| Commit message (Collapse) | Author | Age | Files | Lines |
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Replace old license header with correct one.
Change-Id: I492ddaaa0227b2c8faf11bdcd6e12e7231a54a10
Reviewed-on: http://codereview.qt.nokia.com/1312
Reviewed-by: Jyri Tahtela <jyri.tahtela@nokia.com>
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Conflicts:
src/declarative/scenegraph/coreapi/qsgdefaultrenderer.cpp
src/declarative/scenegraph/coreapi/qsgdefaultrenderer_p.h
tests/auto/declarative/qdeclarativeinstruction/tst_qdeclarativeinstruction.cpp
Change-Id: Id2267925c4f77b41f63bbbf555b816ca1f55a0ec
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Painting must be done from the GUI thread.
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In that case the whole text is cached in a QImage, but that cache was
not updated when the embedded image was finished to be loaded.
Depends on ac7dcaec90d7603cd4dd80cdb3dcbdc689f376c2.
Task-number: QTBUG-19428
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Shaping has to be done in the current thread, otherwise the
font engines index for each glyph (referenced in the msb of the glyph
index) might not be valid yet, because the font engines list is
populated when shaping is done. So we need to make sure that the
render thread relayouts. Geometry changes will already cause a
relayout, which will in turn cause another relayout when the
paint node is updated. There doesn't seem to be any convenient
and safe way of avoiding this doubling of the layout step if we
want to have rendering in a different thread than the QML graph.
Reviewed-by: Gunnar
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(cherry picked from commit 3f0e1ac647cc8ab700b85772264bc2a95e5301fa)
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Branched from the monolithic repo, Qt qtquick2 branch, at commit
a4a585d2ee907746682846ae6e8a48e19deef469
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