| Commit message (Collapse) | Author | Age | Files | Lines |
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It was pointed out that containsMask sounds like it ought to be a
boolean property.
Change-Id: I2b56823b60d64f9903b0d5108c6428e691c09ed0
Reviewed-by: Simon Hausmann <simon.hausmann@qt.io>
Reviewed-by: Paolo Angelelli <paolo.angelelli@qt.io>
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This isn't an improvement in behvior, it just shows that a Shape can
be used as a mask on some other Item. But Shape.containsMode is still
important so that when the outer Rectangle's contains() calls
Shape.contains(), the latter will do the right thing.
Change-Id: I1bd127784e708f30561945a4958e4d5f0c1c0b85
Reviewed-by: Paolo Angelelli <paolo.angelelli@qt.io>
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QQuickItem::contains() only checks the Item's bounding box by default.
In the case of Shapes, that can be comically imprecise, but it's fast.
So we add a containsMode property to control whether we will do that
(the default) or actually check each of the QPainterPaths within to
see whether they contain the point (FillContains).
FillContains could be optimized later: use QRegion perhaps, or download
the rendered texture from the GPU and test whether the pixel at the
point is transparent. It may also be appropriate to add a StrokeContains
option.
The main motivation is to detect mouse (or touch) interaction within
a shaped area. QQuickSinglePointHandler::wantsEventPoint() already
checks whether its parent Item contains the event point. So if a
Shape has a TapHandler for example, it will respond only within the
visible bounds of the Shape rather than within the entire rectangular
bounding box as long as containsMode is set to FillContains.
Examples quick/shapes/content/tapableTriangle.qml and tiger.qml
are modified to react when a press occurs inside, and the former
is fixed to be able to run standalone via the qml runtime. The
latter has an offset issue when run standalone but is OK within
the shape gallery example.
As a drive-by optimization, QQuickShapePrivate's variables are
re-ordered by type so that the compiler can place the bools and
enums into bitfields; and to facilitate reordering, the
initialization is done C++11-style, in the header.
[ChangeLog][QtQuick][Shape] A containsMode property is added.
If it is set to FillContains, then Shape.contains() returns true
only within the visible bounds, so its Pointer Handlers also respond
only within those bounds.
Change-Id: I31c85a9b08aa6945c58dc07febfe89ffef21274b
Reviewed-by: Paolo Angelelli <paolo.angelelli@qt.io>
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Change-Id: I38a971ed7b9d35a2b60d17b60d94e8d53b140988
Reviewed-by: Kai Koehne <kai.koehne@qt.io>
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Change-Id: I4a771725bed2d102a8f0db27ec6ed1c90992c944
Reviewed-by: Kai Koehne <kai.koehne@qt.io>
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This type allows working with arcs in different ways (based
on angles rather than start/end positions) that can be more
intuitive for certain use cases (such as a circular
progress indicator).
[ChangeLog][QtQuick][Path] Add new PathAngleArc type
Change-Id: Icbe5fc0450edd9a4d92f9a8d03438842b72a312d
Task-number: QTBUG-62684
Reviewed-by: Laszlo Agocs <laszlo.agocs@qt.io>
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QQuickShape used to be known as QQuickPathItem. Avoid the old
name in publicly exposed components.
Change-Id: I70bed142e1e82c48c496ab98384318e08fba99c7
Reviewed-by: Mitch Curtis <mitch.curtis@qt.io>
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Task-number: QTBUG-61857
Change-Id: Iacefcc3b22b31ed3dbcfbf7f00c8b0ea51c63b95
Reviewed-by: Eskil Abrahamsen Blomfeldt <eskil.abrahamsen-blomfeldt@qt.io>
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Task-number: QTBUG-61857
Change-Id: I580e503d8266a9dca69bb542c22228df4ff4bf94
Reviewed-by: Eskil Abrahamsen Blomfeldt <eskil.abrahamsen-blomfeldt@qt.io>
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This follows the documentation.
Change-Id: I74d8d2b45546717c6a6b252af9370c6670ef1b78
Reviewed-by: Laszlo Agocs <laszlo.agocs@qt.io>
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Change-Id: If583f5087ee3b5899f567052a9c7e356c93fddf3
Reviewed-by: Mitch Curtis <mitch.curtis@qt.io>
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The own list property must be kept. However, we can reuse
QQuickItemPrivate's data accessors in order to start supporting
code like:
Shape {
..
ShapePath { ... }
ShapePath { ... }
Rectangle { ... }
Image { ... }
// any other visual type
// or non-visual:
Timer { ... }
}
Change-Id: I6d502d697cae37bf16857770273a749cee1b3aa3
Reviewed-by: J-P Nurmi <jpnurmi@qt.io>
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Thus application code becomes:
ShapePath {
...
fillGradient: LinearGradient {
...
GradientStop { ... }
}
}
which is even more clean and readable. The duplication for stops is
now avoided.
Change-Id: I50ae2f388e21683a37dc4787763dc71e16eef4f5
Reviewed-by: Mitch Curtis <mitch.curtis@qt.io>
Reviewed-by: J-P Nurmi <jpnurmi@qt.io>
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Shape { ShapePath { Path { ... } } } simply becomes
Shape { ShapePath { ... } }
Change-Id: Ie57936cd7953c8a8d6c67e78b9d73bdbe2a05316
Reviewed-by: Mitch Curtis <mitch.curtis@qt.io>
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Change-Id: I299354da0632fb0b8487cfb13748ed58b97d75fd
Reviewed-by: Andy Nichols <andy.nichols@qt.io>
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