| Commit message (Collapse) | Author | Age | Files | Lines |
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This change moves the QtQuick 2 types and C++ API (including
SceneGraph) to a new module (AKA library), QtQuick.
99% of this change is moving files from src/declarative to
src/quick, and from tests/auto/declarative to
tests/auto/qtquick2.
The loading of QtQuick 2 ("import QtQuick 2.0") is now delegated to
a plugin, src/imports/qtquick2, just like it's done for QtQuick 1.
All tools, examples, and tests that use QtQuick C++ API have gotten
"QT += quick" or "QT += quick-private" added to their .pro file.
A few additional internal QtDeclarative classes had to be exported
(via Q_DECLARATIVE_PRIVATE_EXPORT) since they're needed by the
QtQuick 2 implementation.
The old header locations (e.g. QtDeclarative/qquickitem.h) will
still be supported for some time, but will produce compile-time
warnings. (To avoid the QtQuick implementation using the
compatibility headers (since QtDeclarative's includepath comes
first), a few include statements were modified, e.g. from
"#include <qsgnode.h>" to "#include <QtQuick/qsgnode.h>".)
There's a change in qtbase that automatically adds QtQuick to the
module list if QtDeclarative is used. Together with the compatibility
headers, this should help reduce the migration pain for existing
projects.
In theory, simply getting an existing QtDeclarative-based project
to compile and link shouldn't require any changes for now -- but
porting to the new scheme is of course recommended, and will
eventually become mandatory.
Task-number: QTBUG-22889
Reviewed-by: Lars Knoll <lars.knoll@nokia.com>
Change-Id: Ia52be9373172ba2f37e7623231ecb060316c96a7
Reviewed-by: Kent Hansen <kent.hansen@nokia.com>
Reviewed-by: Sergio Ahumada <sergio.ahumada@nokia.com>
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In order to cleanly support multiple windows we need to not
have the QSGContext reference in QDeclarativeEngine and we
need to be able to have one copy of the texture for each
QSGContext that is not sharing when we have multiple windows.
This also makes it easier to the release graphical resources from
a running application, which is another feature that we want
to eventually implement.
This patch does remove an adaptation feature which is the
decodeToTexture, which seemed like a good idea at the time
but in hindsight has not been used for anything.
Edit: resolved conflict in qquickimage.cpp
Edit: updated QDeclarativePixmap testcase
Edit: updated QQuickImage testcase
Edit: Rebased on top of QDeclarativePixmapCacheChanges
Change-Id: Ifc61dd8158d3f841437d029b6031a91196145517
Reviewed-by: Martin Jones <martin.jones@nokia.com>
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Change-Id: I8b6fbc7765093e3ec98f5847d99dbb406ff71221
Reviewed-by: Gunnar Sletta <gunnar.sletta@nokia.com>
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Change-Id: I1f08e0501694bde6991eb35adaadb9fa4a3356c1
Reviewed-by: Kim M. Kalland <kim.kalland@nokia.com>
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Fixes most 'C4189: local variable is initialized but not referenced' warnings
Change-Id: I8c5a1ba0a50dd3fcb22294e564425846362ee911
Reviewed-by: Martin Jones <martin.jones@nokia.com>
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Change-Id: Ib3294278985cd43e40610dacd7b69bf98ff4d788
Reviewed-by: Rohan McGovern <rohan.mcgovern@nokia.com>
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Long term we intend to remove the QSGEngine class
all together so this is the first step. It duplicates
some of the logic but doesn't break anything.
Also including an example on how to use it in
examples/declarative/openglunderqml
Change-Id: I69ed93ec5fa1b5c4c746169306d38f8d6ce80477
Reviewed-by: Gunnar Sletta <gunnar.sletta@nokia.com>
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The blit shader was not valid anymore after deleting and recreating a
QQuickCanvas.
Task-number: QTBUG-22783
Change-Id: Id13578006b89859b862685b3a695eb8b59a48c56
Reviewed-by: Kent Hansen <kent.hansen@nokia.com>
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Transform node matrix calculation was modified to use the combined
matrix stack instead of matrix stack. Combined matrix stack has already
been used by clip and geometry nodes.
This improves performance because combined matrix stack stores
pointers (matrix stack stored objects). It also removes duplication of
information.
Change-Id: I1a5a2546fa9aa5a4823328dd8a321ddc42fd15a0
Reviewed-by: Gunnar Sletta <gunnar.sletta@nokia.com>
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Change-Id: I882df7dffea032e9fae16e87f48f70c5d26beb26
Reviewed-by: Gunnar Sletta <gunnar.sletta@nokia.com>
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Fixes the texture coordinates for the inner tiles in a tiling
algorithm that scenegraph default image node uses when texture
is a subrect and image repeats.
Change-Id: Iacf3e63c4c02bdbdc473f8128efecc7908322a50
Reviewed-by: Gunnar Sletta <gunnar.sletta@nokia.com>
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The distance field glyph cache is now an abstract class part of the
adaptation layer. It can be implemented to define the way the glyphs are
stored in graphics memory on a specific platform. The typical use case
is for having a cross-process glyph cache. To implement a custom glyph
cache, one has to override three pure virtual functions: requestGlyphs(),
storeGlyphs() and releaseGlyphs().
The default implementation works the same way as before the refactoring
(no cross-process cache).
Change-Id: I6e231a119abbffbe36f5f0d690f0b8be0664ff4f
Reviewed-by: Eskil Abrahamsen Blomfeldt <eskil.abrahamsen-blomfeldt@nokia.com>
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The QSGDynamicTexture is in the public header and documented, it should
be exported like QSGTexture as well.
Change-Id: I7c1811509b0311b177d3b9c9bdb893d1383c6d59
Reviewed-by: Juha Vuolle <juha.vuolle@nokia.com>
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Change-Id: Ib08c1bcf33bafcee828169b3ddfa264bd010cfef
Reviewed-by: Friedemann Kleint <Friedemann.Kleint@nokia.com>
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Change-Id: I05c7c4810b37d8f808e812eac7b2128d21de36c8
Reviewed-by: Yoann Lopes <yoann.lopes@nokia.com>
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Task-number: QTBUG-21215
Change-Id: Ife6a8aa9070e3da49d02825507a00feb1ecf338f
Reviewed-by: Yoann Lopes <yoann.lopes@nokia.com>
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Change-Id: Iac4bb4a6b1aa4071a239bb25f25f01b71e36868b
Reviewed-by: Alexis Menard <alexis.menard@openbossa.org>
Reviewed-by: Aaron Kennedy <aaron.kennedy@nokia.com>
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Change-Id: Ic76e02ee0a46002e8a30614fb7b1799dd0b74d95
Reviewed-by: Eskil Abrahamsen Blomfeldt <eskil.abrahamsen-blomfeldt@nokia.com>
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1) After QQuickItem::update() being called (means item's content is dirty),
the paint() function should always been called, so the contentsDirty
and geometryDirty flags are not needed.
2) Update the smile example to validate the above changes
Task-number:QTBUG-22250
Change-Id: I5a72f18e6982bdb3ba23e78a253c2876aca2e8cb
Reviewed-by: Michael Brasser <michael.brasser@nokia.com>
Reviewed-by: Yoann Lopes <yoann.lopes@nokia.com>
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Change-Id: Ia5c0f8de1109a26471c69267fdd9c9d71325dd39
Reviewed-by: Yoann Lopes <yoann.lopes@nokia.com>
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Change-Id: If64daf80f9d19973e0bc2d864b003a66be5ca61d
Reviewed-by: Alan Alpert <alan.alpert@nokia.com>
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ES 1.0 didn't have glTexParameteri, which is why we sometimes used
glTexParameterf. However, we shouldn't use glTexParameterf because
that's treating integer values as floating point, which is not type
safe. ES 1.1+ and ES 2.x have glTexParameteri, and we don't really care
about supporting ES 1.0 in any case in Qt 5.
Change-Id: I12247e4ffc8cb0e18b0ffca5759d4655b5432008
Reviewed-by: Kim M. Kalland <kim.kalland@nokia.com>
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After recent changes the painted images are upside down from previous
and there is no way to get at the texture coordinates to flip them back
without reimplementing QSGPainterNode and QSGPaintedItem.
This change adds only an enum and has minimal impact, while providing
useful functionality that also fixes this problem.
Change-Id: I6884da884d9303f6e08a984d4560cc7f7728d918
Reviewed-by: Sarah Jane Smith <sarah.j.smith@nokia.com>
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The QSG (SceneGraph) prefix is too generic for
Qt Quick(2)-specific classes.
All the classes and files in the declarative/items
directory have been renamed.
In particular, for classes that are currently public,
the renaming is as follows:
QSGView --> QQuickView
QSGCanvas --> QQuickCanvas
QSGItem --> QQuickItem
QSGPaintedItem --> QQuickPaintedItem
The header files have been renamed accordingly
(e.g. qsgview.h --> qquickview.h).
Change-Id: Iac937fff81db20bb639486a793c3aeb5230b038c
Reviewed-by: Kent Hansen <kent.hansen@nokia.com>
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Potentially severe:
- Fix int/bool mismatches
- Use of uninitialized variable
- Do connectionMask shift operations in 64bit
- Enum type mismatch for QLineControl::EchoMode
Various:
- class/struct mismatches
- UnhandledEnumeration values
- Unused variables
- Constructor initialization order
Change-Id: Ieb52f8990445fe95f94070175a0f9beb66863240
Reviewed-by: Martin Jones <martin.jones@nokia.com>
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(This commit is in preparation of moving several files
to a separate library (QtQuick2).)
Don't add all subfolders to the includepath (from the
.pri files). There's no good reason to do that.
For headers (both public and private) that are in the
same folder as the file that includes them, prefer to use
#include "foo.h"
#include "bar_p.h"
For public headers that are outside the current folder
but have "unambiguous" names (e.g. qdeclarative prefix), use
#include <foo.h>
For private headers that are outside the current folder, use
#include <private/baz_p.h>
Also change
#include <QtDeclarative/private/foo_p.h>
to
#include <private/foo_p.h>
The header filenames already have a qdeclarative or qsg
prefix; there's no need to prefix by module name to
disambiguate.
Finally,
#include "private/foo_p.h"
should be avoided. private/ is used for auto-generated
(forwarding) headers, which never reside in the current
(source) directory. Use angle brackets instead.
Change-Id: I04f8477fdba043546064ee276475c09dc373f8f2
Reviewed-by: Jędrzej Nowacki <jedrzej.nowacki@nokia.com>
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Change-Id: I3058d9262bbc32c873ba26e51b04668f89ed060a
Reviewed-on: http://codereview.qt-project.org/6039
Reviewed-by: Qt Sanity Bot <qt_sanity_bot@ovi.com>
Reviewed-by: Kim M. Kalland <kim.kalland@nokia.com>
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This has the implication that textures from texture providers are always
the complete texture with coordinates from 0-1, which is means we get
a copy for atlas textures which may end up affecting performance.
Alternatives are:
- ShaderEffect does this, which means texture providers can provide
atlas textures.
- We expose the subrect to ShaderEffect, which means an API
change in all shader effect classes, and let the vertex shader
solve this. Worst API, fastest and most memory efficient.
Change-Id: Id58eb866f315012637345a6f731626abf4a7a86c
Reviewed-on: http://codereview.qt-project.org/6029
Reviewed-by: Qt Sanity Bot <qt_sanity_bot@ovi.com>
Reviewed-by: Kim M. Kalland <kim.kalland@nokia.com>
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Change-Id: If66482f6e00bfade2da3b9067ff51ef782cd486e
Reviewed-on: http://codereview.qt-project.org/5849
Reviewed-by: Qt Sanity Bot <qt_sanity_bot@ovi.com>
Reviewed-by: Kim M. Kalland <kim.kalland@nokia.com>
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Change-Id: I1fc3baf858664ea9648922204fa0e4d5ca64d740
Reviewed-on: http://codereview.qt-project.org/5848
Reviewed-by: Qt Sanity Bot <qt_sanity_bot@ovi.com>
Reviewed-by: Kim M. Kalland <kim.kalland@nokia.com>
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Change-Id: Ia75b5fc3b6c9f15bb15e8850295c33ba32a485f1
Reviewed-on: http://codereview.qt-project.org/5970
Reviewed-by: Qt Sanity Bot <qt_sanity_bot@ovi.com>
Reviewed-by: Kim M. Kalland <kim.kalland@nokia.com>
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Change-Id: Ic9740081e9e0e53801bbda64f6b147ab74102663
Reviewed-on: http://codereview.qt-project.org/5887
Reviewed-by: Qt Sanity Bot <qt_sanity_bot@ovi.com>
Reviewed-by: Yoann Lopes <yoann.lopes@nokia.com>
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Change-Id: I763b1fdabdac36935bd14005a9e38b2494319726
Reviewed-on: http://codereview.qt-project.org/5521
Reviewed-by: Qt Sanity Bot <qt_sanity_bot@ovi.com>
Reviewed-by: Casper van Donderen <casper.vandonderen@nokia.com>
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Change-Id: I28b622422aff62ea988a2918830338736df6fdbe
Reviewed-on: http://codereview.qt-project.org/5528
Reviewed-by: Kim M. Kalland <kim.kalland@nokia.com>
Reviewed-by: Qt Sanity Bot <qt_sanity_bot@ovi.com>
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Also enable depth, stencil and samples by default as our default
renderer requires both depth and stencil and our default rounded
rectangles require multisampling
The user should be able to override the default format, by getting
the QSGCanvas::format(), modify it and set it back, but this
is currently not supported in QWindow, so that will have to wait
Change-Id: I1869003705709987ab2e9a3cebbeeec4d45a2021
Reviewed-on: http://codereview.qt-project.org/5464
Reviewed-by: Qt Sanity Bot <qt_sanity_bot@ovi.com>
Reviewed-by: Gunnar Sletta <gunnar.sletta@nokia.com>
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Change-Id: I6a6bd1b9ff89535c7af0f11dd9c501945ee0718b
Reviewed-on: http://codereview.qt-project.org/5428
Reviewed-by: Qt Sanity Bot <qt_sanity_bot@ovi.com>
Reviewed-by: Samuel Rødal <samuel.rodal@nokia.com>
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At the moment only contains FastFBOResizing.
If this flag is set to true and when using a FBO as render target,
the FBO will use a larger texture than the size of the item to avoid
too many resizing.
Change-Id: I3b8a51a5a07329ff3ed010a35dc8235913201a8e
Reviewed-on: http://codereview.qt-project.org/4651
Reviewed-by: Yoann Lopes <yoann.lopes@nokia.com>
Reviewed-by: Qt Sanity Bot <qt_sanity_bot@ovi.com>
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Change-Id: I7f066550fa2e1799f1c44b787da84c882f549b03
Reviewed-on: http://codereview.qt-project.org/5036
Reviewed-by: Qt Sanity Bot <qt_sanity_bot@ovi.com>
Reviewed-by: Alan Alpert <alan.alpert@nokia.com>
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Change-Id: Ib5f244a61cb65db829ee83ec9e4d5e4189319a9f
Reviewed-on: http://codereview.qt-project.org/4936
Reviewed-by: Alan Alpert <alan.alpert@nokia.com>
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added some waits and removed unnecessary lines from autotest
Change-Id: I847bde6db5222b12d0f0b88a8c323fd09aad9d7c
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Change-Id: I6a5d6cc4de7a7b50cbf49a535cd764cb07ce3c40
Reviewed-on: http://codereview.qt-project.org/4684
Reviewed-by: Qt Sanity Bot <qt_sanity_bot@ovi.com>
Reviewed-by: Vesa Rantanen <vesa.rantanen@nokia.com>
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Change-Id: I701b573b6c93d6e69ea6f8fc16b5913162bf9ace
Reviewed-on: http://codereview.qt-project.org/4680
Reviewed-by: Qt Sanity Bot <qt_sanity_bot@ovi.com>
Reviewed-by: Samuel Rødal <samuel.rodal@nokia.com>
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Since the opaque state is just as easily settable through the
Blending flag, we ditch it
Change-Id: I92598e3305bd056fdf0711f1fbd6c1be8bf88275
Reviewed-on: http://codereview.qt-project.org/4628
Reviewed-by: Qt Sanity Bot <qt_sanity_bot@ovi.com>
Reviewed-by: Kim M. Kalland <kim.kalland@nokia.com>
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multisampling
Change-Id: Ibfb3bd9577efc50ca7654019638d22b9077df6bb
Reviewed-on: http://codereview.qt-project.org/4627
Reviewed-by: Qt Sanity Bot <qt_sanity_bot@ovi.com>
Reviewed-by: Yoann Lopes <yoann.lopes@nokia.com>
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Also support GL_UNSIGNED_INT as index type when supported by GL
Change-Id: I0988e102c8a04ce6cd02fb02528204ba810f853a
Reviewed-on: http://codereview.qt-project.org/4453
Reviewed-by: Qt Sanity Bot <qt_sanity_bot@ovi.com>
Reviewed-by: Samuel Rødal <samuel.rodal@nokia.com>
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Change-Id: If041994fdadcd24f9b002bbcf76ce50f3b56ce87
Reviewed-on: http://codereview.qt-project.org/4431
Reviewed-by: Qt Sanity Bot <qt_sanity_bot@ovi.com>
Reviewed-by: Samuel Rødal <samuel.rodal@nokia.com>
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Change-Id: Iadc72a0beb5e6d700b0110d11116a7533c69f311
Reviewed-on: http://codereview.qt.nokia.com/4338
Reviewed-by: Kim M. Kalland <kim.kalland@nokia.com>
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Also added a QSGGeomtry::sizeOfIndex() function for convenience
Change-Id: If1f13afd4c1c5295dcfb00254144ef6b8b8b7878
Reviewed-on: http://codereview.qt.nokia.com/4307
Reviewed-by: Qt Sanity Bot <qt_sanity_bot@ovi.com>
Reviewed-by: Samuel Rødal <samuel.rodal@nokia.com>
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Change-Id: I5cb12cac3d49cfd9b1682b405e65b2cdea4eb57d
Reviewed-on: http://codereview.qt.nokia.com/4306
Reviewed-by: Qt Sanity Bot <qt_sanity_bot@ovi.com>
Reviewed-by: Samuel Rødal <samuel.rodal@nokia.com>
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Change-Id: Ic6229c777a30191ba131b3896984da4f3fecc9d5
Reviewed-on: http://codereview.qt.nokia.com/4066
Reviewed-by: Qt Sanity Bot <qt_sanity_bot@ovi.com>
Reviewed-by: Kim M. Kalland <kim.kalland@nokia.com>
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