| Commit message (Collapse) | Author | Age | Files | Lines |
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The QSG (SceneGraph) prefix is too generic for
Qt Quick(2)-specific classes.
All the classes and files in the declarative/items
directory have been renamed.
In particular, for classes that are currently public,
the renaming is as follows:
QSGView --> QQuickView
QSGCanvas --> QQuickCanvas
QSGItem --> QQuickItem
QSGPaintedItem --> QQuickPaintedItem
The header files have been renamed accordingly
(e.g. qsgview.h --> qquickview.h).
Change-Id: Iac937fff81db20bb639486a793c3aeb5230b038c
Reviewed-by: Kent Hansen <kent.hansen@nokia.com>
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Rename QGuiGLContext -> QOpenGLContext, QGL* -> QOpenGL*, etc.
Change-Id: I08379029d756e28b20ae141ca30ed801626b513d
Reviewed-on: http://codereview.qt.nokia.com/3711
Reviewed-by: Qt Sanity Bot <qt_sanity_bot@ovi.com>
Reviewed-by: Gunnar Sletta <gunnar.sletta@nokia.com>
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The texture provider needs to live completely in the rendering thread
and needs to be selfcontained during rendering. During the items
updatePaintNode() all needed state is copied into the texture
provider. Texture providers have thread affinity in the rendering
thread and are deleted there using deleteLater() and the added
processEvents() in the rendering loop.
This fixes the bug where a QSGItem is deleted as a result from an
animation while the same item is being used as a texture provider in
the rendering thread.
There is also a small optimzation to QSGShaderEffectSource
in that we don't create a paint node when the shader source is
not going to be shown.
Change-Id: I6b9bc1da2a0f55d3d5356d4091fd6af6a7ea6f01
Reviewed-on: http://codereview.qt.nokia.com/3293
Reviewed-by: Qt Sanity Bot <qt_sanity_bot@ovi.com>
Reviewed-by: Kim M. Kalland <kim.kalland@nokia.com>
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Render Thread
Change-Id: Ib80fab95780bab8e620b4696cfde3c4777f4eb93
Reviewed-on: http://codereview.qt.nokia.com/3292
Reviewed-by: Qt Sanity Bot <qt_sanity_bot@ovi.com>
Reviewed-by: Kim M. Kalland <kim.kalland@nokia.com>
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The ShaderEffectItem was renamed to ShaderEffect to be consistent
with other QML element names. The GLSL uniform variable
qt_ModelViewProjectionMatrix was renamed to qt_Matrix which is
easier to type and remember. The GridMesh element was removed.
The mesh resolution is now specified simply with a QSize.
To make the transition easier, the old API will continue to work
for some time, but will output warnings if used. Eventually, I
will remove the old API completely.
Change-Id: Iec4f2aa624a2c76a7db6750c58f73dbcb316ab6a
Reviewed-on: http://codereview.qt.nokia.com/2270
Reviewed-by: Qt Sanity Bot <qt_sanity_bot@ovi.com>
Reviewed-by: Gunnar Sletta <gunnar.sletta@nokia.com>
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Replace old license header with correct one.
Change-Id: I492ddaaa0227b2c8faf11bdcd6e12e7231a54a10
Reviewed-on: http://codereview.qt.nokia.com/1312
Reviewed-by: Jyri Tahtela <jyri.tahtela@nokia.com>
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Reviewed-by: Samuel
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Branched from the monolithic repo, Qt qtquick2 branch, at commit
a4a585d2ee907746682846ae6e8a48e19deef469
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