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path: root/src/declarative/items/qsgtext_p_p.h
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* Add TextLayout elementwip/textngYann Bodson2011-06-271-0/+2
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* Make complex rich text works with the threaded renderer.Yoann Lopes2011-06-011-0/+1
| | | | Painting must be done from the GUI thread.
* Fix images not being rendered when embedded in a rich text.Yoann Lopes2011-06-011-1/+2
| | | | | | | | | In that case the whole text is cached in a QImage, but that cache was not updated when the embedded image was finished to be loaded. Depends on ac7dcaec90d7603cd4dd80cdb3dcbdc689f376c2. Task-number: QTBUG-19428
* Fix potential crash when displaying multiscripted textEskil Abrahamsen Blomfeldt2011-05-061-0/+1
| | | | | | | | | | | | | | Shaping has to be done in the current thread, otherwise the font engines index for each glyph (referenced in the msb of the glyph index) might not be valid yet, because the font engines list is populated when shaping is done. So we need to make sure that the render thread relayouts. Geometry changes will already cause a relayout, which will in turn cause another relayout when the paint node is updated. There doesn't seem to be any convenient and safe way of avoiding this doubling of the layout step if we want to have rendering in a different thread than the QML graph. Reviewed-by: Gunnar
* Update SG items with GV item changes.Martin Jones2011-05-041-1/+2
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* Initial import from qtquick2.Qt by Nokia2011-04-271-0/+154
Branched from the monolithic repo, Qt qtquick2 branch, at commit a4a585d2ee907746682846ae6e8a48e19deef469