| Commit message (Collapse) | Author | Age | Files | Lines |
|
|
|
|
|
| |
Change-Id: I1e5c592f1cacb0a3a80e15b53011efb134db29f7
Reviewed-on: http://codereview.qt.nokia.com/2336
Reviewed-by: Gunnar Sletta <gunnar.sletta@nokia.com>
|
|
|
|
|
|
|
|
|
|
|
| |
Adds the current position, velocity and acceleration.
While we're at it, renaming the velocity vars from sx,sy to vx,vy
Change-Id: I87f582169c7873c45a6fd453052b25c4dc940f3e
Reviewed-on: http://codereview.qt.nokia.com/2021
Reviewed-by: Qt Sanity Bot <qt_sanity_bot@ovi.com>
Reviewed-by: Martin Jones <martin.jones@nokia.com>
|
|
|
|
|
|
|
|
| |
Replace old license header with correct one.
Change-Id: I492ddaaa0227b2c8faf11bdcd6e12e7231a54a10
Reviewed-on: http://codereview.qt.nokia.com/1312
Reviewed-by: Jyri Tahtela <jyri.tahtela@nokia.com>
|
|
Add TargetAffector
Fix for ParticlePainter offsets
Adds a particleStates property to ParticleSystem
Augment SpriteGoal to change system states as well
Also add 'collidingParticles' list to affector.
Particle Stochastic States Now actually working, and you can put
emitters, affectors and painters inside their targeted state.
Fireworks example uses states instead of delegates.
Replaced the delegate example with a text thing.
The examples launcher now also contains all the custom examples.
Adds CumulativeDirection and working null Affector (for affected
signal).
Add spaces after all flow control keywords.
Change-Id: I77b7e3044a9800dbfff6db833914d63127602cf5
Reviewed-on: http://codereview.qt.nokia.com/968
Reviewed-by: Alan Alpert <alan.alpert@nokia.com>
|