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There is no OpenGL path anymore in Qt 6, no point using file selectors.
Change-Id: I4b7afbbb193dfe1a6e912a909babab0aeb8dcdda
Reviewed-by: Andy Nichols <andy.nichols@qt.io>
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So no matter if Quick goes directly to OpenGL, or via QRhi,
QQuickFramebufferObject will still work.
Also fix up the fboitem example to use a ShaderEffect that works with
both rendering paths.
With graphics APIs other than OpenGL the item will be empty, as QQuickFbo
is not something we can support there.
Task-number: QTBUG-79222
Change-Id: I52177d3a75f619f7075a2fc829573c17031eded1
Reviewed-by: Andy Nichols <andy.nichols@qt.io>
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It shows QQuickFramebufferObject. "Texture in QSGNode" is ambiguous
as it suggests another type of use case (where an existing texture is
imported and used with the QQ scene - without rendering to it). This
would conflict with upcoming future examples, so rename to fboitem, which
is what this example is about.
The link from examples.qdoc is already using the fitting title so that will
just work.
Change-Id: Ide7a563398a4b464c55f14e10fa9386432b3d06d
Reviewed-by: Andy Nichols <andy.nichols@qt.io>
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