| Commit message (Collapse) | Author | Age | Files | Lines |
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Change-Id: I793eaf16f3810df0cb0f9f8482ac0b9d6137595d
Reviewed-by: Alan Alpert <alan.alpert@nokia.com>
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The QSG (SceneGraph) prefix is too generic for
Qt Quick(2)-specific classes.
All the classes and files in the declarative/items
directory have been renamed.
In particular, for classes that are currently public,
the renaming is as follows:
QSGView --> QQuickView
QSGCanvas --> QQuickCanvas
QSGItem --> QQuickItem
QSGPaintedItem --> QQuickPaintedItem
The header files have been renamed accordingly
(e.g. qsgview.h --> qquickview.h).
Change-Id: Iac937fff81db20bb639486a793c3aeb5230b038c
Reviewed-by: Kent Hansen <kent.hansen@nokia.com>
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(This commit is in preparation of moving several files
to a separate library (QtQuick2).)
Don't add all subfolders to the includepath (from the
.pri files). There's no good reason to do that.
For headers (both public and private) that are in the
same folder as the file that includes them, prefer to use
#include "foo.h"
#include "bar_p.h"
For public headers that are outside the current folder
but have "unambiguous" names (e.g. qdeclarative prefix), use
#include <foo.h>
For private headers that are outside the current folder, use
#include <private/baz_p.h>
Also change
#include <QtDeclarative/private/foo_p.h>
to
#include <private/foo_p.h>
The header filenames already have a qdeclarative or qsg
prefix; there's no need to prefix by module name to
disambiguate.
Finally,
#include "private/foo_p.h"
should be avoided. private/ is used for auto-generated
(forwarding) headers, which never reside in the current
(source) directory. Use angle brackets instead.
Change-Id: I04f8477fdba043546064ee276475c09dc373f8f2
Reviewed-by: Jędrzej Nowacki <jedrzej.nowacki@nokia.com>
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Includes updating shaders to contain the recent size flexibilities
added to QSGImageParticle, adding documentation, moving shaders
into the source file, and optional interpolation.
Small doc fixes, moving shaders into the source file, and moving the
resources (because there are no longer any shaders there) were applied
to ImageParticle and Turbulence (last user of particles resources).
Change-Id: I5e2f133dc4b96dd05d49e7e983ae630e379fa66f
Reviewed-on: http://codereview.qt-project.org/6303
Sanity-Review: Qt Sanity Bot <qt_sanity_bot@ovi.com>
Reviewed-by: Martin Jones <martin.jones@nokia.com>
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Change-Id: I3058d9262bbc32c873ba26e51b04668f89ed060a
Reviewed-on: http://codereview.qt-project.org/6039
Reviewed-by: Qt Sanity Bot <qt_sanity_bot@ovi.com>
Reviewed-by: Kim M. Kalland <kim.kalland@nokia.com>
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Varying between Sprites, or between width and height, not within a
single Sprite. For ImageParticle only, SpriteImage changes will be in a
later commit.
Also adds spriteInterpolation boolean.
Change-Id: I80681e44f26985a6f6a6b83bd162f6231c7f28c4
Reviewed-on: http://codereview.qt-project.org/6002
Reviewed-by: Qt Sanity Bot <qt_sanity_bot@ovi.com>
Reviewed-by: Martin Jones <martin.jones@nokia.com>
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Leave m_ for private members.
Change-Id: Ia20565a7af6c5db45923eb349238b94b88472f7b
Reviewed-on: http://codereview.qt-project.org/5762
Reviewed-by: Qt Sanity Bot <qt_sanity_bot@ovi.com>
Reviewed-by: Alan Alpert <alan.alpert@nokia.com>
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Mark geometry as well per frame, and material when it changes.
Change-Id: I67dd68b67f04f2379534b71f3c8a6e367d9d4bd5
Reviewed-on: http://codereview.qt-project.org/5439
Reviewed-by: Qt Sanity Bot <qt_sanity_bot@ovi.com>
Reviewed-by: Martin Jones <martin.jones@nokia.com>
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Everyone had their own, and so they could conflict or be randomly
un-initialized.
Change-Id: Ife2c5d9972b881235e4d3a5e2a33979174de2fbc
Reviewed-on: http://codereview.qt-project.org/5370
Reviewed-by: Qt Sanity Bot <qt_sanity_bot@ovi.com>
Reviewed-by: Martin Jones <martin.jones@nokia.com>
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Let scenegraph handle it in its own thread.
Task-number: QTBUG-21586
Change-Id: I5affcec4abbc79fff0c60e740d2c1cf04e3385f2
Reviewed-on: http://codereview.qt-project.org/5345
Reviewed-by: Qt Sanity Bot <qt_sanity_bot@ovi.com>
Reviewed-by: Gunnar Sletta <gunnar.sletta@nokia.com>
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Task-number: QTBUG-21305
Change-Id: I88cfe56f0f22abc92a083b2a0a8da059ebefc652
Reviewed-on: http://codereview.qt-project.org/5344
Reviewed-by: Qt Sanity Bot <qt_sanity_bot@ovi.com>
Reviewed-by: Martin Jones <martin.jones@nokia.com>
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Basic implementation of explicitAnimation, and RESET methods/docs added
Change-Id: Ic522153b5287a97ba35e931cc6bddcde5d139fe7
Reviewed-on: http://codereview.qt-project.org/5182
Reviewed-by: Martin Jones <martin.jones@nokia.com>
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This allows particles rendered by ImageParticle to share some of their
randomly generated state. Still to come are reset methods and animData
sharing (so animations can look synced)
Change-Id: Ia805e1b3735b15fba7bd14778ed7abd795b11f06
Reviewed-on: http://codereview.qt-project.org/5114
Reviewed-by: Qt Sanity Bot <qt_sanity_bot@ovi.com>
Reviewed-by: Martin Jones <martin.jones@nokia.com>
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Conflicts:
src/declarative/items/context2d/qsgcanvasitem.cpp
src/declarative/items/context2d/qsgcontext2d.cpp
src/declarative/items/context2d/qsgcontext2d_p_p.h
src/declarative/particles/qsgcustomparticle.cpp
src/declarative/particles/qsgparticlesystem.cpp
Change-Id: I24e81d3652368c5031305ffa7f969f9f2c249c6c
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Conflicts:
examples/declarative/cppextensions/qwidgets/qwidgets.pro
examples/declarative/minehunt/main.cpp
examples/declarative/minehunt/minehunt.pro
src/declarative/items/context2d/qsgcontext2d.cpp
src/declarative/items/qsgflickable.cpp
src/declarative/items/qsgtextedit.cpp
src/declarative/items/qsgtextinput.cpp
src/declarative/particles/qsgangleddirection.cpp
src/declarative/particles/qsgcumulativedirection.cpp
src/declarative/particles/qsgcumulativedirection_p.h
src/declarative/particles/qsgfollowemitter.cpp
src/declarative/particles/qsgmodelparticle.cpp
src/declarative/particles/qsgparticlesystem.cpp
src/qtquick1/util/qdeclarativeview.h
tests/auto/declarative/examples/examples.pro
tests/auto/declarative/qsgfocusscope/tst_qsgfocusscope.cpp
Change-Id: Ib4be2a5e742dee1a399d73da97161736f77448e5
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Also added a QSGGeomtry::sizeOfIndex() function for convenience
Change-Id: If1f13afd4c1c5295dcfb00254144ef6b8b8b7878
Reviewed-on: http://codereview.qt.nokia.com/4307
Reviewed-by: Qt Sanity Bot <qt_sanity_bot@ovi.com>
Reviewed-by: Samuel Rødal <samuel.rodal@nokia.com>
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Fix build on Windows and compiler warnings.
Requires 090ee21eac7257644422e35395194e5fd7fb8efa in qtbase.
Change-Id: Ief8da504ccd3e2c2e78644cc9943d685c4302019
Reviewed-on: http://codereview.qt.nokia.com/3988
Reviewed-by: Qt Sanity Bot <qt_sanity_bot@ovi.com>
Reviewed-by: Friedemann Kleint <Friedemann.Kleint@nokia.com>
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Conflicts:
src/declarative/declarative.pro
Change-Id: I9c6d8447e1254c6acd32fa0775ff6a79d0d66acd
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Conflicts:
src/3rdparty/v8
src/declarative/declarative.pro
src/declarative/items/qsgcanvas.cpp
src/declarative/items/qsgshadereffectsource_p.h
src/declarative/items/qsgview.cpp
src/declarative/particles/qsgcustomparticle.cpp
src/imports/gestures/gestures.pro
src/imports/particles/particles.pro
src/plugins/qmltooling/qmldbg_inspector/qmldbg_inspector.pro
src/qtquick1/qtquick1.pro
tests/auto/declarative/examples/examples.pro
tests/auto/declarative/qsglistview/qsglistview.pro
tests/auto/qtquick1/qdeclarativeviewer/qdeclarativeviewer.pro
Change-Id: I423344f83e1835116cad531b877fde6e68a8849a
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Rename QGuiGLContext -> QOpenGLContext, QGL* -> QOpenGL*, etc.
Change-Id: I08379029d756e28b20ae141ca30ed801626b513d
Reviewed-on: http://codereview.qt.nokia.com/3711
Reviewed-by: Qt Sanity Bot <qt_sanity_bot@ovi.com>
Reviewed-by: Gunnar Sletta <gunnar.sletta@nokia.com>
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Also add ParticleGroups which use only StochasticStates
Simplistic change for now, just to focus the API for the
particle system. ParticleGroup elements replace the particleStates
property on the system, and the term "group" is now used more
consistently.
Change-Id: I6456f9c521b8166ccd94ea953275557bcfbf6423
Reviewed-on: http://codereview.qt-project.org/4699
Reviewed-by: Alan Alpert <alan.alpert@nokia.com>
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Also change QSGDirection::sample to pass by value.
Change-Id: I878649158b78da22afdf77b5f3ce3263ce1070cd
Reviewed-on: http://codereview.qt-project.org/4497
Reviewed-by: Qt Sanity Bot <qt_sanity_bot@ovi.com>
Reviewed-by: Martin Jones <martin.jones@nokia.com>
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All the little changes in one commit.
StochasticDirection -> Direction
AngledDirection -> AngleDirection
TargetedDirection -> TargetDirection
QSGCustomParticle is now Affector's implementation (C++ only refactor)
FollowEmitter -> TrailEmitter
Kill -> Age and gained lifeLeft property
ModelParticle is removed, use ItemParticle instead.
Added RectangleShape to replace Shape for the case of Rectangles
Abstract Types are no longer createable, despite sensible defaults.
GLSL variables in CustomParticle now begin with qt_
JS variables are now such that x,vx,ax are current (old ones are now
initialX, initialVX, initialAX). Same for y. A few more were extended.
Emitter::emitCap -> Emitter::maximumEmitted. Set to -1 for noCap: false
Emitter::noCap is gone.
Emitter::emitting -> Emitter::enabled
Affector::active -> Affector::enabled
Affector::collisionParticles -> Affector::whenCollidingWith
Affector::signal is gone.
PointAttractor -> Attractor
Attractor/Wander::physics -> ::affectedParameter
ParticleSystem::fastForward is gone
ParticleSystem::startTime is gone (use Emitter::startTime)
ParticleSystem::clear -> ParticleSystem::empty
And various Doc fixes.
Change-Id: Ia3b02b987f692e6f1bd14c42e575381bdfb7bbb5
Reviewed-on: http://codereview.qt-project.org/4231
Reviewed-by: Alan Alpert <alan.alpert@nokia.com>
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Just filling out some sections.
Change-Id: I5ffe1bf558a556035745ddeae058b0b2f7ecf258
Reviewed-on: http://codereview.qt-project.org/4071
Reviewed-by: Qt Sanity Bot <qt_sanity_bot@ovi.com>
Reviewed-by: Martin Jones <martin.jones@nokia.com>
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Includes skipping rendering when paused.
Change-Id: I353ac415fb877917d46ba1832ad9cb5a84640b57
Reviewed-on: http://codereview.qt.nokia.com/4041
Reviewed-by: Martin Jones <martin.jones@nokia.com>
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Desktop GL implementations don't seem bothered, but not all the ES 2
ones could handle it.
Change-Id: I93af18be342d8d418067a54769d69efc87442886
Reviewed-on: http://codereview.qt.nokia.com/3916
Reviewed-by: Qt Sanity Bot <qt_sanity_bot@ovi.com>
Reviewed-by: Gunnar Sletta <gunnar.sletta@nokia.com>
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Wasn't realizing it needed colored shaders for it.
Change-Id: I9d5693d8f8f470d3239339d4457c576f5b40fe3f
Reviewed-on: http://codereview.qt.nokia.com/3723
Reviewed-by: Qt Sanity Bot <qt_sanity_bot@ovi.com>
Reviewed-by: Martin Jones <martin.jones@nokia.com>
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Change-Id: Icca2e6662a640242b4e676cd07b084a38dab5fb7
Reviewed-on: http://codereview.qt.nokia.com/3570
Reviewed-by: Qt Sanity Bot <qt_sanity_bot@ovi.com>
Reviewed-by: Martin Jones <martin.jones@nokia.com>
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Change-Id: I65d897273cd0e3a2ea58c78b0cde08a388506f84
Reviewed-on: http://codereview.qt.nokia.com/3355
Reviewed-by: Qt Sanity Bot <qt_sanity_bot@ovi.com>
Reviewed-by: Martin Jones <martin.jones@nokia.com>
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Change-Id: Iafc5eaa80f68345cc3b14fe0b2d997c1af435419
Reviewed-on: http://codereview.qt.nokia.com/3388
Reviewed-by: Qt Sanity Bot <qt_sanity_bot@ovi.com>
Reviewed-by: Alan Alpert <alan.alpert@nokia.com>
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Change-Id: I4e1deb5a5430af79430e3c1fc22f16461672586d
Reviewed-on: http://codereview.qt.nokia.com/3389
Reviewed-by: Alan Alpert <alan.alpert@nokia.com>
Reviewed-by: Qt Sanity Bot <qt_sanity_bot@ovi.com>
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Also clean up the shader code a little
Change-Id: I98062ae729c145901e1d218a698672672ca1bf26
Reviewed-on: http://codereview.qt.nokia.com/3298
Reviewed-by: Qt Sanity Bot <qt_sanity_bot@ovi.com>
Reviewed-by: Alan Alpert <alan.alpert@nokia.com>
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Implementation for tabled and above is different, coming in a later
commit.
Change-Id: I7ad16a173521bdcef4ddb68f594be7c942ddb505
Reviewed-on: http://codereview.qt.nokia.com/3280
Reviewed-by: Qt Sanity Bot <qt_sanity_bot@ovi.com>
Reviewed-by: Alan Alpert <alan.alpert@nokia.com>
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Only for the simpler particles, at least for now.
Change-Id: If777cf301894553849b78060aa23980aee7fb807
Reviewed-on: http://codereview.qt.nokia.com/3240
Reviewed-by: Qt Sanity Bot <qt_sanity_bot@ovi.com>
Reviewed-by: Gunnar Sletta <gunnar.sletta@nokia.com>
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Also simplifies the use of multiple shaders.
Change-Id: Ib4e16406865407626e4e736e7daeba4855dc0574
Reviewed-on: http://codereview.qt.nokia.com/3174
Reviewed-by: Alan Alpert <alan.alpert@nokia.com>
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Enable with the environment variable QML_PARTICLES_DEBUG.
Change-Id: I8aee2702e17f4ec6d18d8def9d57c5238d4c28ae
Reviewed-on: http://codereview.qt.nokia.com/3136
Reviewed-by: Alan Alpert <alan.alpert@nokia.com>
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This shader also implements sizeTable in a GL ES 2 compliant way.
Change-Id: If31ee01a521c1fe13f59f7d6376185bafcefedfc
Reviewed-on: http://codereview.qt.nokia.com/3132
Reviewed-by: Qt Sanity Bot <qt_sanity_bot@ovi.com>
Reviewed-by: Alan Alpert <alan.alpert@nokia.com>
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It's a new module, of course they're new in this version.
Change-Id: I8bce4d452161cd581c046fec62a41cac4e0609ed
Reviewed-on: http://codereview.qt.nokia.com/2854
Reviewed-by: Alan Alpert <alan.alpert@nokia.com>
Reviewed-by: Qt Sanity Bot <qt_sanity_bot@ovi.com>
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Change-Id: I97ecc41fcb7255981c863996064cf6d6bae7ebbb
Reviewed-on: http://codereview.qt.nokia.com/2356
Reviewed-by: Qt Sanity Bot <qt_sanity_bot@ovi.com>
Reviewed-by: Michael Brasser <michael.brasser@nokia.com>
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Adds the current position, velocity and acceleration.
While we're at it, renaming the velocity vars from sx,sy to vx,vy
Change-Id: I87f582169c7873c45a6fd453052b25c4dc940f3e
Reviewed-on: http://codereview.qt.nokia.com/2021
Reviewed-by: Qt Sanity Bot <qt_sanity_bot@ovi.com>
Reviewed-by: Martin Jones <martin.jones@nokia.com>
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Also make QDeclarativeOpenMetaObjectType zero its engine when the engine
dies, because this was leading to problems when the scene wasn't
deleted. Also fixes a few other potential deletion problems.
Change-Id: I37fa2d1a0b438a6ea7d8cf4c5c9d0bd869faa959
Reviewed-on: http://codereview.qt.nokia.com/2250
Reviewed-by: Alan Alpert <alan.alpert@nokia.com>
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Change-Id: I3c53f7998dff95616a994edf19094fa4007d74ab
Reviewed-on: http://codereview.qt.nokia.com/1388
Reviewed-by: Qt Sanity Bot <qt_sanity_bot@ovi.com>
Reviewed-by: Martin Jones <martin.jones@nokia.com>
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We need to set the texture unit of the texture uniform as well, and we
might as well set all the texture units in initialize() since they're
constant.
Change-Id: Ifcc690351ec7d1db1d98ab74644e248ec43cd328
Reviewed-on: http://codereview.qt.nokia.com/1410
Reviewed-by: Qt Sanity Bot <qt_sanity_bot@ovi.com>
Reviewed-by: Kim M. Kalland <kim.kalland@nokia.com>
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Replace old license header with correct one.
Change-Id: I492ddaaa0227b2c8faf11bdcd6e12e7231a54a10
Reviewed-on: http://codereview.qt.nokia.com/1312
Reviewed-by: Jyri Tahtela <jyri.tahtela@nokia.com>
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Add TargetAffector
Fix for ParticlePainter offsets
Adds a particleStates property to ParticleSystem
Augment SpriteGoal to change system states as well
Also add 'collidingParticles' list to affector.
Particle Stochastic States Now actually working, and you can put
emitters, affectors and painters inside their targeted state.
Fireworks example uses states instead of delegates.
Replaced the delegate example with a text thing.
The examples launcher now also contains all the custom examples.
Adds CumulativeDirection and working null Affector (for affected
signal).
Add spaces after all flow control keywords.
Change-Id: I77b7e3044a9800dbfff6db833914d63127602cf5
Reviewed-on: http://codereview.qt.nokia.com/968
Reviewed-by: Alan Alpert <alan.alpert@nokia.com>
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Also rewrite to have all particle state shared, not just common
elements.
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And might do it again...
Caught up in this massive change were the following smaller ones:
-Some custom particle examples
-delegate property on ItemParticle and an example with it
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Qt.labs.particles 2.0 moved to QtQuick.Particles 2.0. All C++ classes
changed names, some renaming of QML types.
Also adds CustomParticle.
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