| Commit message (Collapse) | Author | Age | Files | Lines |
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Conflicts:
src/qml/compiler/qqmltypecompiler.cpp
src/qml/jsruntime/qv4qmlcontext.cpp
src/qml/jsruntime/qv4qobjectwrapper.cpp
src/qml/qml/qqmlcustomparser.cpp
src/qml/qml/qqmlimport.cpp
src/qml/qml/qqmlimport_p.h
src/qml/qml/qqmlmetatype.cpp
src/qml/qml/qqmlmetatype_p.h
src/qml/qml/qqmltypenamecache.cpp
src/qml/qml/qqmltypenamecache_p.h
src/qml/qml/qqmltypewrapper.cpp
src/qml/qml/qqmltypewrapper_p.h
src/qml/qml/qqmlvmemetaobject.cpp
src/qml/util/qqmladaptormodel.cpp
Change-Id: Ic959d03e6f9c328fb02710d9abbb0f27cddde131
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Task-number: QTBUG-61432
Change-Id: Idd65adc8e6638d58e590fa3b72939529b2ebac11
Reviewed-by: Mitch Curtis <mitch.curtis@qt.io>
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This is the result of running the (experimental) clang-tidy check
qt-modernize-qsharedpointer-create
Discarded changes: none.
Change-Id: I385c99af3822bc478d94a87679dfafde3ded504e
Reviewed-by: Thiago Macieira <thiago.macieira@intel.com>
Reviewed-by: Lars Knoll <lars.knoll@qt.io>
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QQuickShape used to be known as QQuickPathItem. Avoid the old
name in publicly exposed components.
Change-Id: I70bed142e1e82c48c496ab98384318e08fba99c7
Reviewed-by: Mitch Curtis <mitch.curtis@qt.io>
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Change-Id: Ifae425744d69779a661c7465d33163a7d53fb8a4
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Change-Id: I0af7b0c3e0a21aae68c82ec11c5ca579c1661ce9
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Conflicts:
examples/quick/shared/LauncherList.qml
src/quick/items/qquickevents.cpp
src/quick/items/qquickevents_p_p.h
src/quick/items/qquickwindow.cpp
tests/auto/quick/touchmouse/tst_touchmouse.cpp
Change-Id: Id692d291455093fc72db61f1b854f3fc9190267b
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Change-Id: Ia06843de255547174efa556b1ab76be4b4be4287
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Change-Id: Ie2894830470a69827d4ace3d8af9bee971e3fbd4
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Change-Id: I7e43a0a47d49de38617f6afc7548f9a9e212a851
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This makes it easier to repeatedly launch the same test: specify
the qml file on the command line instead of having to click the
list item each time. e.g. ./pointer tapHandler.qml
Change-Id: I30b449b161107b1746418fc45518d202ba7d8381
Reviewed-by: Jan Arve Sæther <jan-arve.saether@qt.io>
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Task-number: QTBUG-61857
Change-Id: Iacefcc3b22b31ed3dbcfbf7f00c8b0ea51c63b95
Reviewed-by: Eskil Abrahamsen Blomfeldt <eskil.abrahamsen-blomfeldt@qt.io>
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Task-number: QTBUG-61857
Change-Id: I580e503d8266a9dca69bb542c22228df4ff4bf94
Reviewed-by: Eskil Abrahamsen Blomfeldt <eskil.abrahamsen-blomfeldt@qt.io>
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Allow direct loading of pkm texture files into Image. This can
be extended to additional texture types, and then eventually
turned into a full plugin architexture.
[ChangeLog][Qt Quick] Allow direct loading of pkm texture files
into Image. For example: Image { source: "myImage.pkm" }
Change-Id: I1baed6c3e85a15752da8adc675482d874c9355ab
Task-number: QTBUG-59872
Task-number: QTBUG-29451
Reviewed-by: Laszlo Agocs <laszlo.agocs@qt.io>
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This follows the documentation.
Change-Id: I74d8d2b45546717c6a6b252af9370c6670ef1b78
Reviewed-by: Laszlo Agocs <laszlo.agocs@qt.io>
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Change-Id: If583f5087ee3b5899f567052a9c7e356c93fddf3
Reviewed-by: Mitch Curtis <mitch.curtis@qt.io>
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Conflicts:
.qmake.conf
src/quick/doc/src/qmltypereference.qdoc
Change-Id: Ia58f1c5a98309c32ef8d8e5c893faf261215f19f
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plugin.cpp: In member function 'virtual void MinuteTimer::timerEvent(QTimerEvent*)':
plugin.cpp:85:28: warning: ignoring return value of 'QTime QTime::addSecs(int) const', declared with attribute nodiscard [-Wunused-result]
time.addSecs(60);
main.cpp: In function 'int qMain(int, char**)':
main.cpp:71:1: warning: no return statement in function returning non-void [-Wreturn-type]
Task-number: QTBUG-60630
Change-Id: I0c0002533aa28c480a4d9eb45856dd10753d2476
Reviewed-by: Shawn Rutledge <shawn.rutledge@qt.io>
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Say hello to Shape.
Change-Id: I1093feee4acc375e62bae1d351db0a7969a536d0
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The own list property must be kept. However, we can reuse
QQuickItemPrivate's data accessors in order to start supporting
code like:
Shape {
..
ShapePath { ... }
ShapePath { ... }
Rectangle { ... }
Image { ... }
// any other visual type
// or non-visual:
Timer { ... }
}
Change-Id: I6d502d697cae37bf16857770273a749cee1b3aa3
Reviewed-by: J-P Nurmi <jpnurmi@qt.io>
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Thus application code becomes:
ShapePath {
...
fillGradient: LinearGradient {
...
GradientStop { ... }
}
}
which is even more clean and readable. The duplication for stops is
now avoided.
Change-Id: I50ae2f388e21683a37dc4787763dc71e16eef4f5
Reviewed-by: Mitch Curtis <mitch.curtis@qt.io>
Reviewed-by: J-P Nurmi <jpnurmi@qt.io>
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Conflicts:
src/quick/scenegraph/adaptations/software/qsgsoftwarerenderablenode.cpp
Change-Id: Id8107cb0de0fbfe7120a90a137b49c2b915ff2d3
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Shape { ShapePath { Path { ... } } } simply becomes
Shape { ShapePath { ... } }
Change-Id: Ie57936cd7953c8a8d6c67e78b9d73bdbe2a05316
Reviewed-by: Mitch Curtis <mitch.curtis@qt.io>
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Change-Id: I299354da0632fb0b8487cfb13748ed58b97d75fd
Reviewed-by: Andy Nichols <andy.nichols@qt.io>
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Change-Id: Iea0bb0788357bc615d0e9ea411087114b8b3b720
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Change-Id: I1cd686cff60bd40fe2cbbc34f917fac7835b6b7d
Reviewed-by: Qt CI Bot <qt_ci_bot@qt-project.org>
Reviewed-by: Andy Nichols <andy.nichols@qt.io>
Reviewed-by: Robin Burchell <robin.burchell@crimson.no>
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Change-Id: If2e7c1cf0f1522f6052bbc3e3636ef62bef1b4db
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Change-Id: I0cbb2ba4a00580e6a74a4e4085fc4eb06d0fadae
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Change-Id: I1ddfba07e80cd0315a2ef85c85a568636f8e808a
Reviewed-by: Andy Nichols <andy.nichols@qt.io>
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Change-Id: Iefd1a2656161b69de73e66e0bcefc36a49f733e2
Reviewed-by: Andy Nichols <andy.nichols@qt.io>
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Change-Id: Iba540adaeffb0098fc4e1923050eb611bf47287b
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So that it actually performs when clipping the tiger. Add an example.
Change-Id: I7c1c6244710febdb6b02852ebca094665adec417
Reviewed-by: Andy Nichols <andy.nichols@qt.io>
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Change-Id: I09ccdf9c542ebca56187284a0d1776b64c98bfe8
Reviewed-by: Andy Nichols <andy.nichols@qt.io>
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Spending 300+ ms in polish for the tiger when running with the generic
backend is not going to fly.
Therefore, add an optional mode for asynchronous triangulation.
Change-Id: Ida44c7b8a28d38fb11243a6657221f039c62e21b
Reviewed-by: Andy Nichols <andy.nichols@qt.io>
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Change-Id: I762e578aaf14a77efa26ce3fda2abb0e335003ea
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Combine stroke-only and fill-only. Drop the Repeater since it shows
the bad practice of unnecessarily creating multiple PathItem instances.
Drop the PathSvg example for now since this is a discouraged element.
Move the tiger into a separate file and use an async Loader in order to
avoid the 2 step activation.
Change-Id: Ie65eb0284bdb8957f8fd5af7557542a6d044ef61
Reviewed-by: Andy Nichols <andy.nichols@qt.io>
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Instead of
PathItem {
item properties
stroke/fill properties
path: Path { ... }
}
switch to
PathItem {
item properties
VisualPath {
stroke/fill settings
Path { ... }
}
VisualPath {
stroke/fill settings
Path { ... }
}
...
}
Limiting PathItem to a single path is arguably too limited. Applications will
likely try to work this around by using multiple PathItems. While this is not
particularly bad for the generic (geometry node based) implementation, it is
a massive overkill for the rendernode-based ones. Therefore, avoid the hassle
and allow multiple paths with different stroke/fill parameters inside a single
PathItem.
Change-Id: Ie7980cd656deb7d4cb1ee4eaa3c090c4b0493c7d
Reviewed-by: Andy Nichols <andy.nichols@qt.io>
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Change-Id: I1a5698116bac2c2b7d1ecf692398c478b10663fd
Reviewed-by: Andy Nichols <andy.nichols@qt.io>
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Use negative values as the trigger to disable stroking altogether. This matches
both QPainter and NVPR better.
Change-Id: I51395ae310fce8a8da0c06174eafa1dc17aae1db
Reviewed-by: Andy Nichols <andy.nichols@qt.io>
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Change-Id: I27aa5f94165fb07807d2bb711d81eade552b9f76
Reviewed-by: Andy Nichols <andy.nichols@qt.io>
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The generic backend uses the triangulator from QtGui, but is in
fact OpenGL-only for now due to materials.
The NVPR backend uses GL_NV_path_rendering on NVIDIA hardware with
OpenGL 4.3+ or OpenGL ES 3.1+.
The software backend simply uses QPainter.
With the generic backend each PathItem is backed by a non-visual root node
and 0, 1 or 2 child geometry nodes, depending on the presence of visible
stroking and filling. The potentially expensive triangulation happens on
updatePolish(), on the gui thread. This is proven to provide much smoother
results when compared to doing the geometry generation on the render thread
in updatePaintNode(), in particular on power-limited embedded devices.
The NVPR backend uses a QSGRenderNode in DepthAware mode so that the batch
renderer can continue to rely on the depth buffer and use opaque batches.
Due to not relying on slow CPU-side triangulation, this backend uses 5-10
times less CPU, even when properties of the path or its elements are
animated.
The path itself is specified with the PathView's Path, PathLine, PathArc,
PathQuad, etc. types. This allows for consistency with PathView and the
2D Canvas and avoids a naming mess in the API. However, there won't be a
100% symmetry: backends like NVPR will not rely on QPainterPath but process
the path elements on their own (as QPainterPath is essentially useless with
these APIs), which can lead to differences in the supported path elements.
The supported common set is currently Move, Line, Quad, Cubic, Arc.
The patch introduces PathMove, which is essentially PathLine but maps to
moveTo instead of lineTo. More types may get added later (e.g. NVPR can do
a wide variety of optimized rounded rects, but this requires directly
specifying a GL_ROUNDED_RECTx_NV command, thus neededing a dedicated Path
type on our side too)
For filling with gradients only linear gradients are supported at the
moment.
In addition to the declarative API, a more lightweight, QObject-less
JS-callable API should be considered as well for the future.
Change-Id: I335ad64b425ee279505d60e3e57ac6841e1cbd24
Reviewed-by: Andy Nichols <andy.nichols@qt.io>
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Conflicts:
src/qml/compiler/qv4codegen.cpp
Change-Id: I3c41b9fc9ba7d41741e4dd400402ae80dd7726d9
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The Qt namespace should only be used for Qt types, not user (or example)
types.
Change-Id: I9361bcd8ad70fe6b8d3b2fe20494466901ceeaa8
Reviewed-by: Simon Hausmann <simon.hausmann@qt.io>
Reviewed-by: Erik Verbruggen <erik.verbruggen@qt.io>
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Change-Id: I065715a523028a91ee3a841140734ad6eba240c2
Reviewed-by: Simon Hausmann <simon.hausmann@qt.io>
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Use M_PI in C++ and Math.PI in JavaScript (including QML).
Use qmath.h's value for M_PI where we can't avoid an explicit value.
Task-number: QTBUG-58083
Change-Id: Iabe938aff62ceac27b939ec33c6ee5e854aac15e
Reviewed-by: Simon Hausmann <simon.hausmann@qt.io>
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Change-Id: I61ab3d0bd8cc02f640c60c037226eace09ec09ba
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the code was originally meant to link the plugin if it's not built into
qtsql. this logic did not survive the various build system refactorings,
but it's also entirely pointless, because available static plugins are
now automatically linked.
Change-Id: I1d4f08ed5abdcc15c6b5f97bb4f6caa0a5db6f18
Reviewed-by: Simon Hausmann <simon.hausmann@qt.io>
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Conflicts:
.qmake.conf
src/qml/jsruntime/qv4argumentsobject.cpp
src/qml/jsruntime/qv4arraydata.cpp
src/qml/jsruntime/qv4context.cpp
src/qml/jsruntime/qv4context_p.h
src/qml/jsruntime/qv4errorobject.cpp
src/qml/jsruntime/qv4functionobject.cpp
src/qml/jsruntime/qv4internalclass.cpp
src/qml/jsruntime/qv4lookup.cpp
src/qml/jsruntime/qv4managed.cpp
src/qml/jsruntime/qv4managed_p.h
src/qml/jsruntime/qv4object.cpp
src/qml/jsruntime/qv4object_p.h
src/qml/jsruntime/qv4qmlcontext.cpp
src/qml/jsruntime/qv4runtime.cpp
src/qml/jsruntime/qv4vme_moth.cpp
src/qml/memory/qv4heap_p.h
src/qml/memory/qv4mm.cpp
src/qml/memory/qv4mm_p.h
src/qml/memory/qv4mmdefs_p.h
src/quick/scenegraph/util/qsgdistancefieldutil.cpp
src/quick/scenegraph/util/qsgdistancefieldutil_p.h
tests/auto/qml/qqmllanguage/tst_qqmllanguage.cpp
Change-Id: I7ed925d4f5d308f872a58ddf51fdce0c8494ec9c
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Nothing over the top, just some page animations on enter/exit.
Change-Id: I822efe3e25928ff7797dd2911b9d2ce8dce00936
Reviewed-by: Gunnar Sletta <gunnar@crimson.no>
Reviewed-by: Shawn Rutledge <shawn.rutledge@qt.io>
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