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* Enable shader disk cache in Qt QuickLaszlo Agocs2016-11-271-6/+2
| | | | | | Change-Id: I14ee97ee75664c5dfcd229a5be2be6294c936b2c Task-number: QTBUG-55496 Reviewed-by: Andy Nichols <andy.nichols@qt.io>
* Fixed license headersJani Heikkinen2015-02-172-6/+6
| | | | | Change-Id: I4d5640ff95e1361ec7e65fb3e87d7726d8185ff5 Reviewed-by: Sergio Ahumada <sahumada@texla.cl>
* Update copyright headersJani Heikkinen2015-02-122-10/+10
| | | | | | | | | Qt copyrights are now in The Qt Company, so we could update the source code headers accordingly. In the same go we should also fix the links to point to qt.io. Change-Id: I61120571787870c0ed17066afb31779b1e6e30e9 Reviewed-by: Iikka Eklund <iikka.eklund@theqtcompany.com>
* Avoid direct GL calls in Qt Quick examples and testsLaszlo Agocs2014-07-012-2/+5
| | | | | | Change-Id: I204a5513708aeff5cae00d06d4f0c27c20a13ace Reviewed-by: Friedemann Kleint <Friedemann.Kleint@digia.com> Reviewed-by: Gunnar Sletta <gunnar.sletta@jollamobile.com>
* Added examples on how to use FBOs with scene graph.Gunnar Sletta2013-03-032-0/+335
I also cleaned up the naming of the other scene graph examples a bit, so that they sort together in the samples list and have a more obvious naming scheme. Task-number: QTBUG-29548 Change-Id: I455eacb02c06058a6d49e12e4f1813ec80b655f6 Reviewed-by: Samuel Rødal <samuel.rodal@digia.com>