| Commit message (Collapse) | Author | Age | Files | Lines |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| |
This change moves the QtQuick 2 types and C++ API (including
SceneGraph) to a new module (AKA library), QtQuick.
99% of this change is moving files from src/declarative to
src/quick, and from tests/auto/declarative to
tests/auto/qtquick2.
The loading of QtQuick 2 ("import QtQuick 2.0") is now delegated to
a plugin, src/imports/qtquick2, just like it's done for QtQuick 1.
All tools, examples, and tests that use QtQuick C++ API have gotten
"QT += quick" or "QT += quick-private" added to their .pro file.
A few additional internal QtDeclarative classes had to be exported
(via Q_DECLARATIVE_PRIVATE_EXPORT) since they're needed by the
QtQuick 2 implementation.
The old header locations (e.g. QtDeclarative/qquickitem.h) will
still be supported for some time, but will produce compile-time
warnings. (To avoid the QtQuick implementation using the
compatibility headers (since QtDeclarative's includepath comes
first), a few include statements were modified, e.g. from
"#include <qsgnode.h>" to "#include <QtQuick/qsgnode.h>".)
There's a change in qtbase that automatically adds QtQuick to the
module list if QtDeclarative is used. Together with the compatibility
headers, this should help reduce the migration pain for existing
projects.
In theory, simply getting an existing QtDeclarative-based project
to compile and link shouldn't require any changes for now -- but
porting to the new scheme is of course recommended, and will
eventually become mandatory.
Task-number: QTBUG-22889
Reviewed-by: Lars Knoll <lars.knoll@nokia.com>
Change-Id: Ia52be9373172ba2f37e7623231ecb060316c96a7
Reviewed-by: Kent Hansen <kent.hansen@nokia.com>
Reviewed-by: Sergio Ahumada <sergio.ahumada@nokia.com>
|
|
|
|
|
|
|
|
|
| |
Includes adding a color property on QQuickCanvas. Note that most Window
related properties come from the QWindow inheritance.
Task-number: QTBUG-19799
Change-Id: I00f6c90a1e2a5c85d787793d6edac2cd7d5309ab
Reviewed-by: Alan Alpert <alan.alpert@nokia.com>
|
|
|
|
|
|
|
|
| |
Also fixed a memory leak in the non-threaded renderer so that it
is on par with the threaded one.
Change-Id: Ie3111730a9d10085c83f7aafceda240419b722cd
Reviewed-by: Gunnar Sletta <gunnar.sletta@nokia.com>
|
|
|
|
|
|
|
|
|
|
|
|
| |
QQuickCanvas
* in Qt5 input method events and queries are meant to be sent directly to
QInputPanel::inputItem() instead of the focused QWindow
* protected inputMethodEvent was actually never called by QWindow::event()
like it called other specialized event functions
Change-Id: I68cced106808098c320841d6a17a0cc170a8369f
Reviewed-by: Lars Knoll <lars.knoll@nokia.com>
|
|
|
|
|
|
|
|
|
|
|
|
| |
Long term we intend to remove the QSGEngine class
all together so this is the first step. It duplicates
some of the logic but doesn't break anything.
Also including an example on how to use it in
examples/declarative/openglunderqml
Change-Id: I69ed93ec5fa1b5c4c746169306d38f8d6ce80477
Reviewed-by: Gunnar Sletta <gunnar.sletta@nokia.com>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| |
This commit fixes a crash when a QQuickCanvas containing a
Text item is destroyed.
202127f860208c21145e05685bc54219e1655dbd in qtbase fixed a
resource leak with QOpenGLMultiGroupSharedResource; resources
were not cleaned up correctly when the associated GL context
(group) was destroyed.
This exposed a bug where QSGDefaultDistanceFieldGlyphCache
(used for Text items) relied on that leakage. In particular,
the glyph cache stores a pointer to a GL resource that it
doesn't own (m_textureData).
If the GL context is deleted and there are no other contexts
in the group, the group and its resources will be deleted.
Subsequently, if the glyph cache accesses the resource pointer
when the Text node is destroyed (via
QSGDefaultDistanceFieldGlyphCache::releaseGlyphs()), we crash.
The GL context is deleted when QQuickCanvasPlainRenderLoop is
destroyed. By moving the deletion of the render loop object to
the end of QQuickCanvas destructor, the canvas nodes get a
chance to clean up the resources they use _before_ the
resources are deleted.
Task-number: QTBUG-22754
Change-Id: Ie8de19a139b4631a16203e63e731feed3d8d64cf
Reviewed-by: Aaron Kennedy <aaron.kennedy@nokia.com>
Reviewed-by: Samuel Rødal <samuel.rodal@nokia.com>
|
|
|
|
|
| |
Change-Id: I1ee3879bde219e0008d70117dbfdd14f7da31f18
Reviewed-by: Kim M. Kalland <kim.kalland@nokia.com>
|
|
|
|
|
|
|
| |
processEvents() does not process DeferredDelete events.
Change-Id: Iee8491b7c63a26af8e36f777d872115ab1b64763
Reviewed-by: Gunnar Sletta <gunnar.sletta@nokia.com>
|
|
|
|
|
|
|
| |
Task-number: QTBUG-21707
Change-Id: I7ea7c53f39e2474093d628b5a75a435353b87b87
Reviewed-by: Samuel Rødal <samuel.rodal@nokia.com>
|
|
|
|
|
| |
Change-Id: I680af9ccb417d3162277b5740a129ecd77feee7f
Reviewed-by: Samuel Rødal <samuel.rodal@nokia.com>
|
|
|
|
|
| |
Change-Id: Iee43b566180471e08d655a4d2af72e9586227532
Reviewed-by: Michael Brasser <michael.brasser@nokia.com>
|
|
|
|
|
|
|
| |
This fixes a crash on OS X and possibly other platforms.
Change-Id: Ie8fc451b526d12d46133ef560c04e88c0b142b9a
Reviewed-by: Kim M. Kalland <kim.kalland@nokia.com>
|
|
|
|
|
| |
Change-Id: Id278fa28080d829763c907423089897728b01baa
Reviewed-by: Samuel Rødal <samuel.rodal@nokia.com>
|
|
|
|
|
| |
Change-Id: I6955164715b07fc11a00466b5a5a1818d97fb9b5
Reviewed-by: Martin Jones <martin.jones@nokia.com>
|
|
|
|
|
|
|
|
|
|
|
| |
Delaying giving focus to the rootItem until the canvas window gains
focus doesn't work if the window never gains focus. So give focus to
the rootItem immediately so text input continues to work while
QTBUG-22415 is being resolved.
Task-number: QTBUG-22409
Change-Id: I1bdb13485219d0c2a2f8bdcb3e0972444e3813f2
Reviewed-by: Yann Bodson <yann.bodson@nokia.com>
|
|
|
|
|
| |
Change-Id: I3a4f774cd96ab7f5d08e85c965f59e1416f02e0e
Reviewed-by: Martin Jones <martin.jones@nokia.com>
|
|
|
|
|
|
|
|
|
| |
Restore canvas focus handling so that active item focus is added and
removed as the canvas focus changes.
Task-number: QTBUG-17320
Change-Id: Ief60f35da2f3a563f397ce026ca6fea289a200c4
Reviewed-by: Martin Jones <martin.jones@nokia.com>
|
|
The QSG (SceneGraph) prefix is too generic for
Qt Quick(2)-specific classes.
All the classes and files in the declarative/items
directory have been renamed.
In particular, for classes that are currently public,
the renaming is as follows:
QSGView --> QQuickView
QSGCanvas --> QQuickCanvas
QSGItem --> QQuickItem
QSGPaintedItem --> QQuickPaintedItem
The header files have been renamed accordingly
(e.g. qsgview.h --> qquickview.h).
Change-Id: Iac937fff81db20bb639486a793c3aeb5230b038c
Reviewed-by: Kent Hansen <kent.hansen@nokia.com>
|