| Commit message (Collapse) | Author | Age | Files | Lines |
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Enable with the environment variable QML_PARTICLES_DEBUG.
Change-Id: I8aee2702e17f4ec6d18d8def9d57c5238d4c28ae
Reviewed-on: http://codereview.qt.nokia.com/3136
Reviewed-by: Alan Alpert <alan.alpert@nokia.com>
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This shader also implements sizeTable in a GL ES 2 compliant way.
Change-Id: If31ee01a521c1fe13f59f7d6376185bafcefedfc
Reviewed-on: http://codereview.qt.nokia.com/3132
Reviewed-by: Qt Sanity Bot <qt_sanity_bot@ovi.com>
Reviewed-by: Alan Alpert <alan.alpert@nokia.com>
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Adds the current position, velocity and acceleration.
While we're at it, renaming the velocity vars from sx,sy to vx,vy
Change-Id: I87f582169c7873c45a6fd453052b25c4dc940f3e
Reviewed-on: http://codereview.qt.nokia.com/2021
Reviewed-by: Qt Sanity Bot <qt_sanity_bot@ovi.com>
Reviewed-by: Martin Jones <martin.jones@nokia.com>
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Replace old license header with correct one.
Change-Id: I492ddaaa0227b2c8faf11bdcd6e12e7231a54a10
Reviewed-on: http://codereview.qt.nokia.com/1312
Reviewed-by: Jyri Tahtela <jyri.tahtela@nokia.com>
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Add TargetAffector
Fix for ParticlePainter offsets
Adds a particleStates property to ParticleSystem
Augment SpriteGoal to change system states as well
Also add 'collidingParticles' list to affector.
Particle Stochastic States Now actually working, and you can put
emitters, affectors and painters inside their targeted state.
Fireworks example uses states instead of delegates.
Replaced the delegate example with a text thing.
The examples launcher now also contains all the custom examples.
Adds CumulativeDirection and working null Affector (for affected
signal).
Add spaces after all flow control keywords.
Change-Id: I77b7e3044a9800dbfff6db833914d63127602cf5
Reviewed-on: http://codereview.qt.nokia.com/968
Reviewed-by: Alan Alpert <alan.alpert@nokia.com>
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Also rewrite to have all particle state shared, not just common
elements.
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And might do it again...
Caught up in this massive change were the following smaller ones:
-Some custom particle examples
-delegate property on ItemParticle and an example with it
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Changed the names of several properties:
FollowEmitter:
emissionShape->emitShape
emissionHeight->emitHeight
emissionWidth->emitWidth
Emitter:
particlesPerSecond->emitRate
particleDuration->lifeSpan
particleDurationVariation->lifeSpanVariation
maxParticles->emitCap
particleSize->size
particleEndSize->endSize
particleSizeVariation->sizeVariation
ImageParticle:
image->source
And stopped being silly in the example launcher.
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Qt.labs.particles 2.0 moved to QtQuick.Particles 2.0. All C++ classes
changed names, some renaming of QML types.
Also adds CustomParticle.
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