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Change-Id: I793eaf16f3810df0cb0f9f8482ac0b9d6137595d
Reviewed-by: Alan Alpert <alan.alpert@nokia.com>
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Since 'Move' was just a generic physics property affector, it makes
sense to fold it into the generic affector as an easier way of
implementing the common case of custom affector (and much faster, since
it doesn't hit JS).
For completeness in the Move behavior, 'once' now applies the effect of
affectors over a second in that one time, so as to avoid exposing the
simulation tick. This allows once to have actual meaning for continous
affectors.
Gravity is also going to be kept around as a convenience (although it
will change slightly), so just removing its deprecation warning.
Change-Id: Ieb52f8990445fe95f94070175a0f9beb6686324b
Reviewed-by: Martin Jones <martin.jones@nokia.com>
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Since all time is sourced from the ParticleSystem, the easiest way is
to alter the common time point while doing the multiple simulation runs.
Also removes the experimental TargetAffector.
Change-Id: Ieb52f8990445fe95f94070175a0f9beb6686324a
Reviewed-by: Martin Jones <martin.jones@nokia.com>
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The QSG (SceneGraph) prefix is too generic for
Qt Quick(2)-specific classes.
All the classes and files in the declarative/items
directory have been renamed.
In particular, for classes that are currently public,
the renaming is as follows:
QSGView --> QQuickView
QSGCanvas --> QQuickCanvas
QSGItem --> QQuickItem
QSGPaintedItem --> QQuickPaintedItem
The header files have been renamed accordingly
(e.g. qsgview.h --> qquickview.h).
Change-Id: Iac937fff81db20bb639486a793c3aeb5230b038c
Reviewed-by: Kent Hansen <kent.hansen@nokia.com>
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Slated to replace the 'Gravity' affector which only did one specialized
gravity usecase anyways. This one is more generic.
Change-Id: I3cbb975bad24e8f6fca7e07b671aa8ba5a3a916c
Reviewed-on: http://codereview.qt-project.org/6657
Reviewed-by: Bea Lam <bea.lam@nokia.com>
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Leaving SpriteGoal alone for a few weeks with a deprecation message, but
a functioning GroupGoal has been added.
Change-Id: I395046c00526e7caa38bdbc499a8191308c476fa
Reviewed-on: http://codereview.qt-project.org/5950
Reviewed-by: Qt Sanity Bot <qt_sanity_bot@ovi.com>
Reviewed-by: Martin Jones <martin.jones@nokia.com>
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Change-Id: Ide43c1e37eeda8e5dc2c2d24b99c3b4f96e1b53e
Reviewed-on: http://codereview.qt-project.org/5867
Reviewed-by: Qt Sanity Bot <qt_sanity_bot@ovi.com>
Reviewed-by: Kent Hansen <kent.hansen@nokia.com>
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Also add ParticleGroups which use only StochasticStates
Simplistic change for now, just to focus the API for the
particle system. ParticleGroup elements replace the particleStates
property on the system, and the term "group" is now used more
consistently.
Change-Id: I6456f9c521b8166ccd94ea953275557bcfbf6423
Reviewed-on: http://codereview.qt-project.org/4699
Reviewed-by: Alan Alpert <alan.alpert@nokia.com>
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All the little changes in one commit.
StochasticDirection -> Direction
AngledDirection -> AngleDirection
TargetedDirection -> TargetDirection
QSGCustomParticle is now Affector's implementation (C++ only refactor)
FollowEmitter -> TrailEmitter
Kill -> Age and gained lifeLeft property
ModelParticle is removed, use ItemParticle instead.
Added RectangleShape to replace Shape for the case of Rectangles
Abstract Types are no longer createable, despite sensible defaults.
GLSL variables in CustomParticle now begin with qt_
JS variables are now such that x,vx,ax are current (old ones are now
initialX, initialVX, initialAX). Same for y. A few more were extended.
Emitter::emitCap -> Emitter::maximumEmitted. Set to -1 for noCap: false
Emitter::noCap is gone.
Emitter::emitting -> Emitter::enabled
Affector::active -> Affector::enabled
Affector::collisionParticles -> Affector::whenCollidingWith
Affector::signal is gone.
PointAttractor -> Attractor
Attractor/Wander::physics -> ::affectedParameter
ParticleSystem::fastForward is gone
ParticleSystem::startTime is gone (use Emitter::startTime)
ParticleSystem::clear -> ParticleSystem::empty
And various Doc fixes.
Change-Id: Ia3b02b987f692e6f1bd14c42e575381bdfb7bbb5
Reviewed-on: http://codereview.qt-project.org/4231
Reviewed-by: Alan Alpert <alan.alpert@nokia.com>
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The signal is now on the Emitter/Affector base type, but only
emitted if connected to (to save creating the v8 object)
Change-Id: Ib5522e0f760caa17a6ad731b2dfbce9994a7664e
Reviewed-on: http://codereview.qt.nokia.com/3393
Reviewed-by: Qt Sanity Bot <qt_sanity_bot@ovi.com>
Reviewed-by: Martin Jones <martin.jones@nokia.com>
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No real point having a separate class, and it makes the docs more
complex.
Change-Id: I48aa7bafce541b0b5b792351adb5edf77fc67de2
Reviewed-on: http://codereview.qt.nokia.com/2853
Reviewed-by: Qt Sanity Bot <qt_sanity_bot@ovi.com>
Reviewed-by: Alan Alpert <alan.alpert@nokia.com>
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Currently basic and can't access all properties.
Change-Id: I66efc235112cffcf1a3ca5cc69099a5d09ec7691
Reviewed-on: http://codereview.qt.nokia.com/1950
Reviewed-by: Martin Jones <martin.jones@nokia.com>
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Replace old license header with correct one.
Change-Id: I492ddaaa0227b2c8faf11bdcd6e12e7231a54a10
Reviewed-on: http://codereview.qt.nokia.com/1312
Reviewed-by: Jyri Tahtela <jyri.tahtela@nokia.com>
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Add TargetAffector
Fix for ParticlePainter offsets
Adds a particleStates property to ParticleSystem
Augment SpriteGoal to change system states as well
Also add 'collidingParticles' list to affector.
Particle Stochastic States Now actually working, and you can put
emitters, affectors and painters inside their targeted state.
Fireworks example uses states instead of delegates.
Replaced the delegate example with a text thing.
The examples launcher now also contains all the custom examples.
Adds CumulativeDirection and working null Affector (for affected
signal).
Add spaces after all flow control keywords.
Change-Id: I77b7e3044a9800dbfff6db833914d63127602cf5
Reviewed-on: http://codereview.qt.nokia.com/968
Reviewed-by: Alan Alpert <alan.alpert@nokia.com>
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Qt.labs.particles 2.0 moved to QtQuick.Particles 2.0. All C++ classes
changed names, some renaming of QML types.
Also adds CustomParticle.
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