| Commit message (Collapse) | Author | Age | Files | Lines |
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Replacing a custom made slider component with a qqc2 slider.
Task-number: QTBUG-95738
Change-Id: I407307a3769a0c9821d311189ed40b0d48dab4d3
Reviewed-by: Mitch Curtis <mitch.curtis@qt.io>
(cherry picked from commit 9e38f4da96ce294194c497e76b001298fe557f2d)
Reviewed-by: Qt Cherry-pick Bot <cherrypick_bot@qt-project.org>
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Take the most obvious candidates, to which users typically turn
when getting started with ShaderEffect or QSGMaterial:
shadereffects
scenegraph/custommaterial
scenegraph/twotextureproviders
As with the parent patch that ports and updates embeddedinwidgets and
quickwidget/qquickviewcomparison to use the proper CMake machinery, we
still need to keep the .qsb files for the sake of qmake. compile.bat and
similar scripts are however removed now. With CMake the .qsb files are
not needed and are autogenerated at build time. Once qmake support
disappears from the examples, the .qsb files can be removed as well.
Change-Id: I879354eef2e2179dcd268c9ae9f1402e1eaef379
Reviewed-by: Alexandru Croitor <alexandru.croitor@qt.io>
(cherry picked from commit 266b93c9f8e7054ec572e47a8c48752381851231)
Reviewed-by: Qt CI Bot <qt_ci_bot@qt-project.org>
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No point in exercising the file selector magic when there is only one
possible path in Qt 6.
Change-Id: I3b49b19d57a89855063e983ab0add13335840fb9
Reviewed-by: Andy Nichols <andy.nichols@qt.io>
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Change-Id: Icb61522fb41a35303bb3d201b344a0407f67f9a0
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Change-Id: Ic1a1f5ff49c34d72495bc74083f37db118c935c1
Reviewed-by: Eirik Aavitsland <eirik.aavitsland@qt.io>
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Task-number: QTBUG-79925
Change-Id: Id3f0a688f47efaf1653c85d23ef49618ed09c931
Reviewed-by: Paul Olav Tvete <paul.tvete@qt.io>
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Opt in via environment variables:
QSG_RHI=1 -> enable using QRhi instead of GL
QSG_RHI_BACKEND -> set to vulkan, metal, d3d11, gl to override the default
(the default is d3d11 on Windows, metal on Mac, gl elsewhere)
Or force a given rhi backend via the existing
QQuickWindow::setSceneGraphBackend().
Otherwise the default behavior is the same as before, the rhi code path
is never active by default.
-no-opengl builds are supported in the sense that they work and default
to the software backend. However, the rhi code path cannot currently be
used in such builds, even though QRhi from qtbase is fully functional
with Vulkan, D3D, or Metal even when qtbase was configured with
-no-opengl. This cannot be utilized by Quick atm due to OpenGL usage
being all over the place in the sources corresponding to the default
backend, and those host the rhi code path as well. This will be cleaned up
hopefully in Qt 6, with the removal all direct OpenGL usage.
Other env.vars.:
QSG_RHI_DEBUG_LAYER=1 -> enable D3D debug or Vulkan validation layer
(assuming the system is set up for this)
QSG_RHI_SHADEREFFECT_DEBUG=1 -> print stuff from ShaderEffect
QSG_SAMPLES=1,2,4,... -> MSAA sample count (but QSurfaceFormat works too)
QT_D3D_ADAPTER_INDEX=0,1,... -> D3D adapter index
QT_VK_PHYSICAL_DEVICE_INDEX=0,1,... -> Vulkan physical device index
QSG_RHI_UINT32_INDEX=1 -> always use uint index data (both
merged/unmerged, convert when needed - with some rhi backends this is
implicit)
QSG_RENDER_LOOP -> to override the render loop as usual. The default
with RHI is threaded for Metal, threaded for Vulkan on Windows, basic
for Vulkan on Linux and Android (to be checked later), while the existing
rules apply for OpenGL.
Not supported when running with QRhi:
- particles
- compressed atlases (though this is transparent to the apps)
- QSGRenderNode
- QQuickRenderControl
- QQuickFramebufferObject
- certain QQuickWindow functionality that depends directly on OpenGL
- anisotropic filtering for textures
- native text may lack some gamma correction
- QSGEngine applicability unclear
- some QML profiler logs may be incorrect or irrelevant
Change-Id: I7822e99ad79e342e4166275da6e9e66498d76521
Reviewed-by: Lars Knoll <lars.knoll@qt.io>
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...while demonstrating best practices like file selectors.
Task-number: QTBUG-52914
Change-Id: Ibf7bca77b7b142f5ccb956e05efc5be974d53c79
Reviewed-by: Andy Nichols <andy.nichols@qt.io>
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This change also fixes the build of two benchmarks, tst_affectors
and tst_emission.
Conflicts:
src/plugins/qmltooling/qmldbg_native/qmldbg_native.pro
src/qml/qml/ftw/qhashfield_p.h
tests/benchmarks/particles/affectors/tst_affectors.cpp
tests/benchmarks/particles/emission/tst_emission.cpp
tests/benchmarks/qml/pointers/pointers.pro
tests/benchmarks/qml/pointers/tst_pointers.cpp
tests/benchmarks/qml/qmltime/qmltime.pro
tests/benchmarks/qml/qquickwindow/qquickwindow.pro
Change-Id: I595309d1e183c18371cb9b07af6e4681059de3b2
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Subjects each *.png file that matched grep -law "sRGB" to:
pngcrush -ow -brute -rem allb -reduce
Various tools grumble about sRGB tables in PNG images; and our
handling of them doesn't pay attention to these, so purging them
makes the images smaller with no loss to the images.
Change-Id: If3baf60fb7c0045446ddfddecef96374845e739e
Reviewed-by: Topi Reiniƶ <topi.reinio@theqtcompany.com>
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From Qt 5.7 -> examples are lisenced under BSD license, see
http://blog.qt.io/blog/2016/01/13/new-agreement-with-the-kde-free-qt-foundation/
Updated license headers to use new BSD header instead of LGPL21 one
(in those files which will be under BSD)
Change-Id: I09ba19590e9425d5116a6c27cbc183debb485dde
Reviewed-by: Lars Knoll <lars.knoll@theqtcompany.com>
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Qt copyrights are now in The Qt Company, so we could update the source
code headers accordingly. In the same go we should also fix the links to
point to qt.io.
Change-Id: I61120571787870c0ed17066afb31779b1e6e30e9
Reviewed-by: Iikka Eklund <iikka.eklund@theqtcompany.com>
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- Renamed LICENSE.LGPL to LICENSE.LGPLv21
- Added LICENSE.LGPLv3 & LICENSE.GPLv2
- Removed LICENSE.GPL
Change-Id: I84a565e2e0caa3b76bf291a7d188a57a4b00e1b0
Reviewed-by: Jani Heikkinen <jani.heikkinen@digia.com>
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Change-Id: I6c3bd7bebe3d62d1cfd0fa6334544c9db8398c76
Reviewed-by: Akseli Salovaara <akseli.salovaara@digia.com>
Reviewed-by: Sergio Ahumada <sergio.ahumada@digia.com>
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Change copyrights and license headers from Nokia to Digia
Change-Id: Ie7f5d49ed8235d7a7845ab68f99ad1c220e64d5c
Reviewed-by: Lars Knoll <lars.knoll@digia.com>
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Change-Id: Iad2f07b989b25349fd2d4fff010e24dcd5a1688f
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