| Commit message (Collapse) | Author | Age | Files | Lines |
|
|
|
|
| |
Change-Id: I2fe8df530a687247a9cd7ea12c1d8de79fef506e
Reviewed-by: Simon Hausmann <simon.hausmann@digia.com>
|
|
|
|
|
|
|
|
|
| |
We now have to return an QSGTexture, which in practice for software
context does not mean a whole lot. In this cause it would generally be
used for ShaderEffects which we don't support anyway.
Change-Id: I63c17327aa541ac853d124daba28e1a512d11ea2
Reviewed-by: Lars Knoll <lars.knoll@digia.com>
|
|
|
|
|
| |
Change-Id: I7df5c64a5035bcec317b7a837d4c7f499f21ab53
Reviewed-by: Simon Hausmann <simon.hausmann@digia.com>
|
|
|
|
|
| |
Change-Id: Iffa31b2d644ebc7e13e710fff4aee28e2a3f67c7
Reviewed-by: Lars Knoll <lars.knoll@digia.com>
|
|
|
|
|
| |
Change-Id: Iefac991ea5b9124cc9dd482e809180aa5f3d96d7
Reviewed-by: Lars Knoll <lars.knoll@digia.com>
|
|
Change-Id: Ia905d6dfe3d9922ef820085fedc5195be8ace1da
Reviewed-by: Lars Knoll <lars.knoll@digia.com>
|