| Commit message (Collapse) | Author | Age | Files | Lines |
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This change moves the QtQuick 2 types and C++ API (including
SceneGraph) to a new module (AKA library), QtQuick.
99% of this change is moving files from src/declarative to
src/quick, and from tests/auto/declarative to
tests/auto/qtquick2.
The loading of QtQuick 2 ("import QtQuick 2.0") is now delegated to
a plugin, src/imports/qtquick2, just like it's done for QtQuick 1.
All tools, examples, and tests that use QtQuick C++ API have gotten
"QT += quick" or "QT += quick-private" added to their .pro file.
A few additional internal QtDeclarative classes had to be exported
(via Q_DECLARATIVE_PRIVATE_EXPORT) since they're needed by the
QtQuick 2 implementation.
The old header locations (e.g. QtDeclarative/qquickitem.h) will
still be supported for some time, but will produce compile-time
warnings. (To avoid the QtQuick implementation using the
compatibility headers (since QtDeclarative's includepath comes
first), a few include statements were modified, e.g. from
"#include <qsgnode.h>" to "#include <QtQuick/qsgnode.h>".)
There's a change in qtbase that automatically adds QtQuick to the
module list if QtDeclarative is used. Together with the compatibility
headers, this should help reduce the migration pain for existing
projects.
In theory, simply getting an existing QtDeclarative-based project
to compile and link shouldn't require any changes for now -- but
porting to the new scheme is of course recommended, and will
eventually become mandatory.
Task-number: QTBUG-22889
Reviewed-by: Lars Knoll <lars.knoll@nokia.com>
Change-Id: Ia52be9373172ba2f37e7623231ecb060316c96a7
Reviewed-by: Kent Hansen <kent.hansen@nokia.com>
Reviewed-by: Sergio Ahumada <sergio.ahumada@nokia.com>
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In order to cleanly support multiple windows we need to not
have the QSGContext reference in QDeclarativeEngine and we
need to be able to have one copy of the texture for each
QSGContext that is not sharing when we have multiple windows.
This also makes it easier to the release graphical resources from
a running application, which is another feature that we want
to eventually implement.
This patch does remove an adaptation feature which is the
decodeToTexture, which seemed like a good idea at the time
but in hindsight has not been used for anything.
Edit: resolved conflict in qquickimage.cpp
Edit: updated QDeclarativePixmap testcase
Edit: updated QQuickImage testcase
Edit: Rebased on top of QDeclarativePixmapCacheChanges
Change-Id: Ifc61dd8158d3f841437d029b6031a91196145517
Reviewed-by: Martin Jones <martin.jones@nokia.com>
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Long term we intend to remove the QSGEngine class
all together so this is the first step. It duplicates
some of the logic but doesn't break anything.
Also including an example on how to use it in
examples/declarative/openglunderqml
Change-Id: I69ed93ec5fa1b5c4c746169306d38f8d6ce80477
Reviewed-by: Gunnar Sletta <gunnar.sletta@nokia.com>
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The distance field glyph cache is now an abstract class part of the
adaptation layer. It can be implemented to define the way the glyphs are
stored in graphics memory on a specific platform. The typical use case
is for having a cross-process glyph cache. To implement a custom glyph
cache, one has to override three pure virtual functions: requestGlyphs(),
storeGlyphs() and releaseGlyphs().
The default implementation works the same way as before the refactoring
(no cross-process cache).
Change-Id: I6e231a119abbffbe36f5f0d690f0b8be0664ff4f
Reviewed-by: Eskil Abrahamsen Blomfeldt <eskil.abrahamsen-blomfeldt@nokia.com>
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Also enable depth, stencil and samples by default as our default
renderer requires both depth and stencil and our default rounded
rectangles require multisampling
The user should be able to override the default format, by getting
the QSGCanvas::format(), modify it and set it back, but this
is currently not supported in QWindow, so that will have to wait
Change-Id: I1869003705709987ab2e9a3cebbeeec4d45a2021
Reviewed-on: http://codereview.qt-project.org/5464
Reviewed-by: Qt Sanity Bot <qt_sanity_bot@ovi.com>
Reviewed-by: Gunnar Sletta <gunnar.sletta@nokia.com>
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Rename QGuiGLContext -> QOpenGLContext, QGL* -> QOpenGL*, etc.
Change-Id: I08379029d756e28b20ae141ca30ed801626b513d
Reviewed-on: http://codereview.qt.nokia.com/3711
Reviewed-by: Qt Sanity Bot <qt_sanity_bot@ovi.com>
Reviewed-by: Gunnar Sletta <gunnar.sletta@nokia.com>
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Task-number: QTBUG-20193
Change-Id: I45020c094c4a4892c055700f084fde7b219cdc10
Reviewed-on: http://codereview.qt.nokia.com/2972
Reviewed-by: Qt Sanity Bot <qt_sanity_bot@ovi.com>
Reviewed-by: Gunnar Sletta <gunnar.sletta@nokia.com>
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The distance field glyph caches are now contained in the QSGContext.
Change-Id: Ifc5d155917314b1cc5905ef86fdad0bbc5635c7d
Reviewed-on: http://codereview.qt.nokia.com/2787
Reviewed-by: Gunnar Sletta <gunnar.sletta@nokia.com>
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Replace old license header with correct one.
Change-Id: I492ddaaa0227b2c8faf11bdcd6e12e7231a54a10
Reviewed-on: http://codereview.qt.nokia.com/1312
Reviewed-by: Jyri Tahtela <jyri.tahtela@nokia.com>
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Change-Id: I8049580f1d2b27d6ebc4d595712939338c01b711
Reviewed-on: http://codereview.qt.nokia.com/986
Reviewed-by: Qt Sanity Bot <qt_sanity_bot@ovi.com>
Reviewed-by: Gunnar Sletta <gunnar.sletta@nokia.com>
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Reviewed-by: kim
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Branched from the monolithic repo, Qt qtquick2 branch, at commit
a4a585d2ee907746682846ae6e8a48e19deef469
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