| Commit message (Collapse) | Author | Age | Files | Lines |
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After a symbiotic relationship in Qt 5.14 and 5.15, it is time for
QSGMaterialRhiShader to devour its older sibling and take its place.
This makes the direct OpenGL rendering path disfunctional. All
QSGMaterial Qt 6 TODOs are solved, the API is clean and straightforward
again: a QSGMaterial creates a QSGMaterialShader, no special flags and
options needed. (it's just that QSGMaterialShader now has a slightly
different API)
Task-number: QTBUG-79268
Task-number: QTBUG-82997
Change-Id: I545ca8d796c5535e81957c706e7832133be15b7d
Reviewed-by: Eirik Aavitsland <eirik.aavitsland@qt.io>
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The implementation is intertwined with the direct GL path and not
really portable to RHI.
Fixes: QTBUG-78574
Change-Id: I6ac8707544c19a24661f07e0e6d2fc405e49cbff
Reviewed-by: Laszlo Agocs <laszlo.agocs@qt.io>
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Includes
- renaming of internal plugin api call
- generation of QT_QMLTYPES_FILENAME
- addition of a few TARGET_DESCRIPTION
Change-Id: I72b5647b8c16af9945795ead62a075322b6bb2f6
Reviewed-by: Joerg Bornemann <joerg.bornemann@qt.io>
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When an affector acts on a particle, it will add it to a set
of "seen" particles. This means an allocation, per particle,
per frame.
In Qt 6 the problem is less dramatic due to the new QHash
implementation, which uses "wider" buckets, but in Qt 5 this is
hundreds of memory allocations (and deallocations) per frame.
Just reimplement a minimal flat-set API for this use case,
and replace the QSet usages with it. On a testcase with
200 active particles, this reduces memory allocations from
~20'000 per second to 0 when the scene is "stable".
Pick-to: 5.15
Change-Id: I4be1e12a23b8dffca91955148532db243e383a4c
Reviewed-by: Lars Knoll <lars.knoll@qt.io>
Reviewed-by: Shawn Rutledge <shawn.rutledge@qt.io>
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Change-Id: If8daa6152a563d4309d7342414780ef75b9f5589
Reviewed-by: Tor Arne Vestbø <tor.arne.vestbo@qt.io>
Reviewed-by: Leander Beernaert <leander.beernaert@qt.io>
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Change-Id: I48d7fd306f3d1b161a8e73029282ee591b1ef612
Reviewed-by: Leander Beernaert <leander.beernaert@qt.io>
Reviewed-by: Simon Hausmann <simon.hausmann@qt.io>
Reviewed-by: Liang Qi <liang.qi@qt.io>
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Change-Id: Ifcbab0407e93dfc35d0459d7d29dee2cd3508a86
Reviewed-by: Leander Beernaert <leander.beernaert@qt.io>
Reviewed-by: Alexandru Croitor <alexandru.croitor@qt.io>
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Change-Id: I2350df5368ee34d6c7072d456806e518ce533839
Reviewed-by: Simon Hausmann <simon.hausmann@qt.io>
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Change-Id: I36254a688f575e6c7f717ee4019e4d49f73a60f7
Reviewed-by: Alexandru Croitor <alexandru.croitor@qt.io>
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Change-Id: Ie8aca222809f35174fb6c6488832ec3ff5432272
Reviewed-by: Alexandru Croitor <alexandru.croitor@qt.io>
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Change-Id: Ie0db35f674137c229eaf049616f38f8e818f7092
Reviewed-by: Qt CMake Build Bot
Reviewed-by: Simon Hausmann <simon.hausmann@qt.io>
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Change-Id: I38044c382e4d84b5865a19cdd04cc8922bd72a77
Reviewed-by: Qt CMake Build Bot
Reviewed-by: Simon Hausmann <simon.hausmann@qt.io>
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Change-Id: If58c29baf7fa3c3591968fca6d11f7649308dbf9
Reviewed-by: Simon Hausmann <simon.hausmann@qt.io>
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Change-Id: I5710110679220c4e22bc7f8b540f18a51b735ddf
Reviewed-by: Simon Hausmann <simon.hausmann@qt.io>
Reviewed-by: Qt CMake Build Bot
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Change-Id: Ibe6d87998af1209518af87117b79778136110786
Reviewed-by: Simon Hausmann <simon.hausmann@qt.io>
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