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Task-number: QTBUG-68933
Change-Id: Ibb5aa227e82825085e7214e17dcffcb17fd44157
Reviewed-by: Topi Reiniö <topi.reinio@qt.io>
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Change-Id: I472f61241d1875daf0de0a597bf27c019314f48f
Task-number: QTBUG-50119
Reviewed-by: Mitch Curtis <mitch.curtis@qt.io>
Reviewed-by: Morten Johan Sørvig <morten.sorvig@qt.io>
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From now on we prefer nullptr instead of 0 to clarify cases where
we are assigning or testing a pointer rather than a numeric zero.
Also, replaced cases where 0 was passed as Qt::KeyboardModifiers
with Qt::NoModifier (clang-tidy replaced them with nullptr, which
waas wrong, so it was just as well to make the tests more readable
rather than to revert those lines).
Change-Id: I4735d35e4d9f42db5216862ce091429eadc6e65d
Reviewed-by: Simon Hausmann <simon.hausmann@qt.io>
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To get latest qtbase dev integrated in qt5 dev again without
qtdeclarative 5.10->dev merge.
Change-Id: I6905649aca2b06302df8cee2f660f1f92398d36a
Reviewed-by: Erik Verbruggen <erik.verbruggen@qt.io>
(cherry picked from commit ee00fa01dc41deaaedfa0d1d5cc6cd750bfe75f4)
Reviewed-by: Lars Knoll <lars.knoll@qt.io>
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Change-Id: Icd0e0d4b27cb4e5eb892fffd14b5285d43f4afbf
Reviewed-by: Simon Hausmann <simon.hausmann@qt.io>
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Change-Id: I71275a2076c3d32ee2896571be882067320a2e9e
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Change-Id: I84e363d735b443cb9beefffd14b8c023a37aa489
Reviewed-by: Lars Knoll <lars.knoll@qt.io>
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Change-Id: I95266fdaf5c6dc65969bd2e28403da7969367d32
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This only deals with Qt code. MASM has a lot of those left. We should
just update from upstream instead to get the fixes.
qv4regalloc.cpp:660:52: warning: this statement may fall through [-Wimplicit-fallthrough=]
if (leftSource->type == DoubleType || rightSource->type == DoubleType) {
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~^~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
qv4regalloc.cpp:666:13: note: here
case OpBitAnd:
^~~~
Change-Id: I7814054a102a407d876ffffd14b6b0e2d6b03689
Reviewed-by: Allan Sandfeld Jensen <allan.jensen@qt.io>
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Change-Id: I48e26b1491024d41ebf75d40f0d1a7e9a1b20f22
Reviewed-by: Anton Kudryavtsev <antkudr@mail.ru>
Reviewed-by: Marc Mutz <marc.mutz@kdab.com>
Reviewed-by: Shawn Rutledge <shawn.rutledge@qt.io>
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The last remnants were removed from qtbase in 5.7 making this all dead code,
so match here too.
Change-Id: I10f3f1c614562f2a97ade7cdf5002065d6f79e07
Reviewed-by: Simon Hausmann <simon.hausmann@qt.io>
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Now that qmlInfo actually reports info messages, we want to change
existing callers to use warning-level messages to preserve the original
message level.
This was done through:
perl -p -i -e "s/qmlInfo\(/qmlWarning\(/" **/*.{cpp,h,qdoc}
.. with a little care taken to only add the hunks that should be changed.
Change-Id: I511cee11ce0a26ec1048cd2b84c7536b812a0d89
Reviewed-by: Simon Hausmann <simon.hausmann@qt.io>
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The isOpenGLES() condition is plain wrong: the code always uses ushort as
the index type.
Change-Id: Ibc5989227f61201913ff124485df4890b3490db5
Task-number: QTBUG-57515
Reviewed-by: Robin Burchell <robin.burchell@viroteck.net>
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Conflicts:
src/qml/jsruntime/qv4string.cpp
The conflict resolution for qv4tsring.cpp is to essentially omit the
change of commit 64714ea431f2fd355ed27edc69dba4e992511e75 as the code in
5.8 already uses the add/mul_overflow functions.
This merge also reverts commit f4ac007f4a19bc095ff15d415a6629986de78e49
as we can deal with dead store elimination now.
Change-Id: Iee08c87cbe1a2ff23a73ce621d56262b4e007c56
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Conflicts:
src/qmldevtools/qmldevtools.pro
tests/auto/qml/qqmlconnections/tst_qqmlconnections.cpp
Change-Id: I12255c16716bd8a74e7047cdb1f9302a4d1ea827
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The code was using the ::glGetString function and this could fail
if we are using a custom platform plugin.
Change-Id: Idb9ccd178ea52255b9d6f0f6d3fd529094c15292
Reviewed-by: Laszlo Agocs <laszlo.agocs@qt.io>
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These use custom materials that can crash when running with the D3D12
backend. We prefer handling such situations gracefully, with the
application surviving. Therefore check the backend in use, and skip
creating a scenegraph node when the backend is not OpenGL.
Task-number: QTBUG-55353
Change-Id: I0be326fd2eacb0be604a0f111fa916558376c75a
Reviewed-by: Friedemann Kleint <Friedemann.Kleint@qt.io>
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Samegame creates about 23,000 particles, so this reduces the memory by
~180kb on 32bit, so ~360kb on 64bit.
Change-Id: I0581524ab232b474c5d43abeabd7ebf6174e740f
Reviewed-by: Lars Knoll <lars.knoll@theqtcompany.com>
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By caching the group id in the particle emitter, and groups in the
painter.
Test case: samegame, 1 player, click 1 set of 3 stones, quit.
QQuickParticleSystem::emittersChanged(), before patch:
- 64M instr. inclusive
- 145,880 calls to findNode (29M instr.)
after:
- 21M instr. inclusive
- 0 calls to findNode
- 25 calls to QQuickParticlePainter::recalculateGroupIds (9800 instr.
inclusive).
Change-Id: I4aba9d50100513c6b7cdd230e30b3aecaf84485a
Reviewed-by: Lars Knoll <lars.knoll@theqtcompany.com>
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From Qt 5.7 -> LGPL v2.1 isn't an option anymore, see
http://blog.qt.io/blog/2016/01/13/new-agreement-with-the-kde-free-qt-foundation/
Updated license headers to use new LGPL header instead of LGPL21 one
(in those files which will be under LGPL v3)
Change-Id: Ic36f1a0a1436fe6ac6eeca8c2375a79857e9cb12
Reviewed-by: Lars Knoll <lars.knoll@theqtcompany.com>
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Change-Id: I02755796e3a5c5a3bb39e125a45d968a750e58e1
Reviewed-by: Lars Knoll <lars.knoll@theqtcompany.com>
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Conflicts:
src/qml/debugger/qv4debugservice.cpp
src/qml/jsruntime/qv4value_inl_p.h
src/qml/jsruntime/qv4value_p.h
src/qml/memory/qv4mm.cpp
src/qml/memory/qv4mm_p.h
src/qml/qml/qqmlnotifier_p.h
src/qml/qml/qqmlproperty.cpp
src/quick/items/qquickflickable.cpp
src/quick/items/qquicktextedit.cpp
tests/auto/quick/qquickwindow/BLACKLIST
The extra changes in qqmlbinding.cpp are ported from changes to
qqmlproperty.cpp that occurred in parallel with writeBinding() being
moved to qqmlbinding.cpp.
Change-Id: I16d1920abf448c29a01822256f52153651a56356
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Task-number: QTBUG-40759
Change-Id: If21b4551eb95af3370cc21edd7a6721fc06e1346
Reviewed-by: Martin Smith <martin.smith@digia.com>
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Change-Id: Id4820ac458f48b10f2bf457144767efdef9e2c07
Reviewed-by: Marc Mutz <marc.mutz@kdab.com>
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Found with GCC's -Wcast-qual.
Change-Id: Ia0aac2f09e9245339951ffff13c958e1d7c929c0
Reviewed-by: Jørgen Lind <jorgen.lind@theqtcompany.com>
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Qt copyrights are now in The Qt Company, so we could update the source
code headers accordingly. In the same go we should also fix the links to
point to qt.io.
Change-Id: I61120571787870c0ed17066afb31779b1e6e30e9
Reviewed-by: Iikka Eklund <iikka.eklund@theqtcompany.com>
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Since the command just links back to the corresponding module page, only the
first parameter is used, and the version causes more confusion.
Change-Id: I73ed289550c576747132f77b83c1257094059cd1
Reviewed-by: Mitch Curtis <mitch.curtis@digia.com>
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Make sure that ImageData instances, m_shadowData as well as the
QSGGeometry of particle nodes are destroyed together with their
QQuickImageParticle.
Also implement the assignment operator for QQuickParticleData to
avoid its v8Datum pointer to be copied over to the shadow datum
in getShadowDatum. This would cause a double delete of the
QQuickV4ParticleData when trying to call clearShadows() in the
destructor.
Task-number: QTBUG-36782
Change-Id: Ie03f2be0415daeb7f4f6e5f92295a3ab26a62155
Reviewed-by: Joerg Bornemann <joerg.bornemann@theqtcompany.com>
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We can not assume that there will be a current OpenGL
context to use in QQuickImageParticle so now there is
a check before we make a call to the current context.
Change-Id: I0c77895d0b0f1afdf4853c0486fba0ef9a7b883d
Reviewed-by: Lars Knoll <lars.knoll@digia.com>
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- Renamed LICENSE.LGPL to LICENSE.LGPLv21
- Added LICENSE.LGPLv3 & LICENSE.GPLv2
- Removed LICENSE.GPL
Change-Id: I84a565e2e0caa3b76bf291a7d188a57a4b00e1b0
Reviewed-by: Jani Heikkinen <jani.heikkinen@digia.com>
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Change-Id: I9b8673fb3292c9d5ad2f9e8e63f56dc661699be6
Reviewed-by: Friedemann Kleint <Friedemann.Kleint@digia.com>
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Task-number: QTBUG-38564
Change-Id: Ice1170339f7d650fcb6accfccf325471629343d6
Reviewed-by: Sean Harmer <sean.harmer@kdab.com>
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The counterpart to I716fdebb. Implements the dynamic path
in scenegraph.
Task-number: QTBUG-36483
Change-Id: I2dc613ba84560b7b8e36d3cd1da61c050ab08db0
Reviewed-by: Friedemann Kleint <Friedemann.Kleint@digia.com>
Reviewed-by: Jørgen Lind <jorgen.lind@digia.com>
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The QSGNode subtree may be cleared at any time. Get the subtree via the
node pointer passed in updatePaintNode, to ensure that the subtree is
still valid each update.
Some references are still being stored but invalidated when a new
subtree is created. QTBUG-34994 has been created to track fixing that.
Task-number: QTBUG-33553
Change-Id: I2115aff931d42b613d207553c636be7d80c405bb
Reviewed-by: Gunnar Sletta <gunnar.sletta@digia.com>
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The basic approach is to have the batched renderer create and bind a
vertex array object if it detects we are using an OpenGL Core profile
context. The VAO is bound for the duration of the QQ2 renderer's
work cycle and unbound at the end so as to not interfere with any
other VAO's a user may wish to use.
All shaders have been copied and ported to be compliant with the
GLSL 150 core specification which is the minimum for a Core profile
context (OpenGL 3.2 Core). We are not using any newer features as
yet so this will work anywhere we can get a Core profile context.
The QSGShaderSourceBuilder class has been extended to resolve any
requests for shaders to the same basefilename with "_core"
appended prior to any file extension. This could be extended in
the future to allow version, or GPU or platform specific shaders.
The QSGShaderSourceBuilder has also been extended to allow it to
insert #define definitions in the prologue of a shader. Any such
definition is inserted:
* After the last #extension directive (if any are found)
* Otherwise after the #version directive (if found)
* Otherwise at the start of the shader source
This is required by the custom particle shaders which make
extensive use of such #defines.
In addition the mechanism used by the distance field glyph cache to
extend the cache with new glyphs has been modified to work (and
work more efficiently) when using a Core profile context.
Rather than using a shader program and a buffer filling quad to
blit the old texture into the new cache texture, we instead use
the technique of framebuffer blitting. The existing fallback
implementation using glTexSubImage2D() is still available if
needed.
The DECLARATIVE_EXAMPLE_MAIN macro has been extended to allow easy
testing of any of the QtDeclarative examples with a core profile
context. Just run the example with
QT_QUICK_CORE_PROFILE=1 ./text
for e.g. The only ones that may not work out of the box are those
that provide GLSL shader source e.g. the customparticles or
shader effect examples. These work fine if the shader source is
adapted to GLSL 150 core.
In the future it may be a good idea to expose some context property
to QML that the user can use to determine what shader source
variation to provide to Qt Quick. Along these lines it would also
be very nice to allow the provision of shader source to
ShaderEffect or CustomParticle from a separate source file just as
we now do within Qt Quick.
Task-number: QTBUG-32050
Change-Id: Ia6e9f06dbb8508af9ae03c6b60fb418b4cc9e41f
Reviewed-by: Lars Knoll <lars.knoll@digia.com>
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Change-Id: Ie7408409ddbaa354370267f2dd74326ec56a4186
Reviewed-by: Jerome Pasion <jerome.pasion@digia.com>
Reviewed-by: Topi Reiniö <topi.reinio@digia.com>
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The default implementation of QSGShaderMaterial::vertexShader() and
fragmentShader() now loads the GLSL source from a list of source files
that can be specified via the setShaderSourceFile() or
setShaderSourceFiles() functions.
Multiple shader source files for each shader stage are supported. Each
source file will be read in the order specified and concatenated
together before being compiled.
The other places where Qt Quick 2 loads shader source code have
been adapted to use the new QSGShaderSourceBuilder, which is also
used internally by QSGMaterial.
This puts Qt Quick 2 into a better state ready to support OpenGL
core profile and to load different shaders based upon OpenGL version,
profile, GPU vendor, platform, etc.
Change-Id: I1a66213c2ce788413168eb48c7bc5317e61988a2
Reviewed-by: Gunnar Sletta <gunnar.sletta@digia.com>
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QQuickPixmap use should be done on the main thread, if not it can lead
to an exception when creating the file loading thread (owned by the
engine).
Change-Id: Id59cec4312ecdee537dcba85778bd90ea4433b2e
Reviewed-by: Gunnar Sletta <gunnar.sletta@digia.com>
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Change-Id: I25311a2bd88f41087352e0a43ba505f4e27b7e85
Reviewed-by: Jørgen Lind <jorgen.lind@digia.com>
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The "texture" keyword is a function name in OpenGL core profile. This
commit is in preparation for making the Qt Quick 2 renderer and
materials work with a core profile context.
Change-Id: Iad243e64ab8db739fc46b85bb626bdb8b9ceb208
Reviewed-by: James Turner <james.turner@kdab.com>
Reviewed-by: Gunnar Sletta <gunnar.sletta@digia.com>
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All QML references of the form
<QML-module-name><QML-module-version>::<QML-type>::<member-name> have
had the <QML-module-version> removed i.
Task-number: QTBUG-33776
Change-Id: Idde279e0f254cd24ea44f9841662dd81a2c5bbc6
Reviewed-by: Jerome Pasion <jerome.pasion@digia.com>
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Clang nags about perfLevel < 9999 being always true.
Change-Id: I09f46a8cd81f0f7eecdbd5eabd52f8f7ff4603c1
Reviewed-by: Alan Alpert <aalpert@blackberry.com>
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into dev
Change-Id: I278524d0f43d2237201d9cf78c1c36a5ecc83d84
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Math functions come in std:: when #included through <cmath>
Change-Id: I62550e5c23cb6f4464f2c2f5c4188a91b3512d1a
Reviewed-by: Simon Hausmann <simon.hausmann@digia.com>
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Change-Id: I00b5c82d76473a10f64f5a3aa0cd19ef88319ed6
Reviewed-by: Alan Alpert <aalpert@blackberry.com>
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Geometry ownership only matters when the node is or the entire
geometry object is replaced. Accessing the bits in it can be
done without any issues.
Change-Id: I6da636bc5cdbda03039e00922e599932f4117d1a
Reviewed-by: Alan Alpert <aalpert@blackberry.com>
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Change-Id: I8b0be891402530e38efca46f7cbb679eca5d4a9d
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Change-Id: Ie831fc6f8f8cdd891c15dc028383b191662416fc
Reviewed-by: Alan Alpert <aalpert@blackberry.com>
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Most prototype level particle effects, at least in our example code,
uses basic and generic particles. Embedding these images into the
particles plugin will facilitate prototyping with the particles API.
Currently finding an image and copying it between projects is a
relatively large development cost for quick particle system prototypes.
Change-Id: I077104915353ab298e2aabd36e2a0a2070030914
Reviewed-by: Gunnar Sletta <gunnar.sletta@digia.com>
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When using the sizeTable property of the QQuickImageParticles, the vertex shader is not compiling.
This is a workaround for a compiler bug on BB10.
Change-Id: I32d5e92bc300304cb856d97b1310f607df1e48be
Reviewed-by: Alan Alpert <aalpert@rim.com>
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