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* Quick: Don't qualify OpenGL includesUlf Hermann2020-01-271-1/+1
| | | | | | | | | | | | | The headers are moving from QtGui to QtOpenGL. By avoiding the qualification we can keep them compiling either way. Also, add opengl-private to make the types available. Also removed the QGraphicsRotation hack to get access to the projected rotation function of QMatrix4x4. The function is public now. Task-number: QTBUG-74409 Change-Id: I216e8ca09f8e247f96627b081308e3a57c55c29c Reviewed-by: Ulf Hermann <ulf.hermann@qt.io>
* Rename textureinsgnode example to a more fitting nameLaszlo Agocs2019-09-121-0/+85
It shows QQuickFramebufferObject. "Texture in QSGNode" is ambiguous as it suggests another type of use case (where an existing texture is imported and used with the QQ scene - without rendering to it). This would conflict with upcoming future examples, so rename to fboitem, which is what this example is about. The link from examples.qdoc is already using the fitting title so that will just work. Change-Id: Ide7a563398a4b464c55f14e10fa9386432b3d06d Reviewed-by: Andy Nichols <andy.nichols@qt.io>