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* Use SPDX license identifiersLucie Gérard2022-06-112-98/+4
| | | | | | | | | | | | Replace the current license disclaimer in files by a SPDX-License-Identifier. Files that have to be modified by hand are modified. License files are organized under LICENSES directory. Pick-to: 6.4 Task-number: QTBUG-67283 Change-Id: I63563bbeb6f60f89d2c99660400dca7fab78a294 Reviewed-by: Shawn Rutledge <shawn.rutledge@qt.io>
* Use QList instead of QVectorJarek Kobus2020-06-251-3/+3
| | | | | | Task-number: QTBUG-84469 Change-Id: I4c3353c00a566023503fbc178ba8454391dc334c Reviewed-by: Ulf Hermann <ulf.hermann@qt.io>
* Quick: Don't qualify OpenGL includes (part two)Johan Klokkhammer Helsing2020-02-181-2/+2
| | | | | | | | | | | | 406f15ce0e only removed the "QtGui" prefix from some includes, but we are trying to move (almost) everything OpenGL related from QtGui. This removes prefixes for additional QOpenGL includes (QOpenGLShaderProgram, versioned opengl functions etc.). Task-number: QTBUG-74409 Change-Id: I91e1feac0676859f11de9b75301a0a4e81db50d9 Reviewed-by: Simon Hausmann <simon.hausmann@qt.io>
* Add the graphics api independent scenegraph portLaszlo Agocs2019-07-042-0/+29
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Opt in via environment variables: QSG_RHI=1 -> enable using QRhi instead of GL QSG_RHI_BACKEND -> set to vulkan, metal, d3d11, gl to override the default (the default is d3d11 on Windows, metal on Mac, gl elsewhere) Or force a given rhi backend via the existing QQuickWindow::setSceneGraphBackend(). Otherwise the default behavior is the same as before, the rhi code path is never active by default. -no-opengl builds are supported in the sense that they work and default to the software backend. However, the rhi code path cannot currently be used in such builds, even though QRhi from qtbase is fully functional with Vulkan, D3D, or Metal even when qtbase was configured with -no-opengl. This cannot be utilized by Quick atm due to OpenGL usage being all over the place in the sources corresponding to the default backend, and those host the rhi code path as well. This will be cleaned up hopefully in Qt 6, with the removal all direct OpenGL usage. Other env.vars.: QSG_RHI_DEBUG_LAYER=1 -> enable D3D debug or Vulkan validation layer (assuming the system is set up for this) QSG_RHI_SHADEREFFECT_DEBUG=1 -> print stuff from ShaderEffect QSG_SAMPLES=1,2,4,... -> MSAA sample count (but QSurfaceFormat works too) QT_D3D_ADAPTER_INDEX=0,1,... -> D3D adapter index QT_VK_PHYSICAL_DEVICE_INDEX=0,1,... -> Vulkan physical device index QSG_RHI_UINT32_INDEX=1 -> always use uint index data (both merged/unmerged, convert when needed - with some rhi backends this is implicit) QSG_RENDER_LOOP -> to override the render loop as usual. The default with RHI is threaded for Metal, threaded for Vulkan on Windows, basic for Vulkan on Linux and Android (to be checked later), while the existing rules apply for OpenGL. Not supported when running with QRhi: - particles - compressed atlases (though this is transparent to the apps) - QSGRenderNode - QQuickRenderControl - QQuickFramebufferObject - certain QQuickWindow functionality that depends directly on OpenGL - anisotropic filtering for textures - native text may lack some gamma correction - QSGEngine applicability unclear - some QML profiler logs may be incorrect or irrelevant Change-Id: I7822e99ad79e342e4166275da6e9e66498d76521 Reviewed-by: Lars Knoll <lars.knoll@qt.io>
* Merge remote-tracking branch 'origin/5.9' into 5.10Liang Qi2017-10-242-6/+26
|\ | | | | | | | | | | | | | | | | | | Conflicts: src/qml/qml/qqmlimport.cpp src/qml/qml/qqmlimport_p.h src/qml/qml/qqmltypenamecache.cpp Done-with: Ulf Hermann<ulf.hermann@qt.io> Change-Id: I41ba7a592b2659ddf53da6952ea3b456a7bba319
| * Fix outdated BSD license headerKai Koehne2017-10-172-6/+26
| | | | | | | | | | Change-Id: Icc08925454445fc9497fb3bfd2c26efe90605983 Reviewed-by: Jani Heikkinen <jani.heikkinen@qt.io>
* | Be (somewhat more) consistent about the value of piEdward Welbourne2017-06-141-2/+2
|/ | | | | | | | | Use M_PI in C++ and Math.PI in JavaScript (including QML). Use qmath.h's value for M_PI where we can't avoid an explicit value. Task-number: QTBUG-58083 Change-Id: Iabe938aff62ceac27b939ec33c6ee5e854aac15e Reviewed-by: Simon Hausmann <simon.hausmann@qt.io>
* Enable shader disk cache in Qt QuickLaszlo Agocs2016-11-271-6/+2
| | | | | | Change-Id: I14ee97ee75664c5dfcd229a5be2be6294c936b2c Task-number: QTBUG-55496 Reviewed-by: Andy Nichols <andy.nichols@qt.io>
* Fixed license headersJani Heikkinen2015-02-172-6/+6
| | | | | Change-Id: I4d5640ff95e1361ec7e65fb3e87d7726d8185ff5 Reviewed-by: Sergio Ahumada <sahumada@texla.cl>
* Update copyright headersJani Heikkinen2015-02-122-10/+10
| | | | | | | | | Qt copyrights are now in The Qt Company, so we could update the source code headers accordingly. In the same go we should also fix the links to point to qt.io. Change-Id: I61120571787870c0ed17066afb31779b1e6e30e9 Reviewed-by: Iikka Eklund <iikka.eklund@theqtcompany.com>
* Avoid direct GL calls in Qt Quick examples and testsLaszlo Agocs2014-07-012-2/+5
| | | | | | Change-Id: I204a5513708aeff5cae00d06d4f0c27c20a13ace Reviewed-by: Friedemann Kleint <Friedemann.Kleint@digia.com> Reviewed-by: Gunnar Sletta <gunnar.sletta@jollamobile.com>
* Added examples on how to use FBOs with scene graph.Gunnar Sletta2013-03-032-0/+335
I also cleaned up the naming of the other scene graph examples a bit, so that they sort together in the samples list and have a more obvious naming scheme. Task-number: QTBUG-29548 Change-Id: I455eacb02c06058a6d49e12e4f1813ec80b655f6 Reviewed-by: Samuel Rødal <samuel.rodal@digia.com>