| Commit message (Collapse) | Author | Age | Files | Lines |
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QSGTextEdit::selectionEnd() interprets the selection end as the
first character after the selection, while QSGTextNode expects it
to be the end of the selection.
Task-number: QTBUG-21533
Change-Id: Ia928602f8a2f845f3990a443e62f640ea72aa1d4
Reviewed-on: http://codereview.qt-project.org/5363
Reviewed-by: Qt Sanity Bot <qt_sanity_bot@ovi.com>
Reviewed-by: Jiang Jiang <jiang.jiang@nokia.com>
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We need to support merged additional formats with backgrounds
in the QSGTextInput as well, so that code has been separated
into its own function. We also need to account for the position
in the bounding rect, so that the decorations are painted at
the correct location when there text input is scrolled.
Task-number: QTBUG-21261
Change-Id: I0799a62bf26e6a7a2c1a6eef9bbdf889c1c8e870
Reviewed-on: http://codereview.qt-project.org/4964
Reviewed-by: Qt Sanity Bot <qt_sanity_bot@ovi.com>
Reviewed-by: Jiang Jiang <jiang.jiang@nokia.com>
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We need to include the preedit text when getting the glyphs
for the fragment, and we need to support background formats.
Note: This assumes that the pre-edit text will not span several fragments,
which seems like a reasonable assumption.
Task-number: QTBUG-21261
Change-Id: I7dd28f1221f931893ba1c51cc9e8b9771b2e46c3
Reviewed-on: http://codereview.qt-project.org/4906
Reviewed-by: Eskil Abrahamsen Blomfeldt <eskil.abrahamsen-blomfeldt@nokia.com>
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When Text.StyledText is set as format, QML will use a QTextLayout
back-end with additional formats to render styled text, supporting
a few HTML tags. To support color changes using this format, we
need to process the additional formats in the text node. The code
that fetches glyph runs is now separated into its own function and
is called once per color-changing format if any such exist.
Task-number: QTBUG-21199
Change-Id: Ib9b0cbec8d23de2dfafae9f641a2e3f7819c6a7a
Reviewed-on: http://codereview.qt.nokia.com/3982
Reviewed-by: Qt Sanity Bot <qt_sanity_bot@ovi.com>
Reviewed-by: Jiang Jiang <jiang.jiang@nokia.com>
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Conflicts:
src/declarative/items/qsgcanvas.cpp
src/declarative/items/qsgitem.cpp
src/declarative/items/qsgtextnode.cpp
tests/auto/declarative/examples/examples.pro
tools/qmlviewer/qmlviewer.pro
Change-Id: Icbb0ef5dc79b658c62fd2b2c25a66c9bb3cbeb10
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Use the general QSGTextNode class as back-end for all text
elements in QML to make all text elements look the same and
use the same text rasterization back-end. This requires a
few rewrites in the text node to support e.g. selections.
Crashes seen with threaded renderer in TextEdit and TextInput on
Mac are also fixed by this.
Reviewed-by: Jiang Jiang
Task-number: QTBUG-18019, QTBUG-20017
Change-Id: I4207faf180c83422e5f8b726741321af395bd724
Reviewed-on: http://codereview.qt.nokia.com/2865
Reviewed-by: Eskil Abrahamsen Blomfeldt <eskil.abrahamsen-blomfeldt@nokia.com>
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The distance field glyph caches are now contained in the QSGContext.
Change-Id: Ifc5d155917314b1cc5905ef86fdad0bbc5635c7d
Reviewed-on: http://codereview.qt.nokia.com/2787
Reviewed-by: Gunnar Sletta <gunnar.sletta@nokia.com>
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Change-Id: If87b70b191a06448287b47d252a288b441af6302
Reviewed-on: http://codereview.qt.nokia.com/2784
Reviewed-by: Qt Sanity Bot <qt_sanity_bot@ovi.com>
Reviewed-by: Yoann Lopes <yoann.lopes@nokia.com>
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Change-Id: Id2e8ccf6441ce7e7a2bcdd6f0d50745e7d9ba653
Reviewed-on: http://codereview.qt.nokia.com/1750
Reviewed-by: Qt Sanity Bot <qt_sanity_bot@ovi.com>
Reviewed-by: Yoann Lopes <yoann.lopes@nokia.com>
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Replace old license header with correct one.
Change-Id: I492ddaaa0227b2c8faf11bdcd6e12e7231a54a10
Reviewed-on: http://codereview.qt.nokia.com/1312
Reviewed-by: Jyri Tahtela <jyri.tahtela@nokia.com>
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Try avoid using QRawFont::fromFont since it requires shaping on Mac.
Change-Id: I90cc177662ecf6d0a95e722cdd0b06a01e5d0eaa
Reviewed-on: http://codereview.qt.nokia.com/793
Reviewed-by: Qt Sanity Bot <qt_sanity_bot@ovi.com>
Reviewed-by: Eskil Abrahamsen Blomfeldt <eskil.abrahamsen-blomfeldt@nokia.com>
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Conflicts:
src/declarative/items/qsgtextnode.cpp
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Long term, we might want to have this kind of logic in the QSGGeometry
class through a grow() function or in the QSGRenderer, but we
only have this one usecase where it actually makes sense right
now, so I'm keeping it local.
Change-Id: Ibbb0dd4a6e4b587154e26ffc2a34375fbb4a571d
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Conflicts:
src/declarative/scenegraph/coreapi/qsgdefaultrenderer.cpp
src/declarative/scenegraph/coreapi/qsgdefaultrenderer_p.h
tests/auto/declarative/qdeclarativeinstruction/tst_qdeclarativeinstruction.cpp
Change-Id: Id2267925c4f77b41f63bbbf555b816ca1f55a0ec
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This reverts commit e430f1336881850a73a54a291e0276160d568212.
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To get the benefit of different glyph node backends, the
TextInput item has now been moved over on SceneGraph's
TextNode instead of QPainter, and selections and
decorations are painted using QSGSimpleRects.
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Just some search replace to make the repository compile after
QGlyphs and related APIs were renamed.
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(cherry picked from commit 3f0e1ac647cc8ab700b85772264bc2a95e5301fa)
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Branched from the monolithic repo, Qt qtquick2 branch, at commit
a4a585d2ee907746682846ae6e8a48e19deef469
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