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* Generate registrations for all examplesUlf Hermann2020-01-131-3/+2
| | | | | | | | Now that we can generate all QML type information at build time, we should also use it. Change-Id: I647c72bbe38fdb2deb565b75c86a696af3d15b61 Reviewed-by: Simon Hausmann <simon.hausmann@qt.io>
* Add vulkanunderqml exampleLaszlo Agocs2019-09-081-3/+4
| | | | | Change-Id: I61e8b50f560d1f4c68731fb19eb13071992040c9 Reviewed-by: Andy Nichols <andy.nichols@qt.io>
* Add missing scenegraph example docsLaszlo Agocs2019-08-221-0/+5
| | | | | Change-Id: I72e18136a26cdfb52f204ce7d0491d14411956a4 Reviewed-by: Christian Strømme <christian.stromme@qt.io>
* Make openglunderqml functional with and without the rhiLaszlo Agocs2019-07-041-21/+13
| | | | | | | | | | It has to be written following the new split approach (beforeRendering for resource setup, beforeRenderPassRecording to issue the actual underlay draw calls), but it will then work both with and without QSG_RHI=1. Change-Id: I9b7b35434aa0caec543cae268064b2684256382d Reviewed-by: Lars Knoll <lars.knoll@qt.io>
* Add the graphics api independent scenegraph portLaszlo Agocs2019-07-041-2/+5
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Opt in via environment variables: QSG_RHI=1 -> enable using QRhi instead of GL QSG_RHI_BACKEND -> set to vulkan, metal, d3d11, gl to override the default (the default is d3d11 on Windows, metal on Mac, gl elsewhere) Or force a given rhi backend via the existing QQuickWindow::setSceneGraphBackend(). Otherwise the default behavior is the same as before, the rhi code path is never active by default. -no-opengl builds are supported in the sense that they work and default to the software backend. However, the rhi code path cannot currently be used in such builds, even though QRhi from qtbase is fully functional with Vulkan, D3D, or Metal even when qtbase was configured with -no-opengl. This cannot be utilized by Quick atm due to OpenGL usage being all over the place in the sources corresponding to the default backend, and those host the rhi code path as well. This will be cleaned up hopefully in Qt 6, with the removal all direct OpenGL usage. Other env.vars.: QSG_RHI_DEBUG_LAYER=1 -> enable D3D debug or Vulkan validation layer (assuming the system is set up for this) QSG_RHI_SHADEREFFECT_DEBUG=1 -> print stuff from ShaderEffect QSG_SAMPLES=1,2,4,... -> MSAA sample count (but QSurfaceFormat works too) QT_D3D_ADAPTER_INDEX=0,1,... -> D3D adapter index QT_VK_PHYSICAL_DEVICE_INDEX=0,1,... -> Vulkan physical device index QSG_RHI_UINT32_INDEX=1 -> always use uint index data (both merged/unmerged, convert when needed - with some rhi backends this is implicit) QSG_RENDER_LOOP -> to override the render loop as usual. The default with RHI is threaded for Metal, threaded for Vulkan on Windows, basic for Vulkan on Linux and Android (to be checked later), while the existing rules apply for OpenGL. Not supported when running with QRhi: - particles - compressed atlases (though this is transparent to the apps) - QSGRenderNode - QQuickRenderControl - QQuickFramebufferObject - certain QQuickWindow functionality that depends directly on OpenGL - anisotropic filtering for textures - native text may lack some gamma correction - QSGEngine applicability unclear - some QML profiler logs may be incorrect or irrelevant Change-Id: I7822e99ad79e342e4166275da6e9e66498d76521 Reviewed-by: Lars Knoll <lars.knoll@qt.io>
* Fix outdated FDL license headerKai Koehne2017-10-171-5/+5
| | | | | Change-Id: I76dccf547de40b5e72fd7abaa062fa96cb2c118a Reviewed-by: Jani Heikkinen <jani.heikkinen@qt.io>
* Update copyright headersJani Heikkinen2015-02-121-6/+6
| | | | | | | | | Qt copyrights are now in The Qt Company, so we could update the source code headers accordingly. In the same go we should also fix the links to point to qt.io. Change-Id: I61120571787870c0ed17066afb31779b1e6e30e9 Reviewed-by: Iikka Eklund <iikka.eklund@theqtcompany.com>
* Separate renderer out in "OpenGL under QML" example.Gunnar Sletta2014-06-161-59/+54
| | | | | | | The example was promoting very bad practice. Change-Id: Ibb83780ec33e59ee5aabf65a775705dd0da681e6 Reviewed-by: Laszlo Agocs <laszlo.agocs@digia.com>
* Re-implemented itemChange must always call QQuickItem::itemChangeShawn Rutledge2013-04-261-3/+3
| | | | | | | | | | Documentation for that fact, and the windowChanged signal. Fix existing QQuickItem subclasses which didn't call QQuickItem::itemChange. Examples should rather connect to the windowChanged() signal. Change-Id: Ieddcdbe69f849ddb120b64be9c5e0a21393b0ed9 Reviewed-by: Gunnar Sletta <gunnar.sletta@digia.com>
* Quote scenegraph example code from the right place.Gunnar Sletta2013-04-261-13/+13
| | | | | | Change-Id: I0eced5b0062aa36dc67b575615ed4c82d3ea6d3d Reviewed-by: Jerome Pasion <jerome.pasion@digia.com> Reviewed-by: Shawn Rutledge <shawn.rutledge@digia.com>
* Merge remote-tracking branch 'origin/release' into stableFrederik Gladhorn2013-04-031-1/+1
|\ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Conflicts: examples/qml/xmlhttprequest/doc/src/xmlhttprequest.qdoc examples/quick/accessibility/doc/src/accessibility.qdoc examples/quick/animation/doc/src/animation.qdoc examples/quick/canvas/doc/src/canvas.qdoc examples/quick/draganddrop/doc/src/draganddrop.qdoc examples/quick/imageelements/doc/src/imageelements.qdoc examples/quick/keyinteraction/doc/src/keyinteraction.qdoc examples/quick/localstorage/doc/src/localstorage.qdoc examples/quick/mousearea/doc/src/mousearea.qdoc examples/quick/particles/affectors/doc/src/affectors.qdoc examples/quick/particles/customparticle/doc/src/customparticle.qdoc examples/quick/particles/emitters/doc/src/emitters.qdoc examples/quick/particles/imageparticle/doc/src/imageparticle.qdoc examples/quick/particles/system/doc/src/system.qdoc examples/quick/positioners/doc/src/positioners.qdoc examples/quick/righttoleft/doc/src/righttoleft.qdoc examples/quick/scenegraph/customgeometry/doc/src/customgeometry.qdoc examples/quick/scenegraph/openglunderqml/doc/src/openglunderqml.qdoc examples/quick/scenegraph/simplematerial/doc/src/simplematerial.qdoc examples/quick/threading/doc/src/threading.qdoc examples/quick/touchinteraction/doc/src/touchinteraction.qdoc examples/quick/views/doc/src/views.qdoc Change-Id: Idf7bb76c82acacf86b19a9f4633c3cbf4ae1a9a0
| * Fix duplicate examples for qml/quick modulesKai Koehne2013-03-211-1/+1
| | | | | | | | | | | | Task-number: QTBUG-30233 Change-Id: Ic0a6d9112dbf8903d68f571e0ac853d89ff31ebe Reviewed-by: Jerome Pasion <jerome.pasion@digia.com>
* | Added examples on how to use FBOs with scene graph.Gunnar Sletta2013-03-031-1/+1
|/ | | | | | | | | | I also cleaned up the naming of the other scene graph examples a bit, so that they sort together in the samples list and have a more obvious naming scheme. Task-number: QTBUG-29548 Change-Id: I455eacb02c06058a6d49e12e4f1813ec80b655f6 Reviewed-by: Samuel Rødal <samuel.rodal@digia.com>
* Documentation for scene graph examples.Gunnar Sletta2013-01-072-0/+168
Change-Id: Idb39fc0b6d5e538b90ae8a0b98d9f4d77e1fb617 Reviewed-by: Yoann Lopes <yoann.lopes@digia.com>