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* Refactor SpriteEngine out of StochasticEngineAlan Alpert2011-09-131-26/+1
| | | | | | | | | | | | Also add ParticleGroups which use only StochasticStates Simplistic change for now, just to focus the API for the particle system. ParticleGroup elements replace the particleStates property on the system, and the term "group" is now used more consistently. Change-Id: I6456f9c521b8166ccd94ea953275557bcfbf6423 Reviewed-on: http://codereview.qt-project.org/4699 Reviewed-by: Alan Alpert <alan.alpert@nokia.com>
* Hook up durationVariation on SpritesAlan Alpert2011-07-201-1/+9
| | | | | | | Change-Id: I11ea38fc87373604debd469e03af3447b8adcecb Reviewed-on: http://codereview.qt.nokia.com/985 Reviewed-by: Qt Sanity Bot <qt_sanity_bot@ovi.com> Reviewed-by: Martin Jones <martin.jones@nokia.com>
* Update licenseheader text in source files for qtdeclarative Qt moduleJyri Tahtela2011-07-081-17/+17
| | | | | | | | Replace old license header with correct one. Change-Id: I492ddaaa0227b2c8faf11bdcd6e12e7231a54a10 Reviewed-on: http://codereview.qt.nokia.com/1312 Reviewed-by: Jyri Tahtela <jyri.tahtela@nokia.com>
* Squashed Particle System Stateful RewriteAlan Alpert2011-07-061-0/+16
| | | | | | | | | | | | | | | | | | | | Add TargetAffector Fix for ParticlePainter offsets Adds a particleStates property to ParticleSystem Augment SpriteGoal to change system states as well Also add 'collidingParticles' list to affector. Particle Stochastic States Now actually working, and you can put emitters, affectors and painters inside their targeted state. Fireworks example uses states instead of delegates. Replaced the delegate example with a text thing. The examples launcher now also contains all the custom examples. Adds CumulativeDirection and working null Affector (for affected signal). Add spaces after all flow control keywords. Change-Id: I77b7e3044a9800dbfff6db833914d63127602cf5 Reviewed-on: http://codereview.qt.nokia.com/968 Reviewed-by: Alan Alpert <alan.alpert@nokia.com>
* Immense Particles Refactor Part AAlan Alpert2011-06-071-0/+57
Qt.labs.particles 2.0 moved to QtQuick.Particles 2.0. All C++ classes changed names, some renaming of QML types. Also adds CustomParticle.