin/5.9' into 5.10Liang Qi2017-10-248-26/+96
| |\ | | | | | | | | | | | | | | | | | | | | | | | | | | | Conflicts: src/qml/qml/qqmlimport.cpp src/qml/qml/qqmlimport_p.h src/qml/qml/qqmltypenamecache.cpp Done-with: Ulf Hermann<ulf.hermann@qt.io> Change-Id: I41ba7a592b2659ddf53da6952ea3b456a7bba319
| | * Fix outdated FDL license headerKai Koehne2017-10-171-5/+5
| | | | | | | | | | | | | | | Change-Id: I76dccf547de40b5e72fd7abaa062fa96cb2c118a Reviewed-by: Jani Heikkinen <jani.heikkinen@qt.io>
| | * Fix outdated BSD license headerKai Koehne2017-10-177-21/+91
| | | | | | | | | | | | | | | Change-Id: Icc08925454445fc9497fb3bfd2c26efe90605983 Reviewed-by: Jani Heikkinen <jani.heikkinen@qt.io>
| * | Qt Quick examples: Introduce QCommandLineParserFriedemann Kleint2017-10-181-1/+15
| | | | | | | | | | | | | | | | | | Task-number: QTBUG-60630 Change-Id: Iaf24e09fdec92f8af495a1288685f266c39be4a7 Reviewed-by: Laszlo Agocs <laszlo.agocs@qt.io>
* | | Replace Q_NULLPTR with nullptrKevin Funk2017-09-271-1/+1
| | | | | | | | | | | | | | | Change-Id: I0c01862dbb475494c84e39c695cb563df8cbcfa8 Reviewed-by: Lars Knoll <lars.knoll@qt.io>
* | | Replace Q_DECL_OVERRIDE with overrideKevin Funk2017-09-254-12/+12
|/ / | | | | | | | | Change-Id: I176f91a8c51e81a2df3fe91733118261491223ee Reviewed-by: Lars Knoll <lars.knoll@qt.io>
* / Document and demo that fboId can be 0Laszlo Agocs2017-03-172-9/+39
|/ | | | | | | | | | | | ...in QQuickWindow::setRenderTarget(). The rendercontrol example is extended with a --onscreen command line argument that can be used to request rendering to the default framebuffer of the window. Change-Id: I7a500d1585dee8334b902fb1dddcb1cb21a2e038 Task-number: QTBUG-59340 Reviewed-by: Gunnar Sletta <gunnar@crimson.no>
* Enable shader disk cache in Qt QuickLaszlo Agocs2016-11-271-2/+2
| | | | | | Change-Id: I14ee97ee75664c5dfcd229a5be2be6294c936b2c Task-number: QTBUG-55496 Reviewed-by: Andy Nichols <andy.nichols@qt.io>
* examples: replace 'foreach' with 'range for'Anton Kudryavtsev2016-09-032-8/+8
| | | | | | | | While touching the code, replace QStringLiteral with QL1S in QStringBuilder expression. Change-Id: I2519b254d82453e1c9bd5b834c0bd78e5c026f83 Reviewed-by: Ulf Hermann <ulf.hermann@qt.io>
* Merge remote-tracking branch 'origin/5.6' into devLiang Qi2016-02-121-2/+3
|\ | | | | | | | | | | | | Conflicts: .qmake.conf Change-Id: I356ec83cf687bd2833f9a7c5e820d56b1efa8979
| * Don't call render during expose, since we are already calling render().Jan Arve Saether2016-02-051-2/+3
| | | | | | | | | | | | | | | | | | This causes drawing artifacts on Win7 with ANGLES d3d11 backend. Task-number: QTBUG-49923 Change-Id: I801282c4359bd485d1894e409e34393b4264d994 Reviewed-by: Laszlo Agocs <laszlo.agocs@theqtcompany.com>
* | Updated license headersJani Heikkinen2016-01-201-16/+33
|/ | | | | | | | | | | From Qt 5.7 -> examples are lisenced under BSD license, see http://blog.qt.io/blog/2016/01/13/new-agreement-with-the-kde-free-qt-foundation/ Updated license headers to use new BSD header instead of LGPL21 one (in those files which will be under BSD) Change-Id: I09ba19590e9425d5116a6c27cbc183debb485dde Reviewed-by: Lars Knoll <lars.knoll@theqtcompany.com>
* Port examples to new connection syntax.Friedemann Kleint2015-07-222-2/+2
| | | | | Change-Id: I121c59ac0ad56acb4cd54b99ecd37567368385ce Reviewed-by: Alan Alpert <aalpert@blackberry.com>
* Fix rendercontrol example for screens with different dprLaszlo Agocs2015-04-282-2/+29
| | | | | | | | | | | | | | | | renderWindow() was not reimplemented in the example. This is pretty bad since renderWindowFor() fails to find a window and thus falls back to using the default device pixel ratio (which is the highest dpr present in the system). The result is broken content from Quick because it operates with a dpr of 2 any time a retina screen is connected, even when the example's own QWindow is placed on a normal screen. Add also a note to the QQuickRenderControl docs because it is easy to overlook. Task-number: QTBUG-45613 Change-Id: I31bf92ec285f3d9867a5604a4b4e3bea73791932 Reviewed-by: Gunnar Sletta <gunnar@sletta.org>
* Recreate the FBO on dpr change in rendercontrol exampleLaszlo Agocs2015-04-282-5/+28
| | | | | | | | | Even when the window size is not changing. This provides a useful example of connecting to the screenChanged() signal. Task-number: QTBUG-45613 Change-Id: I0652838d9c0cfec8b64b3422997159f385445b20 Reviewed-by: Gunnar Sletta <gunnar@sletta.org>
* Avoid showing garbage when resizing the rendercontrol exampleLaszlo Agocs2015-04-281-0/+1
| | | | | | | | | | | The threaded variant was working well since that triggers a render when resizing. The single threaded version lacked this and this resulted in showing garbage on OS X at least since the new FBO had undefined contents. Avoid this. Task-number: QTBUG-45613 Change-Id: Ibb3d3f7640bab5da913df1c0c63cc3a3aaafb140 Reviewed-by: Gunnar Sletta <gunnar@sletta.org>
* Address uninitialized pointer variablesHolger Hans Peter Freyther2015-04-202-3/+11
| | | | | | | | Coverity CID 10721, 84861, 86705, 85424, 85422, 85259, 84863, 84857 Change-Id: Ia86970b5ac4e0be9de01b79b618d33011da6a328 Reviewed-by: Simon Hausmann <simon.hausmann@theqtcompany.com>
* Fixed license headersJani Heikkinen2015-02-177-21/+21
| | | | | Change-Id: I4d5640ff95e1361ec7e65fb3e87d7726d8185ff5 Reviewed-by: Sergio Ahumada <sahumada@texla.cl>
* Update copyright headersJani Heikkinen2015-02-129-48/+48
| | | | | | | | | Qt copyrights are now in The Qt Company, so we could update the source code headers accordingly. In the same go we should also fix the links to point to qt.io. Change-Id: I61120571787870c0ed17066afb31779b1e6e30e9 Reviewed-by: Iikka Eklund <iikka.eklund@theqtcompany.com>
* Prevent windows outside the gui thread in rendercontrol exampleLaszlo Agocs2015-01-074-11/+15
| | | | | | | | | | | | | | | | In the multithreaded case we attempted to create QWindows outside the gui thread on platforms where QOffscreenSurface is backed by the hidden QWindow in the absence of a better solution. This has to be avoided. Therefore, pass a suitable surface from the gui thread instead. This will avoid "Attempting to create QWindow-based QOffscreenSurface outside the gui thread." type of warnings when running on OS X with --threaded. Change-Id: Ie3ebeeeaa9e6bdf83e763e40213e2940fbfde667 Reviewed-by: Gabriel de Dietrich <gabriel.dedietrich@theqtcompany.com> Reviewed-by: Jørgen Lind <jorgen.lind@theqtcompany.com>
* rendercontrol example: calculate fbo size correctlyLaszlo Agocs2014-12-181-1/+1
| | | | | Change-Id: Ida1e7cb9426d31ed6406dd6db86f5834f0f1a6ac Reviewed-by: Jørgen Lind <jorgen.lind@theqtcompany.com>
* rendercontrol example: Add missing flushesLaszlo Agocs2014-12-172-0/+3
| | | | | | | | Otherwise we will show broken output with some drivers. QQuickWidget does this already. Change-Id: I5193595c4606d0497dbe85f6f8c670618ca366e9 Reviewed-by: Jørgen Lind <jorgen.lind@theqtcompany.com>