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* Add CMake project file for custommaterial exampleLaszlo Agocs2020-09-071-4/+3
| | | | | | | | | The name conflicts with a Quick3D example so try to use the same approach as it was done for customgeometry. Task-number: QTBUG-86205 Change-Id: Ie01cd6c0118d512b2f45d4c6e782ec6639e052c6 Reviewed-by: Alexandru Croitor <alexandru.croitor@qt.io>
* Fix up the scenegraph/textureinthread exampleLaszlo Agocs2020-05-181-3/+1
| | | | | | | | | | | | | Force OpenGL, remove the ShaderEffect (it serves no purpose in this example) and remove deprecated API usage. Finally, rename the example to opengltextureinthread. Note that the example's performance is sub-par, but the same is true with direct OpenGL. Change-Id: I7eaa2349ffdb3d27bd9e8815d674e918bc709c03 Reviewed-by: Eirik Aavitsland <eirik.aavitsland@qt.io>
* CMake: Update Apple platform defines after rename in qtbaseTor Arne Vestbø2020-03-171-1/+1
| | | | | Change-Id: Ia0a075e3199eab735f9b289873beeb8730ebc47e Reviewed-by: Simon Hausmann <simon.hausmann@qt.io>
* Post merge fixesLeander Beernaert2020-01-241-1/+2
| | | | | Change-Id: Ie8aca222809f35174fb6c6488832ec3ff5432272 Reviewed-by: Alexandru Croitor <alexandru.croitor@qt.io>
* Regenerate required projects after dev -> wip/cmake mergeAlexandru Croitor2019-10-141-0/+24
Change-Id: Ic5f1909731ec11b4fb6bc8823506d272c529ecfb Reviewed-by: Simon Hausmann <simon.hausmann@qt.io>