| Commit message (Collapse) | Author | Age | Files | Lines |
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Use the general QSGTextNode class as back-end for all text
elements in QML to make all text elements look the same and
use the same text rasterization back-end. This requires a
few rewrites in the text node to support e.g. selections.
Crashes seen with threaded renderer in TextEdit and TextInput on
Mac are also fixed by this.
Reviewed-by: Jiang Jiang
Task-number: QTBUG-18019, QTBUG-20017
Change-Id: I4207faf180c83422e5f8b726741321af395bd724
Reviewed-on: http://codereview.qt.nokia.com/2865
Reviewed-by: Eskil Abrahamsen Blomfeldt <eskil.abrahamsen-blomfeldt@nokia.com>
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Apply 452e13b5407fa4c36f9a573c305d41f551762b93 to scene graph items.
Task-number: QTBUG-19089
Change-Id: I4501bdc940cbac9ba2ef068b87ded83b1c86976f
Reviewed-on: http://codereview.qt.nokia.com/2054
Reviewed-by: Qt Sanity Bot <qt_sanity_bot@ovi.com>
Reviewed-by: Andrew den Exter <andrew.den-exter@nokia.com>
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Replace old license header with correct one.
Change-Id: I492ddaaa0227b2c8faf11bdcd6e12e7231a54a10
Reviewed-on: http://codereview.qt.nokia.com/1312
Reviewed-by: Jyri Tahtela <jyri.tahtela@nokia.com>
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This reverts commit e430f1336881850a73a54a291e0276160d568212.
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To get the benefit of different glyph node backends, the
TextInput item has now been moved over on SceneGraph's
TextNode instead of QPainter, and selections and
decorations are painted using QSGSimpleRects.
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Branched from the monolithic repo, Qt qtquick2 branch, at commit
a4a585d2ee907746682846ae6e8a48e19deef469
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