| Commit message (Collapse) | Author | Age | Files | Lines |
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Conflicts:
src/qml/jsruntime/qv4variantobject.cpp
src/qml/types/qquickworkerscript.cpp
src/quick/scenegraph/util/qsgdefaultpainternode_p.h
tools/qmljs/qmljs.cpp
Change-Id: I876242714ec8c046238d8fd673a5ace2455b2b59
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GCC6 might dead-store-eliminate out our secret write to Base::mmdata,
because it expects all memory content to be "undefined" before
constructor calls. Clang might take the same approach if the constructor
of Heap::Object is removed.
By making these structs trivial, it also makes them memcpy-able.
Change-Id: I055b2ad28311b997fbe059849ebda4d5894eaa9b
Reviewed-by: Simon Hausmann <simon.hausmann@qt.io>
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These methods do not modify objects.
Change-Id: I4909f382cc19c5ce6f07e0421fef68a63cfe518f
Reviewed-by: Ulf Hermann <ulf.hermann@qt.io>
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These constexpr functions can be inlined, and the compiler can be a bit
smarter with code generation.
Change-Id: I4ea87c794dd8e375749e18d273d01bb848231113
Reviewed-by: Lars Knoll <lars.knoll@theqtcompany.com>
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Samegame creates about 23,000 particles, so this reduces the memory by
~180kb on 32bit, so ~360kb on 64bit.
Change-Id: I0581524ab232b474c5d43abeabd7ebf6174e740f
Reviewed-by: Lars Knoll <lars.knoll@theqtcompany.com>
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From Qt 5.7 -> LGPL v2.1 isn't an option anymore, see
http://blog.qt.io/blog/2016/01/13/new-agreement-with-the-kde-free-qt-foundation/
Updated license headers to use new LGPL header instead of LGPL21 one
(in those files which will be under LGPL v3)
Change-Id: Ic36f1a0a1436fe6ac6eeca8c2375a79857e9cb12
Reviewed-by: Lars Knoll <lars.knoll@theqtcompany.com>
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We generally don't want to produce signalling NaNs as those cannot be
used in any further arithmetic operations.
In particular -(qSNaN()) claims it's not a double.
Task-number: QTBUG-49753
Change-Id: I23cec4fec2ddf08c02a7d53db7f3b9ba46b6c288
Reviewed-by: Lars Knoll <lars.knoll@theqtcompany.com>
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Also disable the old way of constructing objects.
Change-Id: Ib4e69087cd563ae1481da116d6caf97876239798
Reviewed-by: Simon Hausmann <simon.hausmann@theqtcompany.com>
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Use std::math on floats and doubles, and qMath on qreals, and only
include the math headers actually needed.
Change-Id: I1d511d7b1bac0050eaa947c7baee760b736858bf
Reviewed-by: Sean Harmer <sean.harmer@kdab.com>
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Qt copyrights are now in The Qt Company, so we could update the source
code headers accordingly. In the same go we should also fix the links to
point to qt.io.
Change-Id: I61120571787870c0ed17066afb31779b1e6e30e9
Reviewed-by: Iikka Eklund <iikka.eklund@theqtcompany.com>
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Simplify some code in BooleanObject
Simplify access to call arguments and thisObject
Change-Id: I2f8e844019bc587385608beb02f05b15f827535c
Reviewed-by: Simon Hausmann <simon.hausmann@digia.com>
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The memory manager's allocation methods now set this up correctly
for us :)
Change-Id: I8492bf732df601f95a1a851fb3804127ffc83935
Reviewed-by: Simon Hausmann <simon.hausmann@digia.com>
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Change-Id: Ib329fc7bcae3c78d962a116f53b2244a71f81228
Reviewed-by: Simon Hausmann <simon.hausmann@digia.com>
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Change-Id: I0b68c534ea513a7c230b12114f6b42b069f9864b
Reviewed-by: Simon Hausmann <simon.hausmann@digia.com>
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This is no longer required, and simply uglifies the code
Change-Id: Iba91a1d7735ebe23a43437f137a488423b6eb743
Reviewed-by: Simon Hausmann <simon.hausmann@digia.com>
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Conflicts:
src/qml/jsruntime/qv4arraydata.cpp
src/qml/jsruntime/qv4context_p.h
src/qml/jsruntime/qv4globalobject.cpp
src/qml/jsruntime/qv4internalclass.cpp
src/quick/items/qquicktext_p.h
src/quick/items/qquicktextedit_p.h
src/quick/items/qquicktextinput_p.h
Change-Id: If07e483e03197cb997ef47a9c647a479cdb09f4c
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Since the command just links back to the corresponding module page, only the
first parameter is used, and the version causes more confusion.
Change-Id: I73ed289550c576747132f77b83c1257094059cd1
Reviewed-by: Mitch Curtis <mitch.curtis@digia.com>
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Change-Id: I9d30081f71b83bc86f5e5714e23396b18c4d54c5
Reviewed-by: Simon Hausmann <simon.hausmann@digia.com>
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The methods don't require a context, and thus shouldn't be
implemented there.
Change-Id: If058e0c5067093a4161f2275ac4288aa2bc500f3
Reviewed-by: Simon Hausmann <simon.hausmann@digia.com>
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- Renamed LICENSE.LGPL to LICENSE.LGPLv21
- Added LICENSE.LGPLv3 & LICENSE.GPLv2
- Removed LICENSE.GPL
Change-Id: I84a565e2e0caa3b76bf291a7d188a57a4b00e1b0
Reviewed-by: Jani Heikkinen <jani.heikkinen@digia.com>
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These are not needed anymore
Change-Id: Ib834aa294e84ca9fbdd5b6850d5bc172e8b54ba1
Reviewed-by: Lars Knoll <lars.knoll@digia.com>
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The as<> casting method was not doing the right thing
in 100% of the cases. It only checked if the object in
question was exactly of the type being asked for. It
however didn't check if the object was derived from the
type.
This commit fixes this by adding a parent chain to the
vtables, that is then being used to check this safely
at runtime.
Change-Id: I9e0b13adbda668aee8c7451e2bb71cd6d4e316d9
Reviewed-by: Simon Hausmann <simon.hausmann@digia.com>
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Instead of allocating the data directly, centralize the object and its ::Data
allocation in one place in the memory manager. This is in preparation for
additional pointer indirection later.
Change-Id: I7880e1e7354b3258b6a8965be378cd09c9467d25
Reviewed-by: Lars Knoll <lars.knoll@digia.com>
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Create objects through a static create() method that returns a pointer
to the objects Data. This will later on simplify breaking the
direct connection between Object and Object::Data.
Change-Id: Id8daa3c766429bc36f432868e1957846147c96b6
Reviewed-by: Simon Hausmann <simon.hausmann@digia.com>
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Change-Id: I9fcc13da5360f37cef3149b114ed9263b9b74281
Reviewed-by: Simon Hausmann <simon.hausmann@digia.com>
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The _NEW variant was there only temporarily to aid converting
to the new data layout.
Change-Id: I1d126ee0999c8f0a49f5a08c2e8c090497dd6dd5
Reviewed-by: Simon Hausmann <simon.hausmann@digia.com>
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Change-Id: I6f946272f285cca18e2d08cd69c1bdd0c93faa25
Reviewed-by: Simon Hausmann <simon.hausmann@digia.com>
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Keep the basic methods in ManagedVTable, but have
the Object related stuff in an ObjectVTable class.
Change-Id: I9b068acf3caef813686227b8d935e7df1a7d1a6e
Reviewed-by: Simon Hausmann <simon.hausmann@digia.com>
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This saves one pointer per object, and willmake other optimizations
easier in the future.
Change-Id: I1324cad31998896b5dc76af3c8a7ee9d86283bfe
Reviewed-by: Simon Hausmann <simon.hausmann@digia.com>
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Get rid of the SimpleCallContext, instead simply
use the CallContext data structure, but don't
initialize the unused variables.
Change-Id: I11b311986da180c62c815b516a2c55844156d0ab
Reviewed-by: Simon Hausmann <simon.hausmann@digia.com>
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We don't want to check for exceptions after every single
line on our runtime methods. A better way to handle this
is to add the check in all methods that have direct side
effects (as e.g. writing to a property of the JS stack).
We also need to return whereever we throw an exception.
To simplify the code, ExecutionContext::throwXxx methods now
return a ReturnedValue (always undefined) for convenience.
Change-Id: Ide6c804f819c731a3f14c6c43121d08029c9fb90
Reviewed-by: Simon Hausmann <simon.hausmann@digia.com>
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All QML references of the form
<QML-module-name><QML-module-version>::<QML-type>::<member-name> have
had the <QML-module-version> removed i.
Task-number: QTBUG-33776
Change-Id: Idde279e0f254cd24ea44f9841662dd81a2c5bbc6
Reviewed-by: Jerome Pasion <jerome.pasion@digia.com>
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Change-Id: I35f46cce4f243d4b8b2bac9244f8fc26836f413b
Reviewed-by: Simon Hausmann <simon.hausmann@digia.com>
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Change-Id: Iac4a3fefebd33a5990408598486231a5add8e639
Reviewed-by: Simon Hausmann <simon.hausmann@digia.com>
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Don't use unprotected Values in the API anymore.
Change-Id: I8851628227fca374de24701bc8ee0908b5ae3923
Reviewed-by: Simon Hausmann <simon.hausmann@digia.com>
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Change-Id: I99125908a9bc1d41a2642c409af9704def7a0832
Reviewed-by: Simon Hausmann <simon.hausmann@digia.com>
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Add some more convenience in the helper classes
in qscopedvalue_p.h
Make accesses to CallData safer, and change
ExecutionEngine::newObject() to return a safe
pointer.
Change-Id: I980909754ce9681cf6faa1355bab3a1e5d6dd186
Reviewed-by: Simon Hausmann <simon.hausmann@digia.com>
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Change-Id: I6b75adbf53a5be0deab023d2eed98ce2a7915551
Reviewed-by: Simon Hausmann <simon.hausmann@digia.com>
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The prototype is actually the same for most objects. By
moving it into the internal class, we can save 8 bytes
per object, as well as allowing for some future
optimizations.
Also fix a bug in the implementation of the Error
prototype objects.
Change-Id: I4d4b641055f644a9b088f27be34bfdb0446279b7
Reviewed-by: Simon Hausmann <simon.hausmann@digia.com>
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Change-Id: Ifc48b73a2fbfda22d3c4419cb34dd5307107f688
Reviewed-by: Lars Knoll <lars.knoll@digia.com>
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