Commit message (Collapse) | Author | Age | Files | Lines | |
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* | Compile without qt3support | Yann Bodson | 2011-05-16 | 1 | -1/+1 |
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* | register canvas and related classess | Charles Yin | 2011-05-16 | 1 | -0/+7 |
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* | canvasitem implementation based on painteditem | Charles Yin | 2011-05-16 | 6 | -0/+3887 |
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* | Call QSGPaintedItem::paint() when the scene graph is synced. | Yoann Lopes | 2011-05-13 | 1 | -1/+2 |
| | | | | | At that moment the GUI thread is blocked and it is therefore safe to call paint() from the scenegraph thread. | ||||
* | When calling update() on a QSGItem during the sync phase, we did not update. | Gunnar Sletta | 2011-05-12 | 2 | -0/+10 |
| | | | | | | The QSGCanvas autotest did this. Reviewed-by: Kim | ||||
* | Fixed incorrect usage of `signals', `slots' in headers | Rohan McGovern | 2011-05-12 | 1 | -2/+2 |
| | | | | | | | Qt headers must use Q_SIGNALS, Q_SLOTS. Reviewed-by: Jason McDonald Change-Id: I54b3322befd8f133d44aa48f3aa7cd96785d2e24 | ||||
* | Documentation and API cleanup of QSGMaterial | Gunnar Sletta | 2011-05-11 | 1 | -15/+15 |
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* | Delete the rendering thread when shutting down | Gunnar Sletta | 2011-05-11 | 1 | -1/+3 |
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* | Stop the render thread before deleting the QSGCanvas. | Gunnar Sletta | 2011-05-11 | 2 | -9/+20 |
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* | Replaced grab() with scheduleUpdate(). | Kim Motoyoshi Kalland | 2011-05-10 | 2 | -16/+30 |
| | | | | | | Replaced the synchronous function grab() with an asynchronous function scheduleUpdate() in QShaderEffectSource because synchronous grabbing doesn't work with threaded rendering. | ||||
* | Documented which thread gets the QSGPaintedItem::paint() call. | Yoann Lopes | 2011-05-10 | 1 | -0/+5 |
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* | Update to work with QGlyphs -> QGlyphRun renaming | Eskil Abrahamsen Blomfeldt | 2011-05-10 | 2 | -8/+8 |
| | | | | | Just some search replace to make the repository compile after QGlyphs and related APIs were renamed. | ||||
* | Added a separate property to enable mipmapping on QSGPaintedItem. | Yoann Lopes | 2011-05-10 | 3 | -1/+41 |
| | | | | Don't use QSGItem's smooth property for that anymore. | ||||
* | Fix Rectangle implementation. | Kim Motoyoshi Kalland | 2011-05-09 | 2 | -27/+50 |
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* | Renamed of texture material classes to be more intuitivly named | Gunnar Sletta | 2011-05-09 | 1 | -2/+2 |
| | | | | | | The assumption is that most people will use QSGTextureMaterial so this should be the one that works for both transparent and opaque textures. QSGOpaqueTextureMaterial is an optimization | ||||
* | Removed a few warnings | Gunnar Sletta | 2011-05-09 | 1 | -0/+1 |
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* | Enable mipmapping for QSGPaintedItem's texture. | Yoann Lopes | 2011-05-09 | 1 | -0/+1 |
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* | Fixed issues with ShaderEffectSource and threaded rendering. | Kim Motoyoshi Kalland | 2011-05-09 | 2 | -8/+33 |
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* | Added 'recursive' property to ShaderEffectSource. | Kim Motoyoshi Kalland | 2011-05-09 | 2 | -22/+107 |
| | | | | | | If 'recursive' is set, ShaderEffectSource will keep two buffers, alternatingly sourcing from one while rendering into the other. | ||||
* | Fix potential crash when displaying multiscripted text | Eskil Abrahamsen Blomfeldt | 2011-05-06 | 2 | -1/+8 |
| | | | | | | | | | | | | | | Shaping has to be done in the current thread, otherwise the font engines index for each glyph (referenced in the msb of the glyph index) might not be valid yet, because the font engines list is populated when shaping is done. So we need to make sure that the render thread relayouts. Geometry changes will already cause a relayout, which will in turn cause another relayout when the paint node is updated. There doesn't seem to be any convenient and safe way of avoiding this doubling of the layout step if we want to have rendering in a different thread than the QML graph. Reviewed-by: Gunnar | ||||
* | Make animation driver pluggable through the QSGContext | Gunnar Sletta | 2011-05-06 | 1 | -2/+2 |
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* | Implemented contentsSize and contentsScale for QSGPaintedItem. | Yoann Lopes | 2011-05-05 | 3 | -16/+88 |
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* | Enable the threaded renderer. | Gunnar Sletta | 2011-05-05 | 3 | -54/+27 |
| | | | | | Disable by specifying QML_NO_THREADED_RENDERER if this causes problems | ||||
* | Merge branch 'qtquick2' of scm.dev.nokia.troll.no:qt/qtdeclarative-staging ↵ | Alan Alpert | 2011-05-05 | 26 | -318/+610 |
|\ | | | | | | | into qtquick2 | ||||
| * | Merge branch 'qtquick2' of scm.dev.nokia.troll.no:qt/qtdeclarative-staging ↵ | Gunnar Sletta | 2011-05-04 | 28 | -310/+602 |
| |\ | | | | | | | | | | into qtquick2 | ||||
| | * | Update SG items with GV item changes. | Martin Jones | 2011-05-04 | 20 | -261/+545 |
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| | * | Code cleanup in QSGShaderEffectTexture. | Kim Motoyoshi Kalland | 2011-05-03 | 2 | -17/+15 |
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| | * | Removed unused properties in QSGPaintedItem. | Yoann Lopes | 2011-05-03 | 2 | -30/+0 |
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| | * | Added antialiasing property to QSGPaintedItem. | Yoann Lopes | 2011-05-03 | 3 | -1/+36 |
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| * | | Merge branch 'qtquick2' of scm.dev.nokia.troll.no:qt/qtdeclarative-staging ↵ | Gunnar Sletta | 2011-05-02 | 6 | -16/+25 |
| |\ \ | | | | | | | | | | | | | into qtquick2 | ||||
| * | | | Added a runtime option to enable consistent timing for animations | Gunnar Sletta | 2011-05-02 | 1 | -2/+7 |
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| * | | | Don't round flickable positions while panning | Gunnar Sletta | 2011-05-02 | 2 | -8/+8 |
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* | | | | Model Particle fixes | Alan Alpert | 2011-05-05 | 1 | -0/+2 |
| |_|/ |/| | | | | | | | | Now tracks model count changes. | ||||
* | | | Set ChildenDoNotOverlap flag on grids, lists and positioners. | Kim Motoyoshi Kalland | 2011-05-02 | 5 | -2/+7 |
| |/ |/| | | | | | | | | | QSGGridView, QSGListView, QSGRow, QSGColumn, QSGGrid and QSGFlow now all set the ChildrenDoNotOverlap flag which allows the scene graph to render nodes in a more optimal order. | ||||
* | | Support mirroring the source rectangle of ShaderEffectSource. | Kim Motoyoshi Kalland | 2011-04-29 | 1 | -2/+2 |
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* | | Revert "Flipped texture coordinates right way up." | Kim Motoyoshi Kalland | 2011-04-29 | 4 | -11/+14 |
| | | | | | | | | | | | | | | | | This reverts commit ffb6fe57ee0ece18b6778889f7602811ab4ca822. Conflicts: src/declarative/scenegraph/qsgdefaultimagenode.cpp | ||||
* | | Fixed signal passing between nested ShaderEffectItems. | Kim Motoyoshi Kalland | 2011-04-29 | 3 | -3/+9 |
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* | Make text align in the same baseline | Jiang Jiang | 2011-04-29 | 2 | -11/+8 |
| | | | | (cherry picked from commit 3f0e1ac647cc8ab700b85772264bc2a95e5301fa) | ||||
* | Sort gradient stops for the convenience of the scenegraph | Alan Alpert | 2011-04-28 | 1 | -2/+6 |
| | | | | | | | | | | | The scenegraph gradients require sorted graident stops, whereas QML does not. Gradient stops are now sorted at the point they are passed into the scenegraph. Change-Id: I499dd00dc78e60dfc2053f2ee3691e61e0cf2a5d Task-number: QTBUG-18494 Reviewed-by: Martin Jones (cherry picked from commit 8cbd68b29224eed19f6ca6ec8186766c69a35c83) | ||||
* | Pre-accept events | Alan Alpert | 2011-04-28 | 1 | -0/+2 |
| | | | | | | | | | Key handler expects events to be accepted, and will ignore them if necessary. Change-Id: I8ee110d70c98ff7c2de107b44e7d51aab12678c4 Reviewed-by: Michael Brasser (cherry picked from commit 6476bbea1d7905f083789224accc8f4b43a0779b) | ||||
* | Initial import from qtquick2. | Qt by Nokia | 2011-04-27 | 103 | -0/+40226 |
Branched from the monolithic repo, Qt qtquick2 branch, at commit a4a585d2ee907746682846ae6e8a48e19deef469 |