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path: root/src/particles/qquickcustomparticle_p.h
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* Replace usage of QSignalMapper by lambdaOlivier Goffart2017-02-141-1/+0
| | | | | | | | | | | | | | | | | QSignalMapper ought to be deprecated soon. It simplifies the code, too. There is still one use in QQuickGenericShaderEffect which is a bit complicated to get rid of. A very similar use of QSignalMapper was in use in QQuickOpenGLShaderEffectCommon but was removed in commit 8c745d80, the same should be done for QQuickGenericShaderEffect. (Note the QueuedConnection in qquickparticlesystem is there because the QSignalMapper used to be in the main thread, meaning a round-trip via the event loop) Change-Id: I331b787becbad37f717035bf119bafd7a7214630 Reviewed-by: Frederik Gladhorn <frederik.gladhorn@qt.io>
* Particles: add missing 'override'Anton Kudryavtsev2016-10-061-7/+7
| | | | | | | ... and drop redundant 'virtual' Change-Id: Ie15cfd2358fde604029150a1097b19cc8d514551 Reviewed-by: Ulf Hermann <ulf.hermann@qt.io>
* QtQuick: clean up shader effect property connectionsErik Verbruggen2016-07-051-1/+3
| | | | | | | | | | | | | | | - Don't use a signal mapper, but handle the mapping using a custom slot object and a lambda to do the dispatching ourselves. - Don't do meta-calls by property name, but by index. - Cache the meta-object. - Resolve the property indices by using the QML property cache. For a shader with 6 property connections, the time spent goes from 320k instructions to 80k instructions (valgrind on x86_64). Task-number: QTBUG-53901 Change-Id: I2809198cf62f9716b3683798222203fc3e97fbb3 Reviewed-by: Robin Burchell <robin.burchell@viroteck.net>
* Prefix GL-specific shader effect codeLaszlo Agocs2016-04-131-9/+9
| | | | | | | | | | | | | | | | | | | | Rename the C++ sources and classes. The QML type name remains the same. No changes in functionality. The shader effect, node, material (and uniform animator and particles and bits and pieces here and there...) are highly interconnected and do not follow the usual design practices for Quick and the scenegraph and the adaptation layer. Therefore while we aim for keeping full compatibility for GL apps, other backends will likely get a different ShaderEffect item implementation. The C++ class QQuickShaderEffect itself is currently a dummy with an unchanged API. It is not in use for now but forms the basis for the implementation for other backends. This will be covered in future commits. Change-Id: Ia39ce4b303f8f33e2f241d11e35fa62423e43127 Reviewed-by: Andy Nichols <andy.nichols@theqtcompany.com>
* Updated license headersJani Heikkinen2016-01-191-14/+20
| | | | | | | | | | | From Qt 5.7 -> LGPL v2.1 isn't an option anymore, see http://blog.qt.io/blog/2016/01/13/new-agreement-with-the-kde-free-qt-foundation/ Updated license headers to use new LGPL header instead of LGPL21 one (in those files which will be under LGPL v3) Change-Id: Ic36f1a0a1436fe6ac6eeca8c2375a79857e9cb12 Reviewed-by: Lars Knoll <lars.knoll@theqtcompany.com>
* Add missing "We mean it" comments to private headers.Friedemann Kleint2015-10-061-0/+11
| | | | | | Task-number: QTBUG-48594 Change-Id: Ifc207938de7f0c8995fc712df92665f222612647 Reviewed-by: Alan Alpert <aalpert@blackberry.com>
* Update copyright headersJani Heikkinen2015-02-121-7/+7
| | | | | | | | | Qt copyrights are now in The Qt Company, so we could update the source code headers accordingly. In the same go we should also fix the links to point to qt.io. Change-Id: I61120571787870c0ed17066afb31779b1e6e30e9 Reviewed-by: Iikka Eklund <iikka.eklund@theqtcompany.com>
* Update license headers and add new licensesJani Heikkinen2014-08-251-19/+11
| | | | | | | | | - Renamed LICENSE.LGPL to LICENSE.LGPLv21 - Added LICENSE.LGPLv3 & LICENSE.GPLv2 - Removed LICENSE.GPL Change-Id: I84a565e2e0caa3b76bf291a7d188a57a4b00e1b0 Reviewed-by: Jani Heikkinen <jani.heikkinen@digia.com>
* Remove QT_{BEGIN,END}_HEADER macro usageSergio Ahumada2013-01-281-4/+0
| | | | | | | | | | | The macro was made empty in qtbase/ba3dc5f3b56d1fab6fe37fe7ae08096d7dc68bcb and is no longer necessary or used. Discussed-on: http://lists.qt-project.org/pipermail/development/2013-January/009284.html Change-Id: Ia07e99676e0134fde5e32880edb95e57c779a7ff Reviewed-by: Laszlo Papp <lpapp@kde.org> Reviewed-by: Jędrzej Nowacki <jedrzej.nowacki@digia.com> Reviewed-by: Alan Alpert <aalpert@rim.com>
* Update copyright year in Digia's license headersSergio Ahumada2013-01-101-1/+1
| | | | | | Change-Id: I6c3bd7bebe3d62d1cfd0fa6334544c9db8398c76 Reviewed-by: Akseli Salovaara <akseli.salovaara@digia.com> Reviewed-by: Sergio Ahumada <sergio.ahumada@digia.com>
* Change copyrights from Nokia to DigiaIikka Eklund2012-09-231-24/+24
| | | | | | | Change copyrights and license headers from Nokia to Digia Change-Id: Ie7f5d49ed8235d7a7845ab68f99ad1c220e64d5c Reviewed-by: Lars Knoll <lars.knoll@digia.com>
* Extract Particles code to an independent libraryMatthew Vogt2012-04-161-0/+119
QtQuick clients that do not use particles features should not have to load these classes. Task-number: QTBUG-25178 Change-Id: Ib15f7655dc4d821595e06f9160d2770375279027 Reviewed-by: Glenn Watson <glenn.watson@nokia.com>