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Change-Id: I793eaf16f3810df0cb0f9f8482ac0b9d6137595d
Reviewed-by: Alan Alpert <alan.alpert@nokia.com>
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The QSG (SceneGraph) prefix is too generic for
Qt Quick(2)-specific classes.
All the classes and files in the declarative/items
directory have been renamed.
In particular, for classes that are currently public,
the renaming is as follows:
QSGView --> QQuickView
QSGCanvas --> QQuickCanvas
QSGItem --> QQuickItem
QSGPaintedItem --> QQuickPaintedItem
The header files have been renamed accordingly
(e.g. qsgview.h --> qquickview.h).
Change-Id: Iac937fff81db20bb639486a793c3aeb5230b038c
Reviewed-by: Kent Hansen <kent.hansen@nokia.com>
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Just some basic autotests for most of the elements.
Change-Id: I2d289f38f362a38c69e03ff92154c98db3c4c486
Reviewed-on: http://codereview.qt-project.org/5844
Reviewed-by: Qt Sanity Bot <qt_sanity_bot@ovi.com>
Reviewed-by: Martin Jones <martin.jones@nokia.com>
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Leave m_ for private members.
Change-Id: Ia20565a7af6c5db45923eb349238b94b88472f7b
Reviewed-on: http://codereview.qt-project.org/5762
Reviewed-by: Qt Sanity Bot <qt_sanity_bot@ovi.com>
Reviewed-by: Alan Alpert <alan.alpert@nokia.com>
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Mark geometry as well per frame, and material when it changes.
Change-Id: I67dd68b67f04f2379534b71f3c8a6e367d9d4bd5
Reviewed-on: http://codereview.qt-project.org/5439
Reviewed-by: Qt Sanity Bot <qt_sanity_bot@ovi.com>
Reviewed-by: Martin Jones <martin.jones@nokia.com>
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commit was failing because nodes weren't stored yet, which could lead to
an apparent loss of particles.
Change-Id: Ibde6aa75f6c43e2d485c163820e65e0c6ff8e952
Reviewed-on: http://codereview.qt-project.org/5437
Reviewed-by: Qt Sanity Bot <qt_sanity_bot@ovi.com>
Reviewed-by: Martin Jones <martin.jones@nokia.com>
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Everyone had their own, and so they could conflict or be randomly
un-initialized.
Change-Id: Ife2c5d9972b881235e4d3a5e2a33979174de2fbc
Reviewed-on: http://codereview.qt-project.org/5370
Reviewed-by: Qt Sanity Bot <qt_sanity_bot@ovi.com>
Reviewed-by: Martin Jones <martin.jones@nokia.com>
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Change-Id: I5a30f8c45e21344060ea6e61d440d6fea822f9de
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Conflicts:
src/declarative/items/context2d/qsgcanvasitem.cpp
src/declarative/items/context2d/qsgcontext2d.cpp
src/declarative/items/context2d/qsgcontext2d_p_p.h
src/declarative/particles/qsgcustomparticle.cpp
src/declarative/particles/qsgparticlesystem.cpp
Change-Id: I24e81d3652368c5031305ffa7f969f9f2c249c6c
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Conflicts:
examples/declarative/cppextensions/qwidgets/qwidgets.pro
examples/declarative/minehunt/main.cpp
examples/declarative/minehunt/minehunt.pro
src/declarative/items/context2d/qsgcontext2d.cpp
src/declarative/items/qsgflickable.cpp
src/declarative/items/qsgtextedit.cpp
src/declarative/items/qsgtextinput.cpp
src/declarative/particles/qsgangleddirection.cpp
src/declarative/particles/qsgcumulativedirection.cpp
src/declarative/particles/qsgcumulativedirection_p.h
src/declarative/particles/qsgfollowemitter.cpp
src/declarative/particles/qsgmodelparticle.cpp
src/declarative/particles/qsgparticlesystem.cpp
src/qtquick1/util/qdeclarativeview.h
tests/auto/declarative/examples/examples.pro
tests/auto/declarative/qsgfocusscope/tst_qsgfocusscope.cpp
Change-Id: Ib4be2a5e742dee1a399d73da97161736f77448e5
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Also added a QSGGeomtry::sizeOfIndex() function for convenience
Change-Id: If1f13afd4c1c5295dcfb00254144ef6b8b8b7878
Reviewed-on: http://codereview.qt.nokia.com/4307
Reviewed-by: Qt Sanity Bot <qt_sanity_bot@ovi.com>
Reviewed-by: Samuel Rødal <samuel.rodal@nokia.com>
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Fix build on Windows and compiler warnings.
Requires 090ee21eac7257644422e35395194e5fd7fb8efa in qtbase.
Change-Id: Ief8da504ccd3e2c2e78644cc9943d685c4302019
Reviewed-on: http://codereview.qt.nokia.com/3988
Reviewed-by: Qt Sanity Bot <qt_sanity_bot@ovi.com>
Reviewed-by: Friedemann Kleint <Friedemann.Kleint@nokia.com>
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Conflicts:
src/3rdparty/v8
src/declarative/declarative.pro
src/declarative/items/qsgcanvas.cpp
src/declarative/items/qsgshadereffectsource_p.h
src/declarative/items/qsgview.cpp
src/declarative/particles/qsgcustomparticle.cpp
src/imports/gestures/gestures.pro
src/imports/particles/particles.pro
src/plugins/qmltooling/qmldbg_inspector/qmldbg_inspector.pro
src/qtquick1/qtquick1.pro
tests/auto/declarative/examples/examples.pro
tests/auto/declarative/qsglistview/qsglistview.pro
tests/auto/qtquick1/qdeclarativeviewer/qdeclarativeviewer.pro
Change-Id: I423344f83e1835116cad531b877fde6e68a8849a
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Conflicts:
src/declarative/items/qsgcanvas.cpp
src/declarative/items/qsgitem.cpp
src/declarative/items/qsgtextnode.cpp
tests/auto/declarative/examples/examples.pro
tools/qmlviewer/qmlviewer.pro
Change-Id: Icbb0ef5dc79b658c62fd2b2c25a66c9bb3cbeb10
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This gets us one step closer to a public QSGTextureProvider
API.
This patch also includes a fix to the material ownership in
QSGCustomParticle.
Change-Id: I620e3006816db0c37eedf3a20a0d4cbe7a783b82
Reviewed-on: http://codereview.qt.nokia.com/3317
Reviewed-by: Qt Sanity Bot <qt_sanity_bot@ovi.com>
Reviewed-by: Kim M. Kalland <kim.kalland@nokia.com>
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The texture provider needs to live completely in the rendering thread
and needs to be selfcontained during rendering. During the items
updatePaintNode() all needed state is copied into the texture
provider. Texture providers have thread affinity in the rendering
thread and are deleted there using deleteLater() and the added
processEvents() in the rendering loop.
This fixes the bug where a QSGItem is deleted as a result from an
animation while the same item is being used as a texture provider in
the rendering thread.
There is also a small optimzation to QSGShaderEffectSource
in that we don't create a paint node when the shader source is
not going to be shown.
Change-Id: I6b9bc1da2a0f55d3d5356d4091fd6af6a7ea6f01
Reviewed-on: http://codereview.qt.nokia.com/3293
Reviewed-by: Qt Sanity Bot <qt_sanity_bot@ovi.com>
Reviewed-by: Kim M. Kalland <kim.kalland@nokia.com>
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Also add ParticleGroups which use only StochasticStates
Simplistic change for now, just to focus the API for the
particle system. ParticleGroup elements replace the particleStates
property on the system, and the term "group" is now used more
consistently.
Change-Id: I6456f9c521b8166ccd94ea953275557bcfbf6423
Reviewed-on: http://codereview.qt-project.org/4699
Reviewed-by: Alan Alpert <alan.alpert@nokia.com>
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Also change QSGDirection::sample to pass by value.
Change-Id: I878649158b78da22afdf77b5f3ce3263ce1070cd
Reviewed-on: http://codereview.qt-project.org/4497
Reviewed-by: Qt Sanity Bot <qt_sanity_bot@ovi.com>
Reviewed-by: Martin Jones <martin.jones@nokia.com>
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All the little changes in one commit.
StochasticDirection -> Direction
AngledDirection -> AngleDirection
TargetedDirection -> TargetDirection
QSGCustomParticle is now Affector's implementation (C++ only refactor)
FollowEmitter -> TrailEmitter
Kill -> Age and gained lifeLeft property
ModelParticle is removed, use ItemParticle instead.
Added RectangleShape to replace Shape for the case of Rectangles
Abstract Types are no longer createable, despite sensible defaults.
GLSL variables in CustomParticle now begin with qt_
JS variables are now such that x,vx,ax are current (old ones are now
initialX, initialVX, initialAX). Same for y. A few more were extended.
Emitter::emitCap -> Emitter::maximumEmitted. Set to -1 for noCap: false
Emitter::noCap is gone.
Emitter::emitting -> Emitter::enabled
Affector::active -> Affector::enabled
Affector::collisionParticles -> Affector::whenCollidingWith
Affector::signal is gone.
PointAttractor -> Attractor
Attractor/Wander::physics -> ::affectedParameter
ParticleSystem::fastForward is gone
ParticleSystem::startTime is gone (use Emitter::startTime)
ParticleSystem::clear -> ParticleSystem::empty
And various Doc fixes.
Change-Id: Ia3b02b987f692e6f1bd14c42e575381bdfb7bbb5
Reviewed-on: http://codereview.qt-project.org/4231
Reviewed-by: Alan Alpert <alan.alpert@nokia.com>
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Includes skipping rendering when paused.
Change-Id: I353ac415fb877917d46ba1832ad9cb5a84640b57
Reviewed-on: http://codereview.qt.nokia.com/4041
Reviewed-by: Martin Jones <martin.jones@nokia.com>
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Attributes and a sample function are now prepended to the vertex shader,
allowing many to become simple again.
Change-Id: Ie1fbc864bd0d58647cb67994b96c2cb88db92f10
Reviewed-on: http://codereview.qt.nokia.com/3839
Reviewed-by: Qt Sanity Bot <qt_sanity_bot@ovi.com>
Reviewed-by: Glenn Watson <glenn.watson@nokia.com>
Reviewed-by: Alan Alpert <alan.alpert@nokia.com>
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Change-Id: I65d897273cd0e3a2ea58c78b0cde08a388506f84
Reviewed-on: http://codereview.qt.nokia.com/3355
Reviewed-by: Qt Sanity Bot <qt_sanity_bot@ovi.com>
Reviewed-by: Martin Jones <martin.jones@nokia.com>
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It's a new module, of course they're new in this version.
Change-Id: I8bce4d452161cd581c046fec62a41cac4e0609ed
Reviewed-on: http://codereview.qt.nokia.com/2854
Reviewed-by: Alan Alpert <alan.alpert@nokia.com>
Reviewed-by: Qt Sanity Bot <qt_sanity_bot@ovi.com>
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The ShaderEffectItem was renamed to ShaderEffect to be consistent
with other QML element names. The GLSL uniform variable
qt_ModelViewProjectionMatrix was renamed to qt_Matrix which is
easier to type and remember. The GridMesh element was removed.
The mesh resolution is now specified simply with a QSize.
To make the transition easier, the old API will continue to work
for some time, but will output warnings if used. Eventually, I
will remove the old API completely.
Change-Id: Iec4f2aa624a2c76a7db6750c58f73dbcb316ab6a
Reviewed-on: http://codereview.qt.nokia.com/2270
Reviewed-by: Qt Sanity Bot <qt_sanity_bot@ovi.com>
Reviewed-by: Gunnar Sletta <gunnar.sletta@nokia.com>
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Adds the current position, velocity and acceleration.
While we're at it, renaming the velocity vars from sx,sy to vx,vy
Change-Id: I87f582169c7873c45a6fd453052b25c4dc940f3e
Reviewed-on: http://codereview.qt.nokia.com/2021
Reviewed-by: Qt Sanity Bot <qt_sanity_bot@ovi.com>
Reviewed-by: Martin Jones <martin.jones@nokia.com>
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Change-Id: I3c53f7998dff95616a994edf19094fa4007d74ab
Reviewed-on: http://codereview.qt.nokia.com/1388
Reviewed-by: Qt Sanity Bot <qt_sanity_bot@ovi.com>
Reviewed-by: Martin Jones <martin.jones@nokia.com>
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Replace old license header with correct one.
Change-Id: I492ddaaa0227b2c8faf11bdcd6e12e7231a54a10
Reviewed-on: http://codereview.qt.nokia.com/1312
Reviewed-by: Jyri Tahtela <jyri.tahtela@nokia.com>
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Add TargetAffector
Fix for ParticlePainter offsets
Adds a particleStates property to ParticleSystem
Augment SpriteGoal to change system states as well
Also add 'collidingParticles' list to affector.
Particle Stochastic States Now actually working, and you can put
emitters, affectors and painters inside their targeted state.
Fireworks example uses states instead of delegates.
Replaced the delegate example with a text thing.
The examples launcher now also contains all the custom examples.
Adds CumulativeDirection and working null Affector (for affected
signal).
Add spaces after all flow control keywords.
Change-Id: I77b7e3044a9800dbfff6db833914d63127602cf5
Reviewed-on: http://codereview.qt.nokia.com/968
Reviewed-by: Alan Alpert <alan.alpert@nokia.com>
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Changed test to use DirtyForceUpdate instead of DirtyAll, and
removed DirtyRenderOrder and DirtyAll enums which should not
be used.
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Also rewrite to have all particle state shared, not just common
elements.
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And might do it again...
Caught up in this massive change were the following smaller ones:
-Some custom particle examples
-delegate property on ItemParticle and an example with it
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Qt.labs.particles 2.0 moved to QtQuick.Particles 2.0. All C++ classes
changed names, some renaming of QML types.
Also adds CustomParticle.
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