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* Fix samegame example to use QML modulesUlf Hermann2021-08-311-4/+1
| | | | | | | | | | | | | | | | | | | | | | In this case it really makes no sense to use a shared directory because we want to show the progressive changes between the different versions. It's actually important to note that we're adding the pictures one by one. Therefore, the shared directory is dissolved and the pictures added duplicated into the respective versions of samegame. Furthermore, moving the code into a "content" directory is a bad idea because it complicates the import logic. We don't want to make the "content" directory its own QML module. We might move samegame.qml into the "content" directory, too, and apply some path wrangling to make it work, but it's really not worth it here. Change-Id: Ifc45f48832596377c21bc6ef55e918ef487bc94e Reviewed-by: Andrei Golubev <andrei.golubev@qt.io> Reviewed-by: Mitch Curtis <mitch.curtis@qt.io> Reviewed-by: Shawn Rutledge <shawn.rutledge@qt.io> Reviewed-by: Fabian Kosmale <fabian.kosmale@qt.io> (cherry picked from commit a3ea7a99381748c457336bfa8b9373070ebfa3ee) Reviewed-by: Qt Cherry-pick Bot <cherrypick_bot@qt-project.org>
* Examples: Add *.pro projects for existing *.qmlprojectAssam Boudjelthia2020-03-041-0/+11
The *.qmlproject won't deploy and run on Android, thus adding normal .pro projects to allow deploying to Android. Task-number: QTBUG-80717 Change-Id: I8a79a56bec57add315c08088a2fca5995df76912 Reviewed-by: Ulf Hermann <ulf.hermann@qt.io>