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path: root/examples/quick/scenegraph/textureinthread/main.cpp
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* Fix up the scenegraph/textureinthread exampleLaszlo Agocs2020-05-181-100/+0
| | | | | | | | | | | | | Force OpenGL, remove the ShaderEffect (it serves no purpose in this example) and remove deprecated API usage. Finally, rename the example to opengltextureinthread. Note that the example's performance is sub-par, but the same is true with direct OpenGL. Change-Id: I7eaa2349ffdb3d27bd9e8815d674e918bc709c03 Reviewed-by: Eirik Aavitsland <eirik.aavitsland@qt.io>
* Generate registrations for all examplesUlf Hermann2020-01-131-1/+0
| | | | | | | | Now that we can generate all QML type information at build time, we should also use it. Change-Id: I647c72bbe38fdb2deb565b75c86a696af3d15b61 Reviewed-by: Simon Hausmann <simon.hausmann@qt.io>
* Specify parameters of type registration in class declarationsUlf Hermann2019-09-261-1/+1
| | | | | | | | | | | | | | | | | | | | | Using this technique we can automatically register all necessary revisions and minor versions of a type, using the metaobject system. This greatly reduces the potential for mistakes and resulting incompatibilities between versions of imports. We assume that for each type we need to register all revisions of its super types and its attached type, and that the revisions match. That is, if you import version X of type A, you will also get version X of its attached type and of any super types. As we previously didn't take these dependencies into account when manually registering the types, a number of extra revisions are now registered for some types. Potentially, we can now generate the qmltypes files at compile time, using moc. Change-Id: I7abb8a5c39f5e63ad1a0cb41a783f2c91909491b Reviewed-by: Fabian Kosmale <fabian.kosmale@qt.io> Reviewed-by: Simon Hausmann <simon.hausmann@qt.io>
* Fix outdated BSD license headerKai Koehne2017-10-171-3/+13
| | | | | Change-Id: Icc08925454445fc9497fb3bfd2c26efe90605983 Reviewed-by: Jani Heikkinen <jani.heikkinen@qt.io>
* examples: replace 'foreach' with 'range for'Anton Kudryavtsev2016-09-031-1/+1
| | | | | | | | While touching the code, replace QStringLiteral with QL1S in QStringBuilder expression. Change-Id: I2519b254d82453e1c9bd5b834c0bd78e5c026f83 Reviewed-by: Ulf Hermann <ulf.hermann@qt.io>
* Fixed license headersJani Heikkinen2015-02-171-3/+3
| | | | | Change-Id: I4d5640ff95e1361ec7e65fb3e87d7726d8185ff5 Reviewed-by: Sergio Ahumada <sahumada@texla.cl>
* Update copyright headersJani Heikkinen2015-02-121-5/+5
| | | | | | | | | Qt copyrights are now in The Qt Company, so we could update the source code headers accordingly. In the same go we should also fix the links to point to qt.io. Change-Id: I61120571787870c0ed17066afb31779b1e6e30e9 Reviewed-by: Iikka Eklund <iikka.eklund@theqtcompany.com>
* Disable textureinthread example when threaded gl is not available.Gunnar Sletta2013-05-221-1/+11
| | | | | | Task-number: QTBUG-30077 Change-Id: I8b6e4b8a33819fe84c843e85d863b582cfd69439 Reviewed-by: Friedemann Kleint <Friedemann.Kleint@digia.com>
* Create BG context and fake surface on GUI threadGunnar Sletta2013-04-231-5/+27
| | | | | | | | | | | This makes the example more messy and also makes it very hard to avoid the initial black frame, but it is not compliant with the limitations we experience on Windows. Task-number: QTBUG-30077 Change-Id: If5a6da16f8fc1269cd20d2aa1190588025203d4f Reviewed-by: Friedemann Kleint <Friedemann.Kleint@digia.com> Reviewed-by: Samuel Rødal <samuel.rodal@digia.com>
* Added examples on how to use FBOs with scene graph.Gunnar Sletta2013-03-031-0/+59
I also cleaned up the naming of the other scene graph examples a bit, so that they sort together in the samples list and have a more obvious naming scheme. Task-number: QTBUG-29548 Change-Id: I455eacb02c06058a6d49e12e4f1813ec80b655f6 Reviewed-by: Samuel Rødal <samuel.rodal@digia.com>