| Commit message (Collapse) | Author | Age | Files | Lines |
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This change moves the QtQuick 2 types and C++ API (including
SceneGraph) to a new module (AKA library), QtQuick.
99% of this change is moving files from src/declarative to
src/quick, and from tests/auto/declarative to
tests/auto/qtquick2.
The loading of QtQuick 2 ("import QtQuick 2.0") is now delegated to
a plugin, src/imports/qtquick2, just like it's done for QtQuick 1.
All tools, examples, and tests that use QtQuick C++ API have gotten
"QT += quick" or "QT += quick-private" added to their .pro file.
A few additional internal QtDeclarative classes had to be exported
(via Q_DECLARATIVE_PRIVATE_EXPORT) since they're needed by the
QtQuick 2 implementation.
The old header locations (e.g. QtDeclarative/qquickitem.h) will
still be supported for some time, but will produce compile-time
warnings. (To avoid the QtQuick implementation using the
compatibility headers (since QtDeclarative's includepath comes
first), a few include statements were modified, e.g. from
"#include <qsgnode.h>" to "#include <QtQuick/qsgnode.h>".)
There's a change in qtbase that automatically adds QtQuick to the
module list if QtDeclarative is used. Together with the compatibility
headers, this should help reduce the migration pain for existing
projects.
In theory, simply getting an existing QtDeclarative-based project
to compile and link shouldn't require any changes for now -- but
porting to the new scheme is of course recommended, and will
eventually become mandatory.
Task-number: QTBUG-22889
Reviewed-by: Lars Knoll <lars.knoll@nokia.com>
Change-Id: Ia52be9373172ba2f37e7623231ecb060316c96a7
Reviewed-by: Kent Hansen <kent.hansen@nokia.com>
Reviewed-by: Sergio Ahumada <sergio.ahumada@nokia.com>
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1) After QQuickItem::update() being called (means item's content is dirty),
the paint() function should always been called, so the contentsDirty
and geometryDirty flags are not needed.
2) Update the smile example to validate the above changes
Task-number:QTBUG-22250
Change-Id: I5a72f18e6982bdb3ba23e78a253c2876aca2e8cb
Reviewed-by: Michael Brasser <michael.brasser@nokia.com>
Reviewed-by: Yoann Lopes <yoann.lopes@nokia.com>
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Change-Id: Ia5c0f8de1109a26471c69267fdd9c9d71325dd39
Reviewed-by: Yoann Lopes <yoann.lopes@nokia.com>
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After recent changes the painted images are upside down from previous
and there is no way to get at the texture coordinates to flip them back
without reimplementing QSGPainterNode and QSGPaintedItem.
This change adds only an enum and has minimal impact, while providing
useful functionality that also fixes this problem.
Change-Id: I6884da884d9303f6e08a984d4560cc7f7728d918
Reviewed-by: Sarah Jane Smith <sarah.j.smith@nokia.com>
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The QSG (SceneGraph) prefix is too generic for
Qt Quick(2)-specific classes.
All the classes and files in the declarative/items
directory have been renamed.
In particular, for classes that are currently public,
the renaming is as follows:
QSGView --> QQuickView
QSGCanvas --> QQuickCanvas
QSGItem --> QQuickItem
QSGPaintedItem --> QQuickPaintedItem
The header files have been renamed accordingly
(e.g. qsgview.h --> qquickview.h).
Change-Id: Iac937fff81db20bb639486a793c3aeb5230b038c
Reviewed-by: Kent Hansen <kent.hansen@nokia.com>
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At the moment only contains FastFBOResizing.
If this flag is set to true and when using a FBO as render target,
the FBO will use a larger texture than the size of the item to avoid
too many resizing.
Change-Id: I3b8a51a5a07329ff3ed010a35dc8235913201a8e
Reviewed-on: http://codereview.qt-project.org/4651
Reviewed-by: Yoann Lopes <yoann.lopes@nokia.com>
Reviewed-by: Qt Sanity Bot <qt_sanity_bot@ovi.com>
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multisampling
Change-Id: Ibfb3bd9577efc50ca7654019638d22b9077df6bb
Reviewed-on: http://codereview.qt-project.org/4627
Reviewed-by: Qt Sanity Bot <qt_sanity_bot@ovi.com>
Reviewed-by: Yoann Lopes <yoann.lopes@nokia.com>
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Change-Id: If041994fdadcd24f9b002bbcf76ce50f3b56ce87
Reviewed-on: http://codereview.qt-project.org/4431
Reviewed-by: Qt Sanity Bot <qt_sanity_bot@ovi.com>
Reviewed-by: Samuel Rødal <samuel.rodal@nokia.com>
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Rename QGuiGLContext -> QOpenGLContext, QGL* -> QOpenGL*, etc.
Change-Id: I08379029d756e28b20ae141ca30ed801626b513d
Reviewed-on: http://codereview.qt.nokia.com/3711
Reviewed-by: Qt Sanity Bot <qt_sanity_bot@ovi.com>
Reviewed-by: Gunnar Sletta <gunnar.sletta@nokia.com>
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Replace old license header with correct one.
Change-Id: I492ddaaa0227b2c8faf11bdcd6e12e7231a54a10
Reviewed-on: http://codereview.qt.nokia.com/1312
Reviewed-by: Jyri Tahtela <jyri.tahtela@nokia.com>
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At that moment the GUI thread is blocked and it is therefore safe to
call paint() from the scenegraph thread.
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Branched from the monolithic repo, Qt qtquick2 branch, at commit
a4a585d2ee907746682846ae6e8a48e19deef469
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