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* New custom material examplePaul Olav Tvete2020-06-241-3/+4
| | | | | | Fixes: QTBUG-78577 Change-Id: I280ffeda4bba1a9c170feb1ffa4b6c95eb0e6d28 Reviewed-by: Laszlo Agocs <laszlo.agocs@qt.io>
* Remove rendernode and opengltextureinthread examplesJonas Karlsson2020-06-101-2/+0
| | | | | | Task-Id: QTBUG-84623 Change-Id: I786a7a8ee256d8c395dd0e828213c5d137ba20dc Reviewed-by: Laszlo Agocs <laszlo.agocs@qt.io>
* Fix up the scenegraph/textureinthread exampleLaszlo Agocs2020-05-181-1/+1
| | | | | | | | | | | | | Force OpenGL, remove the ShaderEffect (it serves no purpose in this example) and remove deprecated API usage. Finally, rename the example to opengltextureinthread. Note that the example's performance is sub-par, but the same is true with direct OpenGL. Change-Id: I7eaa2349ffdb3d27bd9e8815d674e918bc709c03 Reviewed-by: Eirik Aavitsland <eirik.aavitsland@qt.io>
* Remove QSGSimpleMaterialLaszlo Agocs2020-04-071-1/+0
| | | | | | | | | | And port the graph example to QSGMaterial and the RHI. We will not anymore add a direct OpenGL path (that would mean using QSGMaterialShader) for the example because the upcoming purge renders that useless anyway. Task-number: QTBUG-82988 Change-Id: I137575ed5df45b6bfc34a11d73dc5100945081c5 Reviewed-by: Andy Nichols <andy.nichols@qt.io>
* Remove QSGEngine and move QSGAbstractRenderer back to privateLaszlo Agocs2020-04-071-1/+0
| | | | | | | | | | | | | | | | | | | QSGEngine goes away. Same for the associated example, which is the only place this is used anywhere in Qt. As a consequence, the renderer base class can be moved back to private: there is no use for it to be public anymore, since that made sense only in combination with QSGEngine. With the RHI-based rendering path driving a renderer directly is more complicated than before so it is not reasonable to allow the QSGEngine-style access anymore. Instead, one has QQuickRenderControl, which allows redirecting and manually driving the rendering of a QQuickWindow, thus providing an alternative to the legacy QSGEngine approach. Task-number: QTBUG-78596 Change-Id: If57c6b657b2053da1c4e545e517026382a71d998 Reviewed-by: Andy Nichols <andy.nichols@qt.io>
* Add vulkantextureimport examplePaul Olav Tvete2019-12-121-1/+3
| | | | | | | | | | This is essentially the rendering code from vulkanunderqml put into the structure of metaltextureimport with some added memory barriers. Task-number: QTBUG-80500 Change-Id: If38301c039b38e3798ff482625daa5f63e8d6fb2 Reviewed-by: Laszlo Agocs <laszlo.agocs@qt.io>
* Fix Metal usage on iOSLaszlo Agocs2019-11-271-1/+1
| | | | | | | | Also enable the two Metal-specific scenegraph examples on iOS. Change-Id: I0e1e6d527544ea4a5bfb0d08ca2d32c762d3c699 Reviewed-by: Andy Nichols <andy.nichols@qt.io> Reviewed-by: Tor Arne Vestbø <tor.arne.vestbo@qt.io>
* Rename textureinsgnode example to a more fitting nameLaszlo Agocs2019-09-121-1/+1
| | | | | | | | | | | | | | It shows QQuickFramebufferObject. "Texture in QSGNode" is ambiguous as it suggests another type of use case (where an existing texture is imported and used with the QQ scene - without rendering to it). This would conflict with upcoming future examples, so rename to fboitem, which is what this example is about. The link from examples.qdoc is already using the fitting title so that will just work. Change-Id: Ide7a563398a4b464c55f14e10fa9386432b3d06d Reviewed-by: Andy Nichols <andy.nichols@qt.io>
* Add metaltextureimport exampleLaszlo Agocs2019-09-081-1/+3
| | | | | Change-Id: I499c21083faf6096a0dc3b8ee5682dd5cbcd3ce7 Reviewed-by: Andy Nichols <andy.nichols@qt.io>
* Add vulkanunderqml exampleLaszlo Agocs2019-09-081-0/+4
| | | | | Change-Id: I61e8b50f560d1f4c68731fb19eb13071992040c9 Reviewed-by: Andy Nichols <andy.nichols@qt.io>
* Add the graphics api independent scenegraph portLaszlo Agocs2019-07-041-0/+8
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Opt in via environment variables: QSG_RHI=1 -> enable using QRhi instead of GL QSG_RHI_BACKEND -> set to vulkan, metal, d3d11, gl to override the default (the default is d3d11 on Windows, metal on Mac, gl elsewhere) Or force a given rhi backend via the existing QQuickWindow::setSceneGraphBackend(). Otherwise the default behavior is the same as before, the rhi code path is never active by default. -no-opengl builds are supported in the sense that they work and default to the software backend. However, the rhi code path cannot currently be used in such builds, even though QRhi from qtbase is fully functional with Vulkan, D3D, or Metal even when qtbase was configured with -no-opengl. This cannot be utilized by Quick atm due to OpenGL usage being all over the place in the sources corresponding to the default backend, and those host the rhi code path as well. This will be cleaned up hopefully in Qt 6, with the removal all direct OpenGL usage. Other env.vars.: QSG_RHI_DEBUG_LAYER=1 -> enable D3D debug or Vulkan validation layer (assuming the system is set up for this) QSG_RHI_SHADEREFFECT_DEBUG=1 -> print stuff from ShaderEffect QSG_SAMPLES=1,2,4,... -> MSAA sample count (but QSurfaceFormat works too) QT_D3D_ADAPTER_INDEX=0,1,... -> D3D adapter index QT_VK_PHYSICAL_DEVICE_INDEX=0,1,... -> Vulkan physical device index QSG_RHI_UINT32_INDEX=1 -> always use uint index data (both merged/unmerged, convert when needed - with some rhi backends this is implicit) QSG_RENDER_LOOP -> to override the render loop as usual. The default with RHI is threaded for Metal, threaded for Vulkan on Windows, basic for Vulkan on Linux and Android (to be checked later), while the existing rules apply for OpenGL. Not supported when running with QRhi: - particles - compressed atlases (though this is transparent to the apps) - QSGRenderNode - QQuickRenderControl - QQuickFramebufferObject - certain QQuickWindow functionality that depends directly on OpenGL - anisotropic filtering for textures - native text may lack some gamma correction - QSGEngine applicability unclear - some QML profiler logs may be incorrect or irrelevant Change-Id: I7822e99ad79e342e4166275da6e9e66498d76521 Reviewed-by: Lars Knoll <lars.knoll@qt.io>
* examples\..\scenegraph.pro: Remove duplicate entry textureinsgnodeFriedemann Kleint2016-12-011-1/+0
| | | | | | | | | | Fixes build warnings: Cannot add commands to previously defined target sub-textureinsgnode-qmake_all. Cannot add commands to previously defined target sub-textureinsgnode. Cannot add commands to previously defined target sub-textureinsgnode-make_first. Change-Id: Ieaa8b688fa112d42efa05721ff3bfe251036a69b Reviewed-by: Simon Hausmann <simon.hausmann@qt.io>
* Adjust decarative after qtConfig changes in qtbaseLars Knoll2016-08-191-1/+1
| | | | | | | | | Most of the changes are optional, but cleanup our QT_CONFIG usage. Change-Id: I5253d53f72f6fb03c2cfedae1e17d94f424a6bbb Reviewed-by: Oswald Buddenhagen <oswald.buddenhagen@theqtcompany.com> Reviewed-by: Simon Hausmann <simon.hausmann@qt.io>
* Merge remote-tracking branch 'origin/dev' into HEADLaszlo Agocs2016-05-241-0/+5
|\ | | | | | | Change-Id: If91e0e28d004f1db978dcab393f189743bb69cd5
| * actually build the 'graph' exampleOswald Buddenhagen2016-05-131-0/+1
| | | | | | | | | | Change-Id: I297e302b4672bcd05543b88d7da9318ae81a00b4 Reviewed-by: Topi Reiniö <topi.reinio@theqtcompany.com>
| * fix example installsOswald Buddenhagen2016-05-131-0/+3
| | | | | | | | | | Change-Id: Ie6a219392a48fd6b1a32037cc215dc20d408e819 Reviewed-by: Simon Hausmann <simon.hausmann@theqtcompany.com>
* | Add rendernode example so that it gets builtLaszlo Agocs2016-05-161-0/+1
| | | | | | | | | | | | | | | | Suitable for -no-opengl too. It may not work at runtime if D3D is not available either but build-wise it should be ok. Change-Id: Icbcd736908707719cecd1bf006fb5e1904504160 Reviewed-by: Andy Nichols <andy.nichols@qt.io>
* | Fix building with QT_NO_OPENGL definedAndy Nichols2016-05-061-7/+12
|/ | | | | Change-Id: Ice6c47f766899e7313b9dde8cfcd6d81eeaf52f5 Reviewed-by: Laszlo Agocs <laszlo.agocs@theqtcompany.com>
* Added an example that shows how to consume texture providers from C++.Gunnar Sletta2014-08-261-1/+2
| | | | | | | And how to use use two textures in the same material. Change-Id: Idcc618ed359422c2a104eeed105b7c4f5086ee4e Reviewed-by: Laszlo Agocs <laszlo.agocs@digia.com>
* Expose the scene graph publically through a QSGEngine classJocelyn Turcotte2014-08-011-0/+1
| | | | | | | | | This change wraps QSGRenderContext and QSGContext in a new QSGEngine class, and expose a public interface of QSGRenderer through a QSGAbstractRenderer to make it usable on a standalone window or FBO. Change-Id: I2d41187472424f5ea64650a006bcd61f2711f6b9 Reviewed-by: Gunnar Sletta <gunnar.sletta@jollamobile.com>
* Example for running animations on the render threadGunnar Sletta2013-07-011-0/+1
| | | | | Change-Id: I7a829f201c9d1514b2462e7f3bd11761d02cb66c Reviewed-by: Alan Alpert (Personal) <416365416c@gmail.com>
* Added examples on how to use FBOs with scene graph.Gunnar Sletta2013-03-031-1/+6
| | | | | | | | | | I also cleaned up the naming of the other scene graph examples a bit, so that they sort together in the samples list and have a more obvious naming scheme. Task-number: QTBUG-29548 Change-Id: I455eacb02c06058a6d49e12e4f1813ec80b655f6 Reviewed-by: Samuel Rødal <samuel.rodal@digia.com>
* centralize and fixup example sources install targetsOswald Buddenhagen2012-12-101-5/+0
| | | | | | | | follow respective change in qtbase Change-Id: I27502eb7ebea973e19ec5f7c3ec0e2338556f6e0 Reviewed-by: Oswald Buddenhagen <oswald.buddenhagen@digia.com> Reviewed-by: Alan Alpert (Personal) <416365416c@gmail.com>
* Fix installation of examples.Christian Kandeler2012-11-221-1/+4
| | | | | | | | | | Enable examples to be built in the target tree. This entails installing the project files and possibly other missing stuff. Task-number: QTBUG-27977 Change-Id: I159fd8e3ebc7077e1d68e085c4947acc058ce594 Reviewed-by: Friedemann Kleint <Friedemann.Kleint@digia.com> Reviewed-by: hjk <qthjk@ovi.com>
* Three scene graph examples with docs.Gunnar Sletta2012-08-131-0/+4
How to make a custom QSGGeometry, how to use QSGSimpleMaterial and how to use render with raw GL. Change-Id: I3e5a32b6ae12d7d781c11050ed26a54845e92cca Reviewed-by: Gunnar Sletta <gunnar.sletta@nokia.com>