| Commit message (Collapse) | Author | Age | Files | Lines |
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Conflicts:
src/qml/debugger/qv4debugservice.cpp
src/qml/jsruntime/qv4value_inl_p.h
src/qml/jsruntime/qv4value_p.h
src/qml/memory/qv4mm.cpp
src/qml/memory/qv4mm_p.h
src/qml/qml/qqmlnotifier_p.h
src/qml/qml/qqmlproperty.cpp
src/quick/items/qquickflickable.cpp
src/quick/items/qquicktextedit.cpp
tests/auto/quick/qquickwindow/BLACKLIST
The extra changes in qqmlbinding.cpp are ported from changes to
qqmlproperty.cpp that occurred in parallel with writeBinding() being
moved to qqmlbinding.cpp.
Change-Id: I16d1920abf448c29a01822256f52153651a56356
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Task-number: QTBUG-40759
Change-Id: If21b4551eb95af3370cc21edd7a6721fc06e1346
Reviewed-by: Martin Smith <martin.smith@digia.com>
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Change-Id: Id4820ac458f48b10f2bf457144767efdef9e2c07
Reviewed-by: Marc Mutz <marc.mutz@kdab.com>
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Found with GCC's -Wcast-qual.
Change-Id: Ia0aac2f09e9245339951ffff13c958e1d7c929c0
Reviewed-by: Jørgen Lind <jorgen.lind@theqtcompany.com>
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Qt copyrights are now in The Qt Company, so we could update the source
code headers accordingly. In the same go we should also fix the links to
point to qt.io.
Change-Id: I61120571787870c0ed17066afb31779b1e6e30e9
Reviewed-by: Iikka Eklund <iikka.eklund@theqtcompany.com>
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Since the command just links back to the corresponding module page, only the
first parameter is used, and the version causes more confusion.
Change-Id: I73ed289550c576747132f77b83c1257094059cd1
Reviewed-by: Mitch Curtis <mitch.curtis@digia.com>
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Make sure that ImageData instances, m_shadowData as well as the
QSGGeometry of particle nodes are destroyed together with their
QQuickImageParticle.
Also implement the assignment operator for QQuickParticleData to
avoid its v8Datum pointer to be copied over to the shadow datum
in getShadowDatum. This would cause a double delete of the
QQuickV4ParticleData when trying to call clearShadows() in the
destructor.
Task-number: QTBUG-36782
Change-Id: Ie03f2be0415daeb7f4f6e5f92295a3ab26a62155
Reviewed-by: Joerg Bornemann <joerg.bornemann@theqtcompany.com>
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We can not assume that there will be a current OpenGL
context to use in QQuickImageParticle so now there is
a check before we make a call to the current context.
Change-Id: I0c77895d0b0f1afdf4853c0486fba0ef9a7b883d
Reviewed-by: Lars Knoll <lars.knoll@digia.com>
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- Renamed LICENSE.LGPL to LICENSE.LGPLv21
- Added LICENSE.LGPLv3 & LICENSE.GPLv2
- Removed LICENSE.GPL
Change-Id: I84a565e2e0caa3b76bf291a7d188a57a4b00e1b0
Reviewed-by: Jani Heikkinen <jani.heikkinen@digia.com>
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Change-Id: I9b8673fb3292c9d5ad2f9e8e63f56dc661699be6
Reviewed-by: Friedemann Kleint <Friedemann.Kleint@digia.com>
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Task-number: QTBUG-38564
Change-Id: Ice1170339f7d650fcb6accfccf325471629343d6
Reviewed-by: Sean Harmer <sean.harmer@kdab.com>
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The counterpart to I716fdebb. Implements the dynamic path
in scenegraph.
Task-number: QTBUG-36483
Change-Id: I2dc613ba84560b7b8e36d3cd1da61c050ab08db0
Reviewed-by: Friedemann Kleint <Friedemann.Kleint@digia.com>
Reviewed-by: Jørgen Lind <jorgen.lind@digia.com>
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The QSGNode subtree may be cleared at any time. Get the subtree via the
node pointer passed in updatePaintNode, to ensure that the subtree is
still valid each update.
Some references are still being stored but invalidated when a new
subtree is created. QTBUG-34994 has been created to track fixing that.
Task-number: QTBUG-33553
Change-Id: I2115aff931d42b613d207553c636be7d80c405bb
Reviewed-by: Gunnar Sletta <gunnar.sletta@digia.com>
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The basic approach is to have the batched renderer create and bind a
vertex array object if it detects we are using an OpenGL Core profile
context. The VAO is bound for the duration of the QQ2 renderer's
work cycle and unbound at the end so as to not interfere with any
other VAO's a user may wish to use.
All shaders have been copied and ported to be compliant with the
GLSL 150 core specification which is the minimum for a Core profile
context (OpenGL 3.2 Core). We are not using any newer features as
yet so this will work anywhere we can get a Core profile context.
The QSGShaderSourceBuilder class has been extended to resolve any
requests for shaders to the same basefilename with "_core"
appended prior to any file extension. This could be extended in
the future to allow version, or GPU or platform specific shaders.
The QSGShaderSourceBuilder has also been extended to allow it to
insert #define definitions in the prologue of a shader. Any such
definition is inserted:
* After the last #extension directive (if any are found)
* Otherwise after the #version directive (if found)
* Otherwise at the start of the shader source
This is required by the custom particle shaders which make
extensive use of such #defines.
In addition the mechanism used by the distance field glyph cache to
extend the cache with new glyphs has been modified to work (and
work more efficiently) when using a Core profile context.
Rather than using a shader program and a buffer filling quad to
blit the old texture into the new cache texture, we instead use
the technique of framebuffer blitting. The existing fallback
implementation using glTexSubImage2D() is still available if
needed.
The DECLARATIVE_EXAMPLE_MAIN macro has been extended to allow easy
testing of any of the QtDeclarative examples with a core profile
context. Just run the example with
QT_QUICK_CORE_PROFILE=1 ./text
for e.g. The only ones that may not work out of the box are those
that provide GLSL shader source e.g. the customparticles or
shader effect examples. These work fine if the shader source is
adapted to GLSL 150 core.
In the future it may be a good idea to expose some context property
to QML that the user can use to determine what shader source
variation to provide to Qt Quick. Along these lines it would also
be very nice to allow the provision of shader source to
ShaderEffect or CustomParticle from a separate source file just as
we now do within Qt Quick.
Task-number: QTBUG-32050
Change-Id: Ia6e9f06dbb8508af9ae03c6b60fb418b4cc9e41f
Reviewed-by: Lars Knoll <lars.knoll@digia.com>
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Change-Id: Ie7408409ddbaa354370267f2dd74326ec56a4186
Reviewed-by: Jerome Pasion <jerome.pasion@digia.com>
Reviewed-by: Topi Reiniö <topi.reinio@digia.com>
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The default implementation of QSGShaderMaterial::vertexShader() and
fragmentShader() now loads the GLSL source from a list of source files
that can be specified via the setShaderSourceFile() or
setShaderSourceFiles() functions.
Multiple shader source files for each shader stage are supported. Each
source file will be read in the order specified and concatenated
together before being compiled.
The other places where Qt Quick 2 loads shader source code have
been adapted to use the new QSGShaderSourceBuilder, which is also
used internally by QSGMaterial.
This puts Qt Quick 2 into a better state ready to support OpenGL
core profile and to load different shaders based upon OpenGL version,
profile, GPU vendor, platform, etc.
Change-Id: I1a66213c2ce788413168eb48c7bc5317e61988a2
Reviewed-by: Gunnar Sletta <gunnar.sletta@digia.com>
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QQuickPixmap use should be done on the main thread, if not it can lead
to an exception when creating the file loading thread (owned by the
engine).
Change-Id: Id59cec4312ecdee537dcba85778bd90ea4433b2e
Reviewed-by: Gunnar Sletta <gunnar.sletta@digia.com>
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Change-Id: I25311a2bd88f41087352e0a43ba505f4e27b7e85
Reviewed-by: Jørgen Lind <jorgen.lind@digia.com>
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The "texture" keyword is a function name in OpenGL core profile. This
commit is in preparation for making the Qt Quick 2 renderer and
materials work with a core profile context.
Change-Id: Iad243e64ab8db739fc46b85bb626bdb8b9ceb208
Reviewed-by: James Turner <james.turner@kdab.com>
Reviewed-by: Gunnar Sletta <gunnar.sletta@digia.com>
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All QML references of the form
<QML-module-name><QML-module-version>::<QML-type>::<member-name> have
had the <QML-module-version> removed i.
Task-number: QTBUG-33776
Change-Id: Idde279e0f254cd24ea44f9841662dd81a2c5bbc6
Reviewed-by: Jerome Pasion <jerome.pasion@digia.com>
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Clang nags about perfLevel < 9999 being always true.
Change-Id: I09f46a8cd81f0f7eecdbd5eabd52f8f7ff4603c1
Reviewed-by: Alan Alpert <aalpert@blackberry.com>
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into dev
Change-Id: I278524d0f43d2237201d9cf78c1c36a5ecc83d84
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Math functions come in std:: when #included through <cmath>
Change-Id: I62550e5c23cb6f4464f2c2f5c4188a91b3512d1a
Reviewed-by: Simon Hausmann <simon.hausmann@digia.com>
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Change-Id: I00b5c82d76473a10f64f5a3aa0cd19ef88319ed6
Reviewed-by: Alan Alpert <aalpert@blackberry.com>
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Geometry ownership only matters when the node is or the entire
geometry object is replaced. Accessing the bits in it can be
done without any issues.
Change-Id: I6da636bc5cdbda03039e00922e599932f4117d1a
Reviewed-by: Alan Alpert <aalpert@blackberry.com>
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Change-Id: I8b0be891402530e38efca46f7cbb679eca5d4a9d
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Change-Id: Ie831fc6f8f8cdd891c15dc028383b191662416fc
Reviewed-by: Alan Alpert <aalpert@blackberry.com>
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Most prototype level particle effects, at least in our example code,
uses basic and generic particles. Embedding these images into the
particles plugin will facilitate prototyping with the particles API.
Currently finding an image and copying it between projects is a
relatively large development cost for quick particle system prototypes.
Change-Id: I077104915353ab298e2aabd36e2a0a2070030914
Reviewed-by: Gunnar Sletta <gunnar.sletta@digia.com>
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When using the sizeTable property of the QQuickImageParticles, the vertex shader is not compiling.
This is a workaround for a compiler bug on BB10.
Change-Id: I32d5e92bc300304cb856d97b1310f607df1e48be
Reviewed-by: Alan Alpert <aalpert@rim.com>
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Change-Id: Ibcf4b55323046fee4a18b4c5bf51c78ed8832a63
Reviewed-by: Alan Alpert <aalpert@rim.com>
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Change-Id: I6c3bd7bebe3d62d1cfd0fa6334544c9db8398c76
Reviewed-by: Akseli Salovaara <akseli.salovaara@digia.com>
Reviewed-by: Sergio Ahumada <sergio.ahumada@digia.com>
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Change-Id: If3ce968c0a0a2af4244671fe028a560843c9016a
Reviewed-by: Sean Harmer <sean.harmer@kdab.com>
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Change copyrights and license headers from Nokia to Digia
Change-Id: Ie7f5d49ed8235d7a7845ab68f99ad1c220e64d5c
Reviewed-by: Lars Knoll <lars.knoll@digia.com>
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Change-Id: Ica7685aefde84ec80d8af7a67541af454de4adce
Reviewed-by: Jerome Pasion <jerome.pasion@nokia.com>
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Fixes this bug: If the property source is set to an empty string or not set at all, the application crashes due to a missing pointer check.
Change-Id: I8c2a2ba738ceda573e655221fde37012f6bf3053
Reviewed-by: Friedemann Kleint <Friedemann.Kleint@nokia.com>
Reviewed-by: Alan Alpert <alan.alpert@nokia.com>
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-To simplify QDoc, \qmlclass is now \qmltype.
-'\instantiates <C+++ class>' is for the types that are defined in C++.
Change-Id: I29242d33daf7b972d8b86a356b9689638866b950
Reviewed-by: Laszlo Papp <lpapp@kde.org>
Reviewed-by: Bea Lam <bea.lam@nokia.com>
Reviewed-by: Martin Smith <martin.smith@nokia.com>
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Matches the convention set in the QtQuick module, for example by
ListView and Flickable.
Change-Id: I8df57ed1ced8128723d790c30c00cc1b2062787d
Reviewed-by: Bea Lam <bea.lam@nokia.com>
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-created new groups and converted some overviews into group pages
-edited type documentation and added \ingroup
-articles still need title fixes and link fixes
Groups:
qtquick-visual-types
qtquick-item-graphics
qtquick-shaders
qtquick-canvas
qtquick-text
qtquick-text-validator
qtquick-interaction
qtquick-positioners
qtquick-transformations
qtquick-states
qtquick-animation-define
qtquick-animation-properties
qtquick-animation-control
qtquick-animation-modifiers
qtquick-images-sprites
qtquick-images
qtquick-models
qtquick-containers
qtquick-views
qtquick-paths
qtquick-utility
Task: QTBUG-25685
Change-Id: I81d4df3320bf5daad5cabb5e42408013fb24f464
Reviewed-by: Bea Lam <bea.lam@nokia.com>
Reviewed-by: Alan Alpert <alan.alpert@nokia.com>
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-modified \brief
-checked QML modules
-added qml directory to the qdocconf file
-added particles directory to the qdocconf file
Change-Id: I589e32d3106cda37c7fa4d55a941afd9876fc2b2
Reviewed-by: Geir Vattekar <geir.vattekar@nokia.com>
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Task-number: QTBUG-24770
Change-Id: I40c46aa29ffdcc5899bece46c4b6227ca29695cd
Reviewed-by: Martin Jones <martin.jones@nokia.com>
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Change-Id: Iaab0d9f607b1f4ca6dfb13495a456d1b31bb980a
Reviewed-by: Lars Knoll <lars.knoll@nokia.com>
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Task-number: QTBUG-25025
Change-Id: Ibc1340d6ea0e36a8bf412f4da704ef8cd3447294
Reviewed-by: Glenn Watson <glenn.watson@nokia.com>
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The image particle shader does additional transformations to the
incoming vertex positions. This change notifies custom renderers
to avoid any optimizations that may break this functionality.
Change-Id: I82353d689a1d19b4edf2cc91e42164e6a1f75b6b
Reviewed-by: Alan Alpert <alan.alpert@nokia.com>
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QtQuick clients that do not use particles features should not have
to load these classes.
Task-number: QTBUG-25178
Change-Id: Ib15f7655dc4d821595e06f9160d2770375279027
Reviewed-by: Glenn Watson <glenn.watson@nokia.com>
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