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* Flesh out the sprite documentationAlan Alpert2012-05-141-0/+2
| | | | | | | Task-number: QTBUG-24770 Change-Id: I40c46aa29ffdcc5899bece46c4b6227ca29695cd Reviewed-by: Martin Jones <martin.jones@nokia.com>
* Avoid overzealous image clearing.Alan Alpert2012-05-101-1/+0
| | | | | | | Task-number: QTBUG-25527 Change-Id: I4b8e1b16c869feb419212e117f3fec865fb546e3 Reviewed-by: Martin Jones <martin.jones@nokia.com>
* Remove QSGEngineGunnar Sletta2012-05-031-1/+0
| | | | | Change-Id: Iaab0d9f607b1f4ca6dfb13495a456d1b31bb980a Reviewed-by: Lars Knoll <lars.knoll@nokia.com>
* Do not try to apply autoRotation when the particle has no velocityAlan Alpert2012-05-031-1/+2
| | | | | | | Task-number: QTBUG-25025 Change-Id: Ibc1340d6ea0e36a8bf412f4da704ef8cd3447294 Reviewed-by: Glenn Watson <glenn.watson@nokia.com>
* Mark image particle material as requiring full matrix.Glenn Watson2012-05-021-1/+1
| | | | | | | | | The image particle shader does additional transformations to the incoming vertex positions. This change notifies custom renderers to avoid any optimizations that may break this functionality. Change-Id: I82353d689a1d19b4edf2cc91e42164e6a1f75b6b Reviewed-by: Alan Alpert <alan.alpert@nokia.com>
* Also check notifier endpoints when checking whether a signal is connected.Michael Brasser2012-04-234-8/+8
| | | | | | | This is required for the QQmlBoundSignal optimizations. Change-Id: I63540b96cd7d4523ec49973a2540054c83d82b12 Reviewed-by: Chris Adams <christopher.adams@nokia.com>
* Extract Particles code to an independent libraryMatthew Vogt2012-04-1665-0/+12672
QtQuick clients that do not use particles features should not have to load these classes. Task-number: QTBUG-25178 Change-Id: Ib15f7655dc4d821595e06f9160d2770375279027 Reviewed-by: Glenn Watson <glenn.watson@nokia.com>