| Commit message (Collapse) | Author | Age | Files | Lines |
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Force OpenGL, remove the ShaderEffect (it serves no purpose in this
example) and remove deprecated API usage.
Finally, rename the example to opengltextureinthread.
Note that the example's performance is sub-par, but the same is true
with direct OpenGL.
Change-Id: I7eaa2349ffdb3d27bd9e8815d674e918bc709c03
Reviewed-by: Eirik Aavitsland <eirik.aavitsland@qt.io>
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The headers are moving from QtGui to QtOpenGL. By avoiding the
qualification we can keep them compiling either way. Also, add
opengl-private to make the types available.
Also removed the QGraphicsRotation hack to get access to the projected
rotation function of QMatrix4x4. The function is public now.
Task-number: QTBUG-74409
Change-Id: I216e8ca09f8e247f96627b081308e3a57c55c29c
Reviewed-by: Ulf Hermann <ulf.hermann@qt.io>
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Change-Id: If9e28d143f8cba3df3c757476b4f2265e2eb8b2a
Reviewed-by: Johan Helsing <johan.helsing@qt.io>
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From now on we prefer nullptr instead of 0 to clarify cases where
we are assigning or testing a pointer rather than a numeric zero.
Also, replaced cases where 0 was passed as Qt::KeyboardModifiers
with Qt::NoModifier (clang-tidy replaced them with nullptr, which
waas wrong, so it was just as well to make the tests more readable
rather than to revert those lines).
Change-Id: I4735d35e4d9f42db5216862ce091429eadc6e65d
Reviewed-by: Simon Hausmann <simon.hausmann@qt.io>
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Change-Id: Icc08925454445fc9497fb3bfd2c26efe90605983
Reviewed-by: Jani Heikkinen <jani.heikkinen@qt.io>
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Change-Id: I121c59ac0ad56acb4cd54b99ecd37567368385ce
Reviewed-by: Alan Alpert <aalpert@blackberry.com>
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Change-Id: I4d5640ff95e1361ec7e65fb3e87d7726d8185ff5
Reviewed-by: Sergio Ahumada <sahumada@texla.cl>
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Qt copyrights are now in The Qt Company, so we could update the source
code headers accordingly. In the same go we should also fix the links to
point to qt.io.
Change-Id: I61120571787870c0ed17066afb31779b1e6e30e9
Reviewed-by: Iikka Eklund <iikka.eklund@theqtcompany.com>
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Change-Id: I92e6a7c2ca9e9f229b1fc463feea9f657ae18db9
Task-number: QTBUG-42486
Reviewed-by: Laszlo Agocs <laszlo.agocs@digia.com>
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Change-Id: I4401a6db18b1fcc69403062f3f4775d3b62dfd3e
Reviewed-by: Gunnar Sletta <gunnar@sletta.org>
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Change-Id: I204a5513708aeff5cae00d06d4f0c27c20a13ace
Reviewed-by: Friedemann Kleint <Friedemann.Kleint@digia.com>
Reviewed-by: Gunnar Sletta <gunnar.sletta@jollamobile.com>
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Change-Id: I7435d91b37a46c0bced301c5c9c82fdf499e0587
Reviewed-by: Laszlo Agocs <laszlo.agocs@digia.com>
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Change-Id: I75a035939a390de8cdae03c11599efa0b7ed68df
Reviewed-by: Friedemann Kleint <Friedemann.Kleint@digia.com>
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This makes the example more messy and also makes it very hard
to avoid the initial black frame, but it is not compliant with
the limitations we experience on Windows.
Task-number: QTBUG-30077
Change-Id: If5a6da16f8fc1269cd20d2aa1190588025203d4f
Reviewed-by: Friedemann Kleint <Friedemann.Kleint@digia.com>
Reviewed-by: Samuel Rødal <samuel.rodal@digia.com>
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I also cleaned up the naming of the other scene graph examples a bit,
so that they sort together in the samples list and have a more obvious
naming scheme.
Task-number: QTBUG-29548
Change-Id: I455eacb02c06058a6d49e12e4f1813ec80b655f6
Reviewed-by: Samuel Rødal <samuel.rodal@digia.com>
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