| Commit message (Collapse) | Author | Age | Files | Lines |
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Change-Id: I793eaf16f3810df0cb0f9f8482ac0b9d6137595d
Reviewed-by: Alan Alpert <alan.alpert@nokia.com>
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The QSG (SceneGraph) prefix is too generic for
Qt Quick(2)-specific classes.
All the classes and files in the declarative/items
directory have been renamed.
In particular, for classes that are currently public,
the renaming is as follows:
QSGView --> QQuickView
QSGCanvas --> QQuickCanvas
QSGItem --> QQuickItem
QSGPaintedItem --> QQuickPaintedItem
The header files have been renamed accordingly
(e.g. qsgview.h --> qquickview.h).
Change-Id: Iac937fff81db20bb639486a793c3aeb5230b038c
Reviewed-by: Kent Hansen <kent.hansen@nokia.com>
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Everyone had their own, and so they could conflict or be randomly
un-initialized.
Change-Id: Ife2c5d9972b881235e4d3a5e2a33979174de2fbc
Reviewed-on: http://codereview.qt-project.org/5370
Reviewed-by: Qt Sanity Bot <qt_sanity_bot@ovi.com>
Reviewed-by: Martin Jones <martin.jones@nokia.com>
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May be expensive if large systems animate painters, but seems safer than
messing with the tranformation matrix.
Change-Id: Ie5b21e9f238b5305bef44c48027a3337c70b2aaa
Reviewed-on: http://codereview.qt-project.org/4933
Reviewed-by: Martin Jones <martin.jones@nokia.com>
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Also add ParticleGroups which use only StochasticStates
Simplistic change for now, just to focus the API for the
particle system. ParticleGroup elements replace the particleStates
property on the system, and the term "group" is now used more
consistently.
Change-Id: I6456f9c521b8166ccd94ea953275557bcfbf6423
Reviewed-on: http://codereview.qt-project.org/4699
Reviewed-by: Alan Alpert <alan.alpert@nokia.com>
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This will be helpful later, and also keeps the work in the main thread.
Change-Id: Idf4b9e82a40f31a0b70edda731b85b6c853a1dac
Reviewed-on: http://codereview.qt.nokia.com/1909
Reviewed-by: Alan Alpert <alan.alpert@nokia.com>
Reviewed-by: Martin Jones <martin.jones@nokia.com>
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Replace old license header with correct one.
Change-Id: I492ddaaa0227b2c8faf11bdcd6e12e7231a54a10
Reviewed-on: http://codereview.qt.nokia.com/1312
Reviewed-by: Jyri Tahtela <jyri.tahtela@nokia.com>
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Add TargetAffector
Fix for ParticlePainter offsets
Adds a particleStates property to ParticleSystem
Augment SpriteGoal to change system states as well
Also add 'collidingParticles' list to affector.
Particle Stochastic States Now actually working, and you can put
emitters, affectors and painters inside their targeted state.
Fireworks example uses states instead of delegates.
Replaced the delegate example with a text thing.
The examples launcher now also contains all the custom examples.
Adds CumulativeDirection and working null Affector (for affected
signal).
Add spaces after all flow control keywords.
Change-Id: I77b7e3044a9800dbfff6db833914d63127602cf5
Reviewed-on: http://codereview.qt.nokia.com/968
Reviewed-by: Alan Alpert <alan.alpert@nokia.com>
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Also rewrite to have all particle state shared, not just common
elements.
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And might do it again...
Caught up in this massive change were the following smaller ones:
-Some custom particle examples
-delegate property on ItemParticle and an example with it
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Qt.labs.particles 2.0 moved to QtQuick.Particles 2.0. All C++ classes
changed names, some renaming of QML types.
Also adds CustomParticle.
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